diff options
author | Jacques Lucke <jacques@blender.org> | 2020-12-14 15:00:28 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-12-14 15:08:02 +0300 |
commit | 732d0b458b6f9024b285747a643cacb128888b8c (patch) | |
tree | 5034bd70a86eb231c0b6e1b6b25deb7b444a1a3b /source/blender/blenkernel/intern/DerivedMesh.cc | |
parent | 551856ed320dcab6bc2f9b985783ad32506d79ab (diff) |
Blenkernel: move DerivedMesh.c to c++
Required changes to make it compile with clang tidy:
* Use c++ includes like (e.g. climits instead limits.h).
* Insert type casts when casting from void* to something else.
* Replace NULL with nullptr.
* Insert casts from int to enum.
* Replace designed initializers (not supported in C++ yet).
* Use blender::Vector instead of BLI_array_staticdeclare (does not compile with C++).
* Replace typedef statements.
Ref T83357.
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.cc')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.cc | 2410 |
1 files changed, 2410 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc new file mode 100644 index 00000000000..78d4ad6fe19 --- /dev/null +++ b/source/blender/blenkernel/intern/DerivedMesh.cc @@ -0,0 +1,2410 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup bke + */ + +#include <climits> +#include <cstring> + +#include "MEM_guardedalloc.h" + +#include "DNA_cloth_types.h" +#include "DNA_customdata_types.h" +#include "DNA_key_types.h" +#include "DNA_material_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BLI_array.h" +#include "BLI_bitmap.h" +#include "BLI_blenlib.h" +#include "BLI_float2.hh" +#include "BLI_linklist.h" +#include "BLI_math.h" +#include "BLI_task.h" +#include "BLI_utildefines.h" +#include "BLI_vector.hh" + +#include "BKE_DerivedMesh.h" +#include "BKE_bvhutils.h" +#include "BKE_colorband.h" +#include "BKE_deform.h" +#include "BKE_editmesh.h" +#include "BKE_key.h" +#include "BKE_layer.h" +#include "BKE_lib_id.h" +#include "BKE_material.h" +#include "BKE_mesh.h" +#include "BKE_mesh_iterators.h" +#include "BKE_mesh_mapping.h" +#include "BKE_mesh_runtime.h" +#include "BKE_mesh_tangent.h" +#include "BKE_mesh_wrapper.h" +#include "BKE_modifier.h" +#include "BKE_multires.h" +#include "BKE_object.h" +#include "BKE_object_deform.h" +#include "BKE_paint.h" + +#include "BLI_sys_types.h" /* for intptr_t support */ + +#include "BKE_shrinkwrap.h" +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" + +#include "CLG_log.h" + +#ifdef WITH_OPENSUBDIV +# include "DNA_userdef_types.h" +#endif + +/* very slow! enable for testing only! */ +//#define USE_MODIFIER_VALIDATE + +#ifdef USE_MODIFIER_VALIDATE +# define ASSERT_IS_VALID_MESH(mesh) \ + (BLI_assert((mesh == nullptr) || (BKE_mesh_is_valid(mesh) == true))) +#else +# define ASSERT_IS_VALID_MESH(mesh) +#endif + +static ThreadRWMutex loops_cache_lock = PTHREAD_RWLOCK_INITIALIZER; + +static void mesh_init_origspace(Mesh *mesh); +static void editbmesh_calc_modifier_final_normals(Mesh *mesh_final, + const CustomData_MeshMasks *final_datamask); + +/* -------------------------------------------------------------------- */ + +static MVert *dm_getVertArray(DerivedMesh *dm) +{ + MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT); + + if (!mvert) { + mvert = (MVert *)CustomData_add_layer( + &dm->vertData, CD_MVERT, CD_CALLOC, nullptr, dm->getNumVerts(dm)); + CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY); + dm->copyVertArray(dm, mvert); + } + + return mvert; +} + +static MEdge *dm_getEdgeArray(DerivedMesh *dm) +{ + MEdge *medge = (MEdge *)CustomData_get_layer(&dm->edgeData, CD_MEDGE); + + if (!medge) { + medge = (MEdge *)CustomData_add_layer( + &dm->edgeData, CD_MEDGE, CD_CALLOC, nullptr, dm->getNumEdges(dm)); + CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY); + dm->copyEdgeArray(dm, medge); + } + + return medge; +} + +static MFace *dm_getTessFaceArray(DerivedMesh *dm) +{ + MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE); + + if (!mface) { + int numTessFaces = dm->getNumTessFaces(dm); + + if (!numTessFaces) { + /* Do not add layer if there's no elements in it, this leads to issues later when + * this layer is needed with non-zero size, but currently CD stuff does not check + * for requested layer size on creation and just returns layer which was previously + * added (sergey) */ + return nullptr; + } + + mface = (MFace *)CustomData_add_layer( + &dm->faceData, CD_MFACE, CD_CALLOC, nullptr, numTessFaces); + CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY); + dm->copyTessFaceArray(dm, mface); + } + + return mface; +} + +static MLoop *dm_getLoopArray(DerivedMesh *dm) +{ + MLoop *mloop = (MLoop *)CustomData_get_layer(&dm->loopData, CD_MLOOP); + + if (!mloop) { + mloop = (MLoop *)CustomData_add_layer( + &dm->loopData, CD_MLOOP, CD_CALLOC, nullptr, dm->getNumLoops(dm)); + CustomData_set_layer_flag(&dm->loopData, CD_MLOOP, CD_FLAG_TEMPORARY); + dm->copyLoopArray(dm, mloop); + } + + return mloop; +} + +static MPoly *dm_getPolyArray(DerivedMesh *dm) +{ + MPoly *mpoly = (MPoly *)CustomData_get_layer(&dm->polyData, CD_MPOLY); + + if (!mpoly) { + mpoly = (MPoly *)CustomData_add_layer( + &dm->polyData, CD_MPOLY, CD_CALLOC, nullptr, dm->getNumPolys(dm)); + CustomData_set_layer_flag(&dm->polyData, CD_MPOLY, CD_FLAG_TEMPORARY); + dm->copyPolyArray(dm, mpoly); + } + + return mpoly; +} + +static MVert *dm_dupVertArray(DerivedMesh *dm) +{ + MVert *tmp = (MVert *)MEM_malloc_arrayN( + dm->getNumVerts(dm), sizeof(*tmp), "dm_dupVertArray tmp"); + + if (tmp) { + dm->copyVertArray(dm, tmp); + } + + return tmp; +} + +static MEdge *dm_dupEdgeArray(DerivedMesh *dm) +{ + MEdge *tmp = (MEdge *)MEM_malloc_arrayN( + dm->getNumEdges(dm), sizeof(*tmp), "dm_dupEdgeArray tmp"); + + if (tmp) { + dm->copyEdgeArray(dm, tmp); + } + + return tmp; +} + +static MFace *dm_dupFaceArray(DerivedMesh *dm) +{ + MFace *tmp = (MFace *)MEM_malloc_arrayN( + dm->getNumTessFaces(dm), sizeof(*tmp), "dm_dupFaceArray tmp"); + + if (tmp) { + dm->copyTessFaceArray(dm, tmp); + } + + return tmp; +} + +static MLoop *dm_dupLoopArray(DerivedMesh *dm) +{ + MLoop *tmp = (MLoop *)MEM_malloc_arrayN( + dm->getNumLoops(dm), sizeof(*tmp), "dm_dupLoopArray tmp"); + + if (tmp) { + dm->copyLoopArray(dm, tmp); + } + + return tmp; +} + +static MPoly *dm_dupPolyArray(DerivedMesh *dm) +{ + MPoly *tmp = (MPoly *)MEM_malloc_arrayN( + dm->getNumPolys(dm), sizeof(*tmp), "dm_dupPolyArray tmp"); + + if (tmp) { + dm->copyPolyArray(dm, tmp); + } + + return tmp; +} + +static int dm_getNumLoopTri(DerivedMesh *dm) +{ + const int numlooptris = poly_to_tri_count(dm->getNumPolys(dm), dm->getNumLoops(dm)); + BLI_assert(ELEM(dm->looptris.num, 0, numlooptris)); + return numlooptris; +} + +static const MLoopTri *dm_getLoopTriArray(DerivedMesh *dm) +{ + MLoopTri *looptri; + + BLI_rw_mutex_lock(&loops_cache_lock, THREAD_LOCK_READ); + looptri = dm->looptris.array; + BLI_rw_mutex_unlock(&loops_cache_lock); + + if (looptri != nullptr) { + BLI_assert(dm->getNumLoopTri(dm) == dm->looptris.num); + } + else { + BLI_rw_mutex_lock(&loops_cache_lock, THREAD_LOCK_WRITE); + /* We need to ensure array is still nullptr inside mutex-protected code, + * some other thread might have already recomputed those looptris. */ + if (dm->looptris.array == nullptr) { + dm->recalcLoopTri(dm); + } + looptri = dm->looptris.array; + BLI_rw_mutex_unlock(&loops_cache_lock); + } + return looptri; +} + +static CustomData *dm_getVertCData(DerivedMesh *dm) +{ + return &dm->vertData; +} + +static CustomData *dm_getEdgeCData(DerivedMesh *dm) +{ + return &dm->edgeData; +} + +static CustomData *dm_getTessFaceCData(DerivedMesh *dm) +{ + return &dm->faceData; +} + +static CustomData *dm_getLoopCData(DerivedMesh *dm) +{ + return &dm->loopData; +} + +static CustomData *dm_getPolyCData(DerivedMesh *dm) +{ + return &dm->polyData; +} + +/** + * Utility function to initialize a DerivedMesh's function pointers to + * the default implementation (for those functions which have a default) + */ +void DM_init_funcs(DerivedMesh *dm) +{ + /* default function implementations */ + dm->getVertArray = dm_getVertArray; + dm->getEdgeArray = dm_getEdgeArray; + dm->getTessFaceArray = dm_getTessFaceArray; + dm->getLoopArray = dm_getLoopArray; + dm->getPolyArray = dm_getPolyArray; + dm->dupVertArray = dm_dupVertArray; + dm->dupEdgeArray = dm_dupEdgeArray; + dm->dupTessFaceArray = dm_dupFaceArray; + dm->dupLoopArray = dm_dupLoopArray; + dm->dupPolyArray = dm_dupPolyArray; + + dm->getLoopTriArray = dm_getLoopTriArray; + + /* subtypes handle getting actual data */ + dm->getNumLoopTri = dm_getNumLoopTri; + + dm->getVertDataLayout = dm_getVertCData; + dm->getEdgeDataLayout = dm_getEdgeCData; + dm->getTessFaceDataLayout = dm_getTessFaceCData; + dm->getLoopDataLayout = dm_getLoopCData; + dm->getPolyDataLayout = dm_getPolyCData; + + dm->getVertData = DM_get_vert_data; + dm->getEdgeData = DM_get_edge_data; + dm->getTessFaceData = DM_get_tessface_data; + dm->getPolyData = DM_get_poly_data; + dm->getVertDataArray = DM_get_vert_data_layer; + dm->getEdgeDataArray = DM_get_edge_data_layer; + dm->getTessFaceDataArray = DM_get_tessface_data_layer; + dm->getPolyDataArray = DM_get_poly_data_layer; + dm->getLoopDataArray = DM_get_loop_data_layer; +} + +/** + * Utility function to initialize a DerivedMesh for the desired number + * of vertices, edges and faces (doesn't allocate memory for them, just + * sets up the custom data layers) + */ +void DM_init(DerivedMesh *dm, + DerivedMeshType type, + int numVerts, + int numEdges, + int numTessFaces, + int numLoops, + int numPolys) +{ + dm->type = type; + dm->numVertData = numVerts; + dm->numEdgeData = numEdges; + dm->numTessFaceData = numTessFaces; + dm->numLoopData = numLoops; + dm->numPolyData = numPolys; + + DM_init_funcs(dm); + + dm->needsFree = 1; + dm->dirty = (DMDirtyFlag)0; + + /* don't use CustomData_reset(...); because we dont want to touch customdata */ + copy_vn_i(dm->vertData.typemap, CD_NUMTYPES, -1); + copy_vn_i(dm->edgeData.typemap, CD_NUMTYPES, -1); + copy_vn_i(dm->faceData.typemap, CD_NUMTYPES, -1); + copy_vn_i(dm->loopData.typemap, CD_NUMTYPES, -1); + copy_vn_i(dm->polyData.typemap, CD_NUMTYPES, -1); +} + +/** + * Utility function to initialize a DerivedMesh for the desired number + * of vertices, edges and faces, with a layer setup copied from source + */ +void DM_from_template_ex(DerivedMesh *dm, + DerivedMesh *source, + DerivedMeshType type, + int numVerts, + int numEdges, + int numTessFaces, + int numLoops, + int numPolys, + const CustomData_MeshMasks *mask) +{ + CustomData_copy(&source->vertData, &dm->vertData, mask->vmask, CD_CALLOC, numVerts); + CustomData_copy(&source->edgeData, &dm->edgeData, mask->emask, CD_CALLOC, numEdges); + CustomData_copy(&source->faceData, &dm->faceData, mask->fmask, CD_CALLOC, numTessFaces); + CustomData_copy(&source->loopData, &dm->loopData, mask->lmask, CD_CALLOC, numLoops); + CustomData_copy(&source->polyData, &dm->polyData, mask->pmask, CD_CALLOC, numPolys); + + dm->cd_flag = source->cd_flag; + + dm->type = type; + dm->numVertData = numVerts; + dm->numEdgeData = numEdges; + dm->numTessFaceData = numTessFaces; + dm->numLoopData = numLoops; + dm->numPolyData = numPolys; + + DM_init_funcs(dm); + + dm->needsFree = 1; + dm->dirty = (DMDirtyFlag)0; +} +void DM_from_template(DerivedMesh *dm, + DerivedMesh *source, + DerivedMeshType type, + int numVerts, + int numEdges, + int numTessFaces, + int numLoops, + int numPolys) +{ + DM_from_template_ex(dm, + source, + type, + numVerts, + numEdges, + numTessFaces, + numLoops, + numPolys, + &CD_MASK_DERIVEDMESH); +} + +bool DM_release(DerivedMesh *dm) +{ + if (dm->needsFree) { + CustomData_free(&dm->vertData, dm->numVertData); + CustomData_free(&dm->edgeData, dm->numEdgeData); + CustomData_free(&dm->faceData, dm->numTessFaceData); + CustomData_free(&dm->loopData, dm->numLoopData); + CustomData_free(&dm->polyData, dm->numPolyData); + + MEM_SAFE_FREE(dm->looptris.array); + dm->looptris.num = 0; + dm->looptris.num_alloc = 0; + + return true; + } + + CustomData_free_temporary(&dm->vertData, dm->numVertData); + CustomData_free_temporary(&dm->edgeData, dm->numEdgeData); + CustomData_free_temporary(&dm->faceData, dm->numTessFaceData); + CustomData_free_temporary(&dm->loopData, dm->numLoopData); + CustomData_free_temporary(&dm->polyData, dm->numPolyData); + + return false; +} + +void DM_DupPolys(DerivedMesh *source, DerivedMesh *target) +{ + CustomData_free(&target->loopData, source->numLoopData); + CustomData_free(&target->polyData, source->numPolyData); + + CustomData_copy(&source->loopData, + &target->loopData, + CD_MASK_DERIVEDMESH.lmask, + CD_DUPLICATE, + source->numLoopData); + CustomData_copy(&source->polyData, + &target->polyData, + CD_MASK_DERIVEDMESH.pmask, + CD_DUPLICATE, + source->numPolyData); + + target->numLoopData = source->numLoopData; + target->numPolyData = source->numPolyData; + + if (!CustomData_has_layer(&target->polyData, CD_MPOLY)) { + MPoly *mpoly; + MLoop *mloop; + + mloop = source->dupLoopArray(source); + mpoly = source->dupPolyArray(source); + CustomData_add_layer(&target->loopData, CD_MLOOP, CD_ASSIGN, mloop, source->numLoopData); + CustomData_add_layer(&target->polyData, CD_MPOLY, CD_ASSIGN, mpoly, source->numPolyData); + } +} + +void DM_ensure_normals(DerivedMesh *dm) +{ + if (dm->dirty & DM_DIRTY_NORMALS) { + dm->calcNormals(dm); + } + BLI_assert((dm->dirty & DM_DIRTY_NORMALS) == 0); +} + +/** + * Ensure the array is large enough + * + * \note This function must always be thread-protected by caller. + * It should only be used by internal code. + */ +void DM_ensure_looptri_data(DerivedMesh *dm) +{ + const unsigned int totpoly = dm->numPolyData; + const unsigned int totloop = dm->numLoopData; + const int looptris_num = poly_to_tri_count(totpoly, totloop); + + BLI_assert(dm->looptris.array_wip == nullptr); + + SWAP(MLoopTri *, dm->looptris.array, dm->looptris.array_wip); + + if ((looptris_num > dm->looptris.num_alloc) || (looptris_num < dm->looptris.num_alloc * 2) || + (totpoly == 0)) { + MEM_SAFE_FREE(dm->looptris.array_wip); + dm->looptris.num_alloc = 0; + dm->looptris.num = 0; + } + + if (totpoly) { + if (dm->looptris.array_wip == nullptr) { + dm->looptris.array_wip = (MLoopTri *)MEM_malloc_arrayN( + looptris_num, sizeof(*dm->looptris.array_wip), __func__); + dm->looptris.num_alloc = looptris_num; + } + + dm->looptris.num = looptris_num; + } +} + +/** Utility function to convert an (evaluated) Mesh to a shape key block. */ +/* Just a shallow wrapper around BKE_keyblock_convert_from_mesh, + * that ensures both evaluated mesh and original one has same number of vertices. */ +void BKE_mesh_runtime_eval_to_meshkey(Mesh *me_deformed, Mesh *me, KeyBlock *kb) +{ + const int totvert = me_deformed->totvert; + + if (totvert == 0 || me->totvert == 0 || me->totvert != totvert) { + return; + } + + BKE_keyblock_convert_from_mesh(me_deformed, me->key, kb); +} + +/** + * set the CD_FLAG_NOCOPY flag in custom data layers where the mask is + * zero for the layer type, so only layer types specified by the mask + * will be copied + */ +void DM_set_only_copy(DerivedMesh *dm, const CustomData_MeshMasks *mask) +{ + CustomData_set_only_copy(&dm->vertData, mask->vmask); + CustomData_set_only_copy(&dm->edgeData, mask->emask); + CustomData_set_only_copy(&dm->faceData, mask->fmask); + /* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with + * weight paint mode when there are modifiers applied, needs further investigation, + * see replies to r50969, Campbell */ +#if 0 + CustomData_set_only_copy(&dm->loopData, mask->lmask); + CustomData_set_only_copy(&dm->polyData, mask->pmask); +#endif +} + +static void mesh_set_only_copy(Mesh *mesh, const CustomData_MeshMasks *mask) +{ + CustomData_set_only_copy(&mesh->vdata, mask->vmask); + CustomData_set_only_copy(&mesh->edata, mask->emask); + CustomData_set_only_copy(&mesh->fdata, mask->fmask); + /* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with + * weight paint mode when there are modifiers applied, needs further investigation, + * see replies to r50969, Campbell */ +#if 0 + CustomData_set_only_copy(&mesh->ldata, mask->lmask); + CustomData_set_only_copy(&mesh->pdata, mask->pmask); +#endif +} + +void DM_add_vert_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer) +{ + CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData); +} + +void DM_add_edge_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer) +{ + CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData); +} + +void DM_add_tessface_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer) +{ + CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numTessFaceData); +} + +void DM_add_loop_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer) +{ + CustomData_add_layer(&dm->loopData, type, alloctype, layer, dm->numLoopData); +} + +void DM_add_poly_layer(DerivedMesh *dm, int type, eCDAllocType alloctype, void *layer) +{ + CustomData_add_layer(&dm->polyData, type, alloctype, layer, dm->numPolyData); +} + +void *DM_get_vert_data(DerivedMesh *dm, int index, int type) +{ + BLI_assert(index >= 0 && index < dm->getNumVerts(dm)); + return CustomData_get(&dm->vertData, index, type); +} + +void *DM_get_edge_data(DerivedMesh *dm, int index, int type) +{ + BLI_assert(index >= 0 && index < dm->getNumEdges(dm)); + return CustomData_get(&dm->edgeData, index, type); +} + +void *DM_get_tessface_data(DerivedMesh *dm, int index, int type) +{ + BLI_assert(index >= 0 && index < dm->getNumTessFaces(dm)); + return CustomData_get(&dm->faceData, index, type); +} + +void *DM_get_poly_data(DerivedMesh *dm, int index, int type) +{ + BLI_assert(index >= 0 && index < dm->getNumPolys(dm)); + return CustomData_get(&dm->polyData, index, type); +} + +void *DM_get_vert_data_layer(DerivedMesh *dm, int type) +{ + if (type == CD_MVERT) { + return dm->getVertArray(dm); + } + + return CustomData_get_layer(&dm->vertData, type); +} + +void *DM_get_edge_data_layer(DerivedMesh *dm, int type) +{ + if (type == CD_MEDGE) { + return dm->getEdgeArray(dm); + } + + return CustomData_get_layer(&dm->edgeData, type); +} + +void *DM_get_tessface_data_layer(DerivedMesh *dm, int type) +{ + if (type == CD_MFACE) { + return dm->getTessFaceArray(dm); + } + + return CustomData_get_layer(&dm->faceData, type); +} + +void *DM_get_poly_data_layer(DerivedMesh *dm, int type) +{ + return CustomData_get_layer(&dm->polyData, type); +} + +void *DM_get_loop_data_layer(DerivedMesh *dm, int type) +{ + return CustomData_get_layer(&dm->loopData, type); +} + +void DM_copy_vert_data( + DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) +{ + CustomData_copy_data(&source->vertData, &dest->vertData, source_index, dest_index, count); +} + +/** + * interpolates vertex data from the vertices indexed by src_indices in the + * source mesh using the given weights and stores the result in the vertex + * indexed by dest_index in the dest mesh + */ +void DM_interp_vert_data(DerivedMesh *source, + DerivedMesh *dest, + int *src_indices, + float *weights, + int count, + int dest_index) +{ + CustomData_interp( + &source->vertData, &dest->vertData, src_indices, weights, nullptr, count, dest_index); +} + +static float (*get_editbmesh_orco_verts(BMEditMesh *em))[3] +{ + BMIter iter; + BMVert *eve; + float(*orco)[3]; + int i; + + /* these may not really be the orco's, but it's only for preview. + * could be solver better once, but isn't simple */ + + orco = (float(*)[3])MEM_malloc_arrayN(em->bm->totvert, sizeof(float[3]), "BMEditMesh Orco"); + + BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) { + copy_v3_v3(orco[i], eve->co); + } + + return orco; +} + +/* orco custom data layer */ +static float (*get_orco_coords(Object *ob, BMEditMesh *em, int layer, int *free))[3] +{ + *free = 0; + + if (layer == CD_ORCO) { + /* get original coordinates */ + *free = 1; + + if (em) { + return get_editbmesh_orco_verts(em); + } + return BKE_mesh_orco_verts_get(ob); + } + if (layer == CD_CLOTH_ORCO) { + /* apply shape key for cloth, this should really be solved + * by a more flexible customdata system, but not simple */ + if (!em) { + ClothModifierData *clmd = (ClothModifierData *)BKE_modifiers_findby_type( + ob, eModifierType_Cloth); + KeyBlock *kb = BKE_keyblock_from_key(BKE_key_from_object(ob), + clmd->sim_parms->shapekey_rest); + + if (kb && kb->data) { + return (float(*)[3])kb->data; + } + } + + return nullptr; + } + + return nullptr; +} + +static Mesh *create_orco_mesh(Object *ob, Mesh *me, BMEditMesh *em, int layer) +{ + Mesh *mesh; + float(*orco)[3]; + int free; + + if (em) { + mesh = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, me); + } + else { + mesh = BKE_mesh_copy_for_eval(me, true); + } + + orco = get_orco_coords(ob, em, layer, &free); + + if (orco) { + BKE_mesh_vert_coords_apply(mesh, orco); + if (free) { + MEM_freeN(orco); + } + } + + return mesh; +} + +static void add_orco_mesh(Object *ob, BMEditMesh *em, Mesh *mesh, Mesh *mesh_orco, int layer) +{ + float(*orco)[3], (*layerorco)[3]; + int totvert, free; + + totvert = mesh->totvert; + + if (mesh_orco) { + free = 1; + + if (mesh_orco->totvert == totvert) { + orco = BKE_mesh_vert_coords_alloc(mesh_orco, nullptr); + } + else { + orco = BKE_mesh_vert_coords_alloc(mesh, nullptr); + } + } + else { + /* TODO(sybren): totvert should potentially change here, as ob->data + * or em may have a different number of vertices than dm. */ + orco = get_orco_coords(ob, em, layer, &free); + } + + if (orco) { + if (layer == CD_ORCO) { + BKE_mesh_orco_verts_transform((Mesh *)ob->data, orco, totvert, 0); + } + + if (!(layerorco = (float(*)[3])CustomData_get_layer(&mesh->vdata, layer))) { + CustomData_add_layer(&mesh->vdata, layer, CD_CALLOC, nullptr, mesh->totvert); + BKE_mesh_update_customdata_pointers(mesh, false); + + layerorco = (float(*)[3])CustomData_get_layer(&mesh->vdata, layer); + } + + memcpy(layerorco, orco, sizeof(float[3]) * totvert); + if (free) { + MEM_freeN(orco); + } + } +} + +static void mesh_calc_modifier_final_normals(const Mesh *mesh_input, + const CustomData_MeshMasks *final_datamask, + const bool sculpt_dyntopo, + Mesh *mesh_final) +{ + /* Compute normals. */ + const bool do_loop_normals = ((mesh_input->flag & ME_AUTOSMOOTH) != 0 || + (final_datamask->lmask & CD_MASK_NORMAL) != 0); + /* Some modifiers may need this info from their target (other) object, + * simpler to generate it here as well. + * Note that they will always be generated when no loop normals are computed, + * since they are needed by drawing code. */ + const bool do_poly_normals = ((final_datamask->pmask & CD_MASK_NORMAL) != 0); + + /* In case we also need poly normals, add the layer and compute them here + * (BKE_mesh_calc_normals_split() assumes that if that data exists, it is always valid). */ + if (do_poly_normals) { + if (!CustomData_has_layer(&mesh_final->pdata, CD_NORMAL)) { + float(*polynors)[3] = (float(*)[3])CustomData_add_layer( + &mesh_final->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh_final->totpoly); + BKE_mesh_calc_normals_poly(mesh_final->mvert, + nullptr, + mesh_final->totvert, + mesh_final->mloop, + mesh_final->mpoly, + mesh_final->totloop, + mesh_final->totpoly, + polynors, + false); + } + } + + if (do_loop_normals) { + /* Compute loop normals (note: will compute poly and vert normals as well, if needed!) */ + BKE_mesh_calc_normals_split(mesh_final); + BKE_mesh_tessface_clear(mesh_final); + } + + if (sculpt_dyntopo == false) { + /* watch this! after 2.75a we move to from tessface to looptri (by default) */ + if (final_datamask->fmask & CD_MASK_MFACE) { + BKE_mesh_tessface_ensure(mesh_final); + } + + /* without this, drawing ngon tri's faces will show ugly tessellated face + * normals and will also have to calculate normals on the fly, try avoid + * this where possible since calculating polygon normals isn't fast, + * note that this isn't a problem for subsurf (only quads) or editmode + * which deals with drawing differently. + * + * Only calc vertex normals if they are flagged as dirty. + * If using loop normals, poly nors have already been computed. + */ + if (!do_loop_normals) { + BKE_mesh_ensure_normals_for_display(mesh_final); + } + } + + /* Some modifiers, like data-transfer, may generate those data as temp layer, + * we do not want to keep them, as they are used by display code when available + * (i.e. even if autosmooth is disabled). */ + if (!do_loop_normals && CustomData_has_layer(&mesh_final->ldata, CD_NORMAL)) { + CustomData_free_layers(&mesh_final->ldata, CD_NORMAL, mesh_final->totloop); + } +} + +/* Does final touches to the final evaluated mesh, making sure it is perfectly usable. + * + * This is needed because certain information is not passed along intermediate meshes allocated + * during stack evaluation. + */ +static void mesh_calc_finalize(const Mesh *mesh_input, Mesh *mesh_eval) +{ + /* Make sure the name is the same. This is because mesh allocation from template does not + * take care of naming. */ + BLI_strncpy(mesh_eval->id.name, mesh_input->id.name, sizeof(mesh_eval->id.name)); + /* Make evaluated mesh to share same edit mesh pointer as original and copied meshes. */ + mesh_eval->edit_mesh = mesh_input->edit_mesh; +} + +void BKE_mesh_wrapper_deferred_finalize(Mesh *me_eval, + const CustomData_MeshMasks *cd_mask_finalize) +{ + if (me_eval->runtime.wrapper_type_finalize & (1 << ME_WRAPPER_TYPE_BMESH)) { + editbmesh_calc_modifier_final_normals(me_eval, cd_mask_finalize); + me_eval->runtime.wrapper_type_finalize &= ~(1 << ME_WRAPPER_TYPE_BMESH); + } + BLI_assert(me_eval->runtime.wrapper_type_finalize == 0); +} + +static void mesh_calc_modifiers(struct Depsgraph *depsgraph, + Scene *scene, + Object *ob, + int useDeform, + const bool need_mapping, + const CustomData_MeshMasks *dataMask, + const int index, + const bool use_cache, + const bool allow_shared_mesh, + /* return args */ + Mesh **r_deform, + Mesh **r_final) +{ + /* Input and final mesh. Final mesh is only created the moment the first + * constructive modifier is executed, or a deform modifier needs normals + * or certain data layers. */ + Mesh *mesh_input = (Mesh *)ob->data; + Mesh *mesh_final = nullptr; + Mesh *mesh_deform = nullptr; + BLI_assert((mesh_input->id.tag & LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT) == 0); + + /* Deformed vertex locations array. Deform only modifier need this type of + * float array rather than MVert*. Tracked along with mesh_final as an + * optimization to avoid copying coordinates back and forth if there are + * multiple sequential deform only modifiers. */ + float(*deformed_verts)[3] = nullptr; + int num_deformed_verts = mesh_input->totvert; + bool isPrevDeform = false; + + /* Mesh with constructive modifiers but no deformation applied. Tracked + * along with final mesh if undeformed / orco coordinates are requested + * for texturing. */ + Mesh *mesh_orco = nullptr; + Mesh *mesh_orco_cloth = nullptr; + + /* Modifier evaluation modes. */ + const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER); + const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime; + + /* Sculpt can skip certain modifiers. */ + const bool has_multires = BKE_sculpt_multires_active(scene, ob) != nullptr; + bool multires_applied = false; + const bool sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt && !use_render; + const bool sculpt_dyntopo = (sculpt_mode && ob->sculpt->bm) && !use_render; + + /* Modifier evaluation contexts for different types of modifiers. */ + ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : (ModifierApplyFlag)0; + ModifierApplyFlag apply_cache = use_cache ? MOD_APPLY_USECACHE : (ModifierApplyFlag)0; + const ModifierEvalContext mectx = { + depsgraph, ob, (ModifierApplyFlag)(apply_render | apply_cache)}; + const ModifierEvalContext mectx_orco = { + depsgraph, ob, (ModifierApplyFlag)(apply_render | MOD_APPLY_ORCO)}; + + /* Get effective list of modifiers to execute. Some effects like shape keys + * are added as virtual modifiers before the user created modifiers. */ + VirtualModifierData virtualModifierData; + ModifierData *firstmd = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData); + ModifierData *md = firstmd; + + /* Preview colors by modifiers such as dynamic paint, to show the results + * even if the resulting data is not used in a material. Only in object mode. + * TODO: this is broken, not drawn by the drawn manager. */ + const bool do_mod_mcol = (ob->mode == OB_MODE_OBJECT); + ModifierData *previewmd = nullptr; + CustomData_MeshMasks previewmask = {0}; + if (do_mod_mcol) { + /* Find the last active modifier generating a preview, or nullptr if none. */ + /* XXX Currently, DPaint modifier just ignores this. + * Needs a stupid hack... + * The whole "modifier preview" thing has to be (re?)designed, anyway! */ + previewmd = BKE_modifier_get_last_preview(scene, md, required_mode); + } + + /* Compute accumulated datamasks needed by each modifier. It helps to do + * this fine grained so that for example vertex groups are preserved up to + * an armature modifier, but not through a following subsurf modifier where + * subdividing them is expensive. */ + CustomData_MeshMasks final_datamask = *dataMask; + CDMaskLink *datamasks = BKE_modifier_calc_data_masks( + scene, ob, md, &final_datamask, required_mode, previewmd, &previewmask); + CDMaskLink *md_datamask = datamasks; + /* XXX Always copying POLYINDEX, else tessellated data are no more valid! */ + CustomData_MeshMasks append_mask = CD_MASK_BAREMESH_ORIGINDEX; + + /* Clear errors before evaluation. */ + BKE_modifiers_clear_errors(ob); + + /* Apply all leading deform modifiers. */ + if (useDeform) { + for (; md; md = md->next, md_datamask = md_datamask->next) { + const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type); + + if (!BKE_modifier_is_enabled(scene, md, required_mode)) { + continue; + } + + if (useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) { + continue; + } + + if (mti->type == eModifierTypeType_OnlyDeform && !sculpt_dyntopo) { + if (!deformed_verts) { + deformed_verts = BKE_mesh_vert_coords_alloc(mesh_input, &num_deformed_verts); + } + else if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) { + if (mesh_final == nullptr) { + mesh_final = BKE_mesh_copy_for_eval(mesh_input, true); + ASSERT_IS_VALID_MESH(mesh_final); + } + BKE_mesh_vert_coords_apply(mesh_final, deformed_verts); + } + + BKE_modifier_deform_verts(md, &mectx, mesh_final, deformed_verts, num_deformed_verts); + + isPrevDeform = true; + } + else { + break; + } + + /* grab modifiers until index i */ + if ((index != -1) && (BLI_findindex(&ob->modifiers, md) >= index)) { + md = nullptr; + break; + } + } + + /* Result of all leading deforming modifiers is cached for + * places that wish to use the original mesh but with deformed + * coordinates (like vertex paint). */ + if (r_deform) { + mesh_deform = BKE_mesh_copy_for_eval(mesh_input, true); + + if (deformed_verts) { + BKE_mesh_vert_coords_apply(mesh_deform, deformed_verts); + } + } + } + + /* Apply all remaining constructive and deforming modifiers. */ + bool have_non_onlydeform_modifiers_appled = false; + for (; md; md = md->next, md_datamask = md_datamask->next) { + const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type); + + if (!BKE_modifier_is_enabled(scene, md, required_mode)) { + continue; + } + + if (mti->type == eModifierTypeType_OnlyDeform && !useDeform) { + continue; + } + + if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && + have_non_onlydeform_modifiers_appled) { + BKE_modifier_set_error(ob, md, "Modifier requires original data, bad stack position"); + continue; + } + + if (sculpt_mode && (!has_multires || multires_applied || sculpt_dyntopo)) { + bool unsupported = false; + + if (md->type == eModifierType_Multires && ((MultiresModifierData *)md)->sculptlvl == 0) { + /* If multires is on level 0 skip it silently without warning message. */ + if (!sculpt_dyntopo) { + continue; + } + } + + if (sculpt_dyntopo) { + unsupported = true; + } + + if (scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM) { + unsupported |= (mti->type != eModifierTypeType_OnlyDeform); + } + + unsupported |= multires_applied; + + if (unsupported) { + if (sculpt_dyntopo) { + BKE_modifier_set_error(ob, md, "Not supported in dyntopo"); + } + else { + BKE_modifier_set_error(ob, md, "Not supported in sculpt mode"); + } + continue; + } + } + + if (need_mapping && !BKE_modifier_supports_mapping(md)) { + continue; + } + + if (useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) { + continue; + } + + /* Add orco mesh as layer if needed by this modifier. */ + if (mesh_final && mesh_orco && mti->requiredDataMask) { + CustomData_MeshMasks mask = {0}; + mti->requiredDataMask(ob, md, &mask); + if (mask.vmask & CD_MASK_ORCO) { + add_orco_mesh(ob, nullptr, mesh_final, mesh_orco, CD_ORCO); + } + } + + /* How to apply modifier depends on (a) what we already have as + * a result of previous modifiers (could be a Mesh or just + * deformed vertices) and (b) what type the modifier is. */ + if (mti->type == eModifierTypeType_OnlyDeform) { + /* No existing verts to deform, need to build them. */ + if (!deformed_verts) { + if (mesh_final) { + /* Deforming a mesh, read the vertex locations + * out of the mesh and deform them. Once done with this + * run of deformers verts will be written back. */ + deformed_verts = BKE_mesh_vert_coords_alloc(mesh_final, &num_deformed_verts); + } + else { + deformed_verts = BKE_mesh_vert_coords_alloc(mesh_input, &num_deformed_verts); + } + } + /* if this is not the last modifier in the stack then recalculate the normals + * to avoid giving bogus normals to the next modifier see: T23673. */ + else if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) { + if (mesh_final == nullptr) { + mesh_final = BKE_mesh_copy_for_eval(mesh_input, true); + ASSERT_IS_VALID_MESH(mesh_final); + } + BKE_mesh_vert_coords_apply(mesh_final, deformed_verts); + } + BKE_modifier_deform_verts(md, &mectx, mesh_final, deformed_verts, num_deformed_verts); + } + else { + bool check_for_needs_mapping = false; + /* apply vertex coordinates or build a Mesh as necessary */ + if (mesh_final != nullptr) { + if (have_non_onlydeform_modifiers_appled == false) { + /* If we only deformed, we won't have initialized #CD_ORIGINDEX. + * as this is the only part of the function that initializes mapping. */ + check_for_needs_mapping = true; + } + } + else { + mesh_final = BKE_mesh_copy_for_eval(mesh_input, true); + ASSERT_IS_VALID_MESH(mesh_final); + check_for_needs_mapping = true; + } + + if (deformed_verts) { + BKE_mesh_vert_coords_apply(mesh_final, deformed_verts); + } + + have_non_onlydeform_modifiers_appled = true; + + /* determine which data layers are needed by following modifiers */ + CustomData_MeshMasks nextmask = md_datamask->next ? md_datamask->next->mask : final_datamask; + + if (check_for_needs_mapping) { + /* Initialize original indices the first time we evaluate a + * constructive modifier. Modifiers will then do mapping mostly + * automatic by copying them through CustomData_copy_data along + * with other data. + * + * These are created when either requested by evaluation, or if + * following modifiers requested them. */ + if (need_mapping || + ((nextmask.vmask | nextmask.emask | nextmask.pmask) & CD_MASK_ORIGINDEX)) { + /* calc */ + CustomData_add_layer( + &mesh_final->vdata, CD_ORIGINDEX, CD_CALLOC, nullptr, mesh_final->totvert); + CustomData_add_layer( + &mesh_final->edata, CD_ORIGINDEX, CD_CALLOC, nullptr, mesh_final->totedge); + CustomData_add_layer( + &mesh_final->pdata, CD_ORIGINDEX, CD_CALLOC, nullptr, mesh_final->totpoly); + + /* Not worth parallelizing this, + * gives less than 0.1% overall speedup in best of best cases... */ + range_vn_i((int *)CustomData_get_layer(&mesh_final->vdata, CD_ORIGINDEX), + mesh_final->totvert, + 0); + range_vn_i((int *)CustomData_get_layer(&mesh_final->edata, CD_ORIGINDEX), + mesh_final->totedge, + 0); + range_vn_i((int *)CustomData_get_layer(&mesh_final->pdata, CD_ORIGINDEX), + mesh_final->totpoly, + 0); + } + } + + /* set the Mesh to only copy needed data */ + CustomData_MeshMasks mask = md_datamask->mask; + /* needMapping check here fixes bug T28112, otherwise it's + * possible that it won't be copied */ + CustomData_MeshMasks_update(&mask, &append_mask); + if (need_mapping) { + mask.vmask |= CD_MASK_ORIGINDEX; + mask.emask |= CD_MASK_ORIGINDEX; + mask.pmask |= CD_MASK_ORIGINDEX; + } + mesh_set_only_copy(mesh_final, &mask); + + /* add cloth rest shape key if needed */ + if (mask.vmask & CD_MASK_CLOTH_ORCO) { + add_orco_mesh(ob, nullptr, mesh_final, mesh_orco, CD_CLOTH_ORCO); + } + + /* add an origspace layer if needed */ + if ((md_datamask->mask.lmask) & CD_MASK_ORIGSPACE_MLOOP) { + if (!CustomData_has_layer(&mesh_final->ldata, CD_ORIGSPACE_MLOOP)) { + CustomData_add_layer( + &mesh_final->ldata, CD_ORIGSPACE_MLOOP, CD_CALLOC, nullptr, mesh_final->totloop); + mesh_init_origspace(mesh_final); + } + } + + Mesh *mesh_next = BKE_modifier_modify_mesh(md, &mectx, mesh_final); + ASSERT_IS_VALID_MESH(mesh_next); + + if (mesh_next) { + /* if the modifier returned a new mesh, release the old one */ + if (mesh_final != mesh_next) { + BLI_assert(mesh_final != mesh_input); + BKE_id_free(nullptr, mesh_final); + } + mesh_final = mesh_next; + + if (deformed_verts) { + MEM_freeN(deformed_verts); + deformed_verts = nullptr; + } + } + + /* create an orco mesh in parallel */ + if (nextmask.vmask & CD_MASK_ORCO) { + if (!mesh_orco) { + mesh_orco = create_orco_mesh(ob, mesh_input, nullptr, CD_ORCO); + } + + nextmask.vmask &= ~CD_MASK_ORCO; + CustomData_MeshMasks temp_cddata_masks = {0}; + temp_cddata_masks.vmask = CD_MASK_ORIGINDEX; + temp_cddata_masks.emask = CD_MASK_ORIGINDEX; + temp_cddata_masks.fmask = CD_MASK_ORIGINDEX; + temp_cddata_masks.pmask = CD_MASK_ORIGINDEX; + + if (mti->requiredDataMask != nullptr) { + mti->requiredDataMask(ob, md, &temp_cddata_masks); + } + CustomData_MeshMasks_update(&temp_cddata_masks, &nextmask); + mesh_set_only_copy(mesh_orco, &temp_cddata_masks); + + mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco); + ASSERT_IS_VALID_MESH(mesh_next); + + if (mesh_next) { + /* if the modifier returned a new mesh, release the old one */ + if (mesh_orco != mesh_next) { + BLI_assert(mesh_orco != mesh_input); + BKE_id_free(nullptr, mesh_orco); + } + + mesh_orco = mesh_next; + } + } + + /* create cloth orco mesh in parallel */ + if (nextmask.vmask & CD_MASK_CLOTH_ORCO) { + if (!mesh_orco_cloth) { + mesh_orco_cloth = create_orco_mesh(ob, mesh_input, nullptr, CD_CLOTH_ORCO); + } + + nextmask.vmask &= ~CD_MASK_CLOTH_ORCO; + nextmask.vmask |= CD_MASK_ORIGINDEX; + nextmask.emask |= CD_MASK_ORIGINDEX; + nextmask.pmask |= CD_MASK_ORIGINDEX; + mesh_set_only_copy(mesh_orco_cloth, &nextmask); + + mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco_cloth); + ASSERT_IS_VALID_MESH(mesh_next); + + if (mesh_next) { + /* if the modifier returned a new mesh, release the old one */ + if (mesh_orco_cloth != mesh_next) { + BLI_assert(mesh_orco != mesh_input); + BKE_id_free(nullptr, mesh_orco_cloth); + } + + mesh_orco_cloth = mesh_next; + } + } + + /* in case of dynamic paint, make sure preview mask remains for following modifiers */ + /* XXX Temp and hackish solution! */ + if (md->type == eModifierType_DynamicPaint) { + append_mask.lmask |= CD_MASK_PREVIEW_MLOOPCOL; + } + + mesh_final->runtime.deformed_only = false; + } + + isPrevDeform = (mti->type == eModifierTypeType_OnlyDeform); + + /* grab modifiers until index i */ + if ((index != -1) && (BLI_findindex(&ob->modifiers, md) >= index)) { + break; + } + + if (sculpt_mode && md->type == eModifierType_Multires) { + multires_applied = true; + } + } + + BLI_linklist_free((LinkNode *)datamasks, nullptr); + + for (md = firstmd; md; md = md->next) { + BKE_modifier_free_temporary_data(md); + } + + /* Yay, we are done. If we have a Mesh and deformed vertices, + * we need to apply these back onto the Mesh. If we have no + * Mesh then we need to build one. */ + if (mesh_final == nullptr) { + /* Note: this check on cdmask is a bit dodgy, it handles the issue at stake here (see T68211), + * but other cases might require similar handling? + * Could be a good idea to define a proper CustomData_MeshMask for that then. */ + if (deformed_verts == nullptr && allow_shared_mesh && + (final_datamask.lmask & CD_MASK_NORMAL) == 0 && + (final_datamask.pmask & CD_MASK_NORMAL) == 0) { + mesh_final = mesh_input; + } + else { + mesh_final = BKE_mesh_copy_for_eval(mesh_input, true); + } + } + if (deformed_verts) { + BKE_mesh_vert_coords_apply(mesh_final, deformed_verts); + MEM_freeN(deformed_verts); + deformed_verts = nullptr; + } + + /* Denotes whether the object which the modifier stack came from owns the mesh or whether the + * mesh is shared across multiple objects since there are no effective modifiers. */ + const bool is_own_mesh = (mesh_final != mesh_input); + + /* Add orco coordinates to final and deformed mesh if requested. */ + if (final_datamask.vmask & CD_MASK_ORCO) { + /* No need in ORCO layer if the mesh was not deformed or modified: undeformed mesh in this case + * matches input mesh. */ + if (is_own_mesh) { + add_orco_mesh(ob, nullptr, mesh_final, mesh_orco, CD_ORCO); + } + + if (mesh_deform) { + add_orco_mesh(ob, nullptr, mesh_deform, nullptr, CD_ORCO); + } + } + + if (mesh_orco) { + BKE_id_free(nullptr, mesh_orco); + } + if (mesh_orco_cloth) { + BKE_id_free(nullptr, mesh_orco_cloth); + } + + /* Compute normals. */ + if (is_own_mesh) { + mesh_calc_modifier_final_normals(mesh_input, &final_datamask, sculpt_dyntopo, mesh_final); + } + else { + Mesh_Runtime *runtime = &mesh_input->runtime; + if (runtime->mesh_eval == nullptr) { + BLI_assert(runtime->eval_mutex != nullptr); + BLI_mutex_lock((ThreadMutex *)runtime->eval_mutex); + if (runtime->mesh_eval == nullptr) { + mesh_final = BKE_mesh_copy_for_eval(mesh_input, true); + mesh_calc_modifier_final_normals(mesh_input, &final_datamask, sculpt_dyntopo, mesh_final); + mesh_calc_finalize(mesh_input, mesh_final); + runtime->mesh_eval = mesh_final; + } + BLI_mutex_unlock((ThreadMutex *)runtime->eval_mutex); + } + mesh_final = runtime->mesh_eval; + } + + if (is_own_mesh) { + mesh_calc_finalize(mesh_input, mesh_final); + } + + /* Return final mesh */ + *r_final = mesh_final; + if (r_deform) { + *r_deform = mesh_deform; + } +} + +float (*editbmesh_vert_coords_alloc(BMEditMesh *em, int *r_vert_len))[3] +{ + BMIter iter; + BMVert *eve; + float(*cos)[3]; + int i; + + *r_vert_len = em->bm->totvert; + + cos = (float(*)[3])MEM_malloc_arrayN(em->bm->totvert, sizeof(float[3]), "vertexcos"); + + BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) { + copy_v3_v3(cos[i], eve->co); + } + + return cos; +} + +bool editbmesh_modifier_is_enabled(Scene *scene, + const Object *ob, + ModifierData *md, + bool has_prev_mesh) +{ + const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type); + const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; + + if (!BKE_modifier_is_enabled(scene, md, required_mode)) { + return false; + } + + if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && has_prev_mesh) { + BKE_modifier_set_error(ob, md, "Modifier requires original data, bad stack position"); + return false; + } + + return true; +} + +static void editbmesh_calc_modifier_final_normals(Mesh *mesh_final, + const CustomData_MeshMasks *final_datamask) +{ + if (mesh_final->runtime.wrapper_type != ME_WRAPPER_TYPE_MDATA) { + /* Generated at draw time. */ + mesh_final->runtime.wrapper_type_finalize = (1 << mesh_final->runtime.wrapper_type); + return; + } + + const bool do_loop_normals = ((mesh_final->flag & ME_AUTOSMOOTH) != 0 || + (final_datamask->lmask & CD_MASK_NORMAL) != 0); + /* Some modifiers may need this info from their target (other) object, + * simpler to generate it here as well. */ + const bool do_poly_normals = ((final_datamask->pmask & CD_MASK_NORMAL) != 0); + + /* In case we also need poly normals, add the layer and compute them here + * (BKE_mesh_calc_normals_split() assumes that if that data exists, it is always valid). */ + if (do_poly_normals) { + if (!CustomData_has_layer(&mesh_final->pdata, CD_NORMAL)) { + float(*polynors)[3] = (float(*)[3])CustomData_add_layer( + &mesh_final->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh_final->totpoly); + BKE_mesh_calc_normals_poly(mesh_final->mvert, + nullptr, + mesh_final->totvert, + mesh_final->mloop, + mesh_final->mpoly, + mesh_final->totloop, + mesh_final->totpoly, + polynors, + false); + } + } + + if (do_loop_normals) { + /* Compute loop normals */ + BKE_mesh_calc_normals_split(mesh_final); + BKE_mesh_tessface_clear(mesh_final); + } + + /* BMESH_ONLY, ensure tessface's used for drawing, + * but don't recalculate if the last modifier in the stack gives us tessfaces + * check if the derived meshes are DM_TYPE_EDITBMESH before calling, this isn't essential + * but quiets annoying error messages since tessfaces wont be created. */ + if (final_datamask->fmask & CD_MASK_MFACE) { + if (mesh_final->edit_mesh == nullptr) { + BKE_mesh_tessface_ensure(mesh_final); + } + } + + /* same as mesh_calc_modifiers (if using loop normals, poly nors have already been computed). */ + if (!do_loop_normals) { + BKE_mesh_ensure_normals_for_display(mesh_final); + + /* Some modifiers, like data-transfer, may generate those data, we do not want to keep them, + * as they are used by display code when available (i.e. even if autosmooth is disabled). */ + if (CustomData_has_layer(&mesh_final->ldata, CD_NORMAL)) { + CustomData_free_layers(&mesh_final->ldata, CD_NORMAL, mesh_final->totloop); + } + } +} + +static void editbmesh_calc_modifiers(struct Depsgraph *depsgraph, + Scene *scene, + Object *ob, + BMEditMesh *em_input, + const CustomData_MeshMasks *dataMask, + /* return args */ + Mesh **r_cage, + Mesh **r_final) +{ + /* Input and final mesh. Final mesh is only created the moment the first + * constructive modifier is executed, or a deform modifier needs normals + * or certain data layers. */ + Mesh *mesh_input = (Mesh *)ob->data; + Mesh *mesh_final = nullptr; + Mesh *mesh_cage = nullptr; + + /* Deformed vertex locations array. Deform only modifier need this type of + * float array rather than MVert*. Tracked along with mesh_final as an + * optimization to avoid copying coordinates back and forth if there are + * multiple sequential deform only modifiers. */ + float(*deformed_verts)[3] = nullptr; + int num_deformed_verts = 0; + bool isPrevDeform = false; + + /* Mesh with constructive modifiers but no deformation applied. Tracked + * along with final mesh if undeformed / orco coordinates are requested + * for texturing. */ + Mesh *mesh_orco = nullptr; + + /* Modifier evaluation modes. */ + const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; + + const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER); + /* Modifier evaluation contexts for different types of modifiers. */ + ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : (ModifierApplyFlag)0; + const ModifierEvalContext mectx = { + depsgraph, ob, (ModifierApplyFlag)(MOD_APPLY_USECACHE | apply_render)}; + const ModifierEvalContext mectx_orco = {depsgraph, ob, MOD_APPLY_ORCO}; + + /* Get effective list of modifiers to execute. Some effects like shape keys + * are added as virtual modifiers before the user created modifiers. */ + VirtualModifierData virtualModifierData; + ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData); + + /* Compute accumulated datamasks needed by each modifier. It helps to do + * this fine grained so that for example vertex groups are preserved up to + * an armature modifier, but not through a following subsurf modifier where + * subdividing them is expensive. */ + CustomData_MeshMasks final_datamask = *dataMask; + CDMaskLink *datamasks = BKE_modifier_calc_data_masks( + scene, ob, md, &final_datamask, required_mode, nullptr, nullptr); + CDMaskLink *md_datamask = datamasks; + CustomData_MeshMasks append_mask = CD_MASK_BAREMESH; + + /* Evaluate modifiers up to certain index to get the mesh cage. */ + int cageIndex = BKE_modifiers_get_cage_index(scene, ob, nullptr, true); + if (r_cage && cageIndex == -1) { + mesh_cage = BKE_mesh_wrapper_from_editmesh_with_coords( + em_input, &final_datamask, nullptr, mesh_input); + } + + /* Clear errors before evaluation. */ + BKE_modifiers_clear_errors(ob); + + for (int i = 0; md; i++, md = md->next, md_datamask = md_datamask->next) { + const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type); + + if (!editbmesh_modifier_is_enabled(scene, ob, md, mesh_final != nullptr)) { + continue; + } + + /* Add an orco mesh as layer if needed by this modifier. */ + if (mesh_final && mesh_orco && mti->requiredDataMask) { + CustomData_MeshMasks mask = {0}; + mti->requiredDataMask(ob, md, &mask); + if (mask.vmask & CD_MASK_ORCO) { + add_orco_mesh(ob, em_input, mesh_final, mesh_orco, CD_ORCO); + } + } + + /* How to apply modifier depends on (a) what we already have as + * a result of previous modifiers (could be a mesh or just + * deformed vertices) and (b) what type the modifier is. */ + if (mti->type == eModifierTypeType_OnlyDeform) { + /* No existing verts to deform, need to build them. */ + if (!deformed_verts) { + if (mesh_final) { + /* Deforming a derived mesh, read the vertex locations + * out of the mesh and deform them. Once done with this + * run of deformers verts will be written back. */ + deformed_verts = BKE_mesh_vert_coords_alloc(mesh_final, &num_deformed_verts); + } + else { + deformed_verts = editbmesh_vert_coords_alloc(em_input, &num_deformed_verts); + } + } + else if (isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) { + if (mesh_final == nullptr) { + mesh_final = BKE_mesh_from_bmesh_for_eval_nomain(em_input->bm, nullptr, mesh_input); + ASSERT_IS_VALID_MESH(mesh_final); + } + BLI_assert(deformed_verts != nullptr); + BKE_mesh_vert_coords_apply(mesh_final, deformed_verts); + } + + if (mti->deformVertsEM) { + BKE_modifier_deform_vertsEM( + md, &mectx, em_input, mesh_final, deformed_verts, num_deformed_verts); + } + else { + BKE_modifier_deform_verts(md, &mectx, mesh_final, deformed_verts, num_deformed_verts); + } + } + else { + /* apply vertex coordinates or build a DerivedMesh as necessary */ + if (mesh_final) { + if (deformed_verts) { + Mesh *mesh_tmp = BKE_mesh_copy_for_eval(mesh_final, false); + if (mesh_final != mesh_cage) { + BKE_id_free(nullptr, mesh_final); + } + mesh_final = mesh_tmp; + BKE_mesh_vert_coords_apply(mesh_final, deformed_verts); + } + else if (mesh_final == mesh_cage) { + /* 'me' may be changed by this modifier, so we need to copy it. */ + mesh_final = BKE_mesh_copy_for_eval(mesh_final, false); + } + } + else { + mesh_final = BKE_mesh_wrapper_from_editmesh_with_coords( + em_input, nullptr, deformed_verts, mesh_input); + deformed_verts = nullptr; + } + + /* create an orco derivedmesh in parallel */ + CustomData_MeshMasks mask = md_datamask->mask; + if (mask.vmask & CD_MASK_ORCO) { + if (!mesh_orco) { + mesh_orco = create_orco_mesh(ob, mesh_input, em_input, CD_ORCO); + } + + mask.vmask &= ~CD_MASK_ORCO; + mask.vmask |= CD_MASK_ORIGINDEX; + mask.emask |= CD_MASK_ORIGINDEX; + mask.pmask |= CD_MASK_ORIGINDEX; + mesh_set_only_copy(mesh_orco, &mask); + + Mesh *mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco); + ASSERT_IS_VALID_MESH(mesh_next); + + if (mesh_next) { + /* if the modifier returned a new dm, release the old one */ + if (mesh_orco && mesh_orco != mesh_next) { + BKE_id_free(nullptr, mesh_orco); + } + mesh_orco = mesh_next; + } + } + + /* set the DerivedMesh to only copy needed data */ + CustomData_MeshMasks_update(&mask, &append_mask); + /* XXX WHAT? ovewrites mask ??? */ + /* CD_MASK_ORCO may have been cleared above */ + mask = md_datamask->mask; + mask.vmask |= CD_MASK_ORIGINDEX; + mask.emask |= CD_MASK_ORIGINDEX; + mask.pmask |= CD_MASK_ORIGINDEX; + + mesh_set_only_copy(mesh_final, &mask); + + if (mask.lmask & CD_MASK_ORIGSPACE_MLOOP) { + if (!CustomData_has_layer(&mesh_final->ldata, CD_ORIGSPACE_MLOOP)) { + CustomData_add_layer( + &mesh_final->ldata, CD_ORIGSPACE_MLOOP, CD_CALLOC, nullptr, mesh_final->totloop); + mesh_init_origspace(mesh_final); + } + } + + Mesh *mesh_next = BKE_modifier_modify_mesh(md, &mectx, mesh_final); + ASSERT_IS_VALID_MESH(mesh_next); + + if (mesh_next) { + if (mesh_final && mesh_final != mesh_next) { + BKE_id_free(nullptr, mesh_final); + } + mesh_final = mesh_next; + + if (deformed_verts) { + MEM_freeN(deformed_verts); + deformed_verts = nullptr; + } + } + mesh_final->runtime.deformed_only = false; + } + + if (r_cage && i == cageIndex) { + if (mesh_final && deformed_verts) { + mesh_cage = BKE_mesh_copy_for_eval(mesh_final, false); + BKE_mesh_vert_coords_apply(mesh_cage, deformed_verts); + } + else if (mesh_final) { + mesh_cage = mesh_final; + } + else { + Mesh *me_orig = mesh_input; + if (me_orig->id.tag & LIB_TAG_COPIED_ON_WRITE) { + if (!BKE_mesh_runtime_ensure_edit_data(me_orig)) { + BKE_mesh_runtime_reset_edit_data(me_orig); + } + me_orig->runtime.edit_data->vertexCos = (float(*)[3])MEM_dupallocN(deformed_verts); + } + mesh_cage = BKE_mesh_wrapper_from_editmesh_with_coords( + em_input, + &final_datamask, + deformed_verts ? (float(*)[3])MEM_dupallocN(deformed_verts) : nullptr, + mesh_input); + } + } + + isPrevDeform = (mti->type == eModifierTypeType_OnlyDeform); + } + + BLI_linklist_free((LinkNode *)datamasks, nullptr); + + /* Yay, we are done. If we have a DerivedMesh and deformed vertices need + * to apply these back onto the DerivedMesh. If we have no DerivedMesh + * then we need to build one. */ + if (mesh_final) { + if (deformed_verts) { + Mesh *mesh_tmp = BKE_mesh_copy_for_eval(mesh_final, false); + if (mesh_final != mesh_cage) { + BKE_id_free(nullptr, mesh_final); + } + mesh_final = mesh_tmp; + BKE_mesh_vert_coords_apply(mesh_final, deformed_verts); + } + } + else if (!deformed_verts && mesh_cage) { + /* cage should already have up to date normals */ + mesh_final = mesh_cage; + } + else { + /* this is just a copy of the editmesh, no need to calc normals */ + mesh_final = BKE_mesh_wrapper_from_editmesh_with_coords( + em_input, &final_datamask, deformed_verts, mesh_input); + deformed_verts = nullptr; + } + + if (deformed_verts) { + MEM_freeN(deformed_verts); + } + + /* Add orco coordinates to final and deformed mesh if requested. */ + if (final_datamask.vmask & CD_MASK_ORCO) { + /* FIXME(Campbell): avoid the need to convert to mesh data just to add an orco layer. */ + BKE_mesh_wrapper_ensure_mdata(mesh_final); + + add_orco_mesh(ob, em_input, mesh_final, mesh_orco, CD_ORCO); + } + + if (mesh_orco) { + BKE_id_free(nullptr, mesh_orco); + } + + /* Ensure normals calculation below is correct. */ + BLI_assert((mesh_input->flag & ME_AUTOSMOOTH) == (mesh_final->flag & ME_AUTOSMOOTH)); + BLI_assert(mesh_input->smoothresh == mesh_final->smoothresh); + BLI_assert(mesh_input->smoothresh == mesh_cage->smoothresh); + + /* Compute normals. */ + editbmesh_calc_modifier_final_normals(mesh_final, &final_datamask); + if (mesh_cage && (mesh_cage != mesh_final)) { + editbmesh_calc_modifier_final_normals(mesh_cage, &final_datamask); + } + + /* Return final mesh. */ + *r_final = mesh_final; + if (r_cage) { + *r_cage = mesh_cage; + } +} + +static void mesh_build_extra_data(struct Depsgraph *depsgraph, Object *ob, Mesh *mesh_eval) +{ + uint32_t eval_flags = DEG_get_eval_flags_for_id(depsgraph, &ob->id); + + if (eval_flags & DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY) { + BKE_shrinkwrap_compute_boundary_data(mesh_eval); + } +} + +static void mesh_runtime_check_normals_valid(const Mesh *mesh) +{ + UNUSED_VARS_NDEBUG(mesh); + BLI_assert(!(mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL)); + BLI_assert(!(mesh->runtime.cd_dirty_loop & CD_MASK_NORMAL)); + BLI_assert(!(mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL)); +} + +static void mesh_build_data(struct Depsgraph *depsgraph, + Scene *scene, + Object *ob, + const CustomData_MeshMasks *dataMask, + const bool need_mapping) +{ + BLI_assert(ob->type == OB_MESH); + + /* Evaluated meshes aren't supposed to be created on original instances. If you do, + * they aren't cleaned up properly on mode switch, causing crashes, e.g T58150. */ + BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE); + + BKE_object_free_derived_caches(ob); + if (DEG_is_active(depsgraph)) { + BKE_sculpt_update_object_before_eval(ob); + } + +#if 0 /* XXX This is already taken care of in mesh_calc_modifiers()... */ + if (need_mapping) { + /* Also add the flag so that it is recorded in lastDataMask. */ + dataMask->vmask |= CD_MASK_ORIGINDEX; + dataMask->emask |= CD_MASK_ORIGINDEX; + dataMask->pmask |= CD_MASK_ORIGINDEX; + } +#endif + + Mesh *mesh_eval = nullptr, *mesh_deform_eval = nullptr; + mesh_calc_modifiers(depsgraph, + scene, + ob, + 1, + need_mapping, + dataMask, + -1, + true, + true, + &mesh_deform_eval, + &mesh_eval); + + /* The modifier stack evaluation is storing result in mesh->runtime.mesh_eval, but this result + * is not guaranteed to be owned by object. + * + * Check ownership now, since later on we can not go to a mesh owned by someone else via + * object's runtime: this could cause access freed data on depsgraph destruction (mesh who owns + * the final result might be freed prior to object). */ + Mesh *mesh = (Mesh *)ob->data; + const bool is_mesh_eval_owned = (mesh_eval != mesh->runtime.mesh_eval); + BKE_object_eval_assign_data(ob, &mesh_eval->id, is_mesh_eval_owned); + + ob->runtime.mesh_deform_eval = mesh_deform_eval; + ob->runtime.last_data_mask = *dataMask; + ob->runtime.last_need_mapping = need_mapping; + + BKE_object_boundbox_calc_from_mesh(ob, mesh_eval); + + /* Make sure that drivers can target shapekey properties. + * Note that this causes a potential inconsistency, as the shapekey may have a + * different topology than the evaluated mesh. */ + BLI_assert(mesh->key == nullptr || DEG_is_evaluated_id(&mesh->key->id)); + mesh_eval->key = mesh->key; + + if ((ob->mode & OB_MODE_ALL_SCULPT) && ob->sculpt) { + if (DEG_is_active(depsgraph)) { + BKE_sculpt_update_object_after_eval(depsgraph, ob); + } + } + + mesh_runtime_check_normals_valid(mesh_eval); + mesh_build_extra_data(depsgraph, ob, mesh_eval); +} + +static void editbmesh_build_data(struct Depsgraph *depsgraph, + Scene *scene, + Object *obedit, + BMEditMesh *em, + CustomData_MeshMasks *dataMask) +{ + BLI_assert(obedit->id.tag & LIB_TAG_COPIED_ON_WRITE); + + BKE_object_free_derived_caches(obedit); + if (DEG_is_active(depsgraph)) { + BKE_sculpt_update_object_before_eval(obedit); + } + + BKE_editmesh_free_derivedmesh(em); + + Mesh *me_cage; + Mesh *me_final; + + editbmesh_calc_modifiers(depsgraph, scene, obedit, em, dataMask, &me_cage, &me_final); + + em->mesh_eval_final = me_final; + em->mesh_eval_cage = me_cage; + + BKE_object_boundbox_calc_from_mesh(obedit, em->mesh_eval_final); + + em->lastDataMask = *dataMask; + + mesh_runtime_check_normals_valid(em->mesh_eval_final); +} + +static void object_get_datamask(const Depsgraph *depsgraph, + Object *ob, + CustomData_MeshMasks *r_mask, + bool *r_need_mapping) +{ + ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph); + + DEG_get_customdata_mask_for_object(depsgraph, ob, r_mask); + + if (r_need_mapping) { + *r_need_mapping = false; + } + + /* Must never access original objects when dependency graph is not active: it might be already + * freed. */ + if (!DEG_is_active(depsgraph)) { + return; + } + + Object *actob = view_layer->basact ? DEG_get_original_object(view_layer->basact->object) : + nullptr; + if (DEG_get_original_object(ob) == actob) { + bool editing = BKE_paint_select_face_test(actob); + + /* weight paint and face select need original indices because of selection buffer drawing */ + if (r_need_mapping) { + *r_need_mapping = (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT))); + } + + /* check if we need tfaces & mcols due to face select or texture paint */ + if ((ob->mode & OB_MODE_TEXTURE_PAINT) || editing) { + r_mask->lmask |= CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL; + r_mask->fmask |= CD_MASK_MTFACE; + } + + /* check if we need mcols due to vertex paint or weightpaint */ + if (ob->mode & OB_MODE_VERTEX_PAINT) { + r_mask->lmask |= CD_MASK_MLOOPCOL; + } + + if (ob->mode & OB_MODE_WEIGHT_PAINT) { + r_mask->vmask |= CD_MASK_MDEFORMVERT; + } + + if (ob->mode & OB_MODE_EDIT) { + r_mask->vmask |= CD_MASK_MVERT_SKIN; + } + } +} + +void makeDerivedMesh(struct Depsgraph *depsgraph, + Scene *scene, + Object *ob, + BMEditMesh *em, + const CustomData_MeshMasks *dataMask) +{ + bool need_mapping; + CustomData_MeshMasks cddata_masks = *dataMask; + object_get_datamask(depsgraph, ob, &cddata_masks, &need_mapping); + + if (em) { + editbmesh_build_data(depsgraph, scene, ob, em, &cddata_masks); + } + else { + mesh_build_data(depsgraph, scene, ob, &cddata_masks, need_mapping); + } +} + +/***/ + +Mesh *mesh_get_eval_final(struct Depsgraph *depsgraph, + Scene *scene, + Object *ob, + const CustomData_MeshMasks *dataMask) +{ + /* This function isn't thread-safe and can't be used during evaluation. */ + BLI_assert(DEG_is_evaluating(depsgraph) == false); + + /* Evaluated meshes aren't supposed to be created on original instances. If you do, + * they aren't cleaned up properly on mode switch, causing crashes, e.g T58150. */ + BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE); + + /* if there's no evaluated mesh or the last data mask used doesn't include + * the data we need, rebuild the derived mesh + */ + bool need_mapping; + CustomData_MeshMasks cddata_masks = *dataMask; + object_get_datamask(depsgraph, ob, &cddata_masks, &need_mapping); + + Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob); + if ((mesh_eval == nullptr) || + !CustomData_MeshMasks_are_matching(&(ob->runtime.last_data_mask), &cddata_masks) || + (need_mapping && !ob->runtime.last_need_mapping)) { + CustomData_MeshMasks_update(&cddata_masks, &ob->runtime.last_data_mask); + mesh_build_data( + depsgraph, scene, ob, &cddata_masks, need_mapping || ob->runtime.last_need_mapping); + mesh_eval = BKE_object_get_evaluated_mesh(ob); + } + + if (mesh_eval != nullptr) { + BLI_assert(!(mesh_eval->runtime.cd_dirty_vert & CD_MASK_NORMAL)); + } + return mesh_eval; +} + +Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph, + Scene *scene, + Object *ob, + const CustomData_MeshMasks *dataMask) +{ + /* This function isn't thread-safe and can't be used during evaluation. */ + BLI_assert(DEG_is_evaluating(depsgraph) == false); + + /* Evaluated meshes aren't supposed to be created on original instances. If you do, + * they aren't cleaned up properly on mode switch, causing crashes, e.g T58150. */ + BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE); + + /* if there's no derived mesh or the last data mask used doesn't include + * the data we need, rebuild the derived mesh + */ + bool need_mapping; + + CustomData_MeshMasks cddata_masks = *dataMask; + object_get_datamask(depsgraph, ob, &cddata_masks, &need_mapping); + + if (!ob->runtime.mesh_deform_eval || + !CustomData_MeshMasks_are_matching(&(ob->runtime.last_data_mask), &cddata_masks) || + (need_mapping && !ob->runtime.last_need_mapping)) { + CustomData_MeshMasks_update(&cddata_masks, &ob->runtime.last_data_mask); + mesh_build_data( + depsgraph, scene, ob, &cddata_masks, need_mapping || ob->runtime.last_need_mapping); + } + + return ob->runtime.mesh_deform_eval; +} + +Mesh *mesh_create_eval_final(Depsgraph *depsgraph, + Scene *scene, + Object *ob, + const CustomData_MeshMasks *dataMask) +{ + Mesh *final; + + mesh_calc_modifiers(depsgraph, scene, ob, 1, false, dataMask, -1, false, false, nullptr, &final); + + return final; +} + +Mesh *mesh_create_eval_final_index_render(Depsgraph *depsgraph, + Scene *scene, + Object *ob, + const CustomData_MeshMasks *dataMask, + int index) +{ + Mesh *final; + + mesh_calc_modifiers( + depsgraph, scene, ob, 1, false, dataMask, index, false, false, nullptr, &final); + + return final; +} + +Mesh *mesh_create_eval_no_deform(Depsgraph *depsgraph, + Scene *scene, + Object *ob, + const CustomData_MeshMasks *dataMask) +{ + Mesh *final; + + mesh_calc_modifiers(depsgraph, scene, ob, 0, false, dataMask, -1, false, false, nullptr, &final); + + return final; +} + +Mesh *mesh_create_eval_no_deform_render(Depsgraph *depsgraph, + Scene *scene, + Object *ob, + const CustomData_MeshMasks *dataMask) +{ + Mesh *final; + + mesh_calc_modifiers(depsgraph, scene, ob, 0, false, dataMask, -1, false, false, nullptr, &final); + + return final; +} + +/***/ + +Mesh *editbmesh_get_eval_cage_and_final(Depsgraph *depsgraph, + Scene *scene, + Object *obedit, + BMEditMesh *em, + const CustomData_MeshMasks *dataMask, + /* return args */ + Mesh **r_final) +{ + CustomData_MeshMasks cddata_masks = *dataMask; + + /* if there's no derived mesh or the last data mask used doesn't include + * the data we need, rebuild the derived mesh + */ + object_get_datamask(depsgraph, obedit, &cddata_masks, nullptr); + + if (!em->mesh_eval_cage || + !CustomData_MeshMasks_are_matching(&(em->lastDataMask), &cddata_masks)) { + editbmesh_build_data(depsgraph, scene, obedit, em, &cddata_masks); + } + + *r_final = em->mesh_eval_final; + if (em->mesh_eval_final) { + BLI_assert(!(em->mesh_eval_final->runtime.cd_dirty_vert & DM_DIRTY_NORMALS)); + } + return em->mesh_eval_cage; +} + +Mesh *editbmesh_get_eval_cage(struct Depsgraph *depsgraph, + Scene *scene, + Object *obedit, + BMEditMesh *em, + const CustomData_MeshMasks *dataMask) +{ + CustomData_MeshMasks cddata_masks = *dataMask; + + /* if there's no derived mesh or the last data mask used doesn't include + * the data we need, rebuild the derived mesh + */ + object_get_datamask(depsgraph, obedit, &cddata_masks, nullptr); + + if (!em->mesh_eval_cage || + !CustomData_MeshMasks_are_matching(&(em->lastDataMask), &cddata_masks)) { + editbmesh_build_data(depsgraph, scene, obedit, em, &cddata_masks); + } + + return em->mesh_eval_cage; +} + +Mesh *editbmesh_get_eval_cage_from_orig(struct Depsgraph *depsgraph, + Scene *scene, + Object *obedit, + const CustomData_MeshMasks *dataMask) +{ + BLI_assert((obedit->id.tag & LIB_TAG_COPIED_ON_WRITE) == 0); + Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id); + Object *obedit_eval = (Object *)DEG_get_evaluated_id(depsgraph, &obedit->id); + BMEditMesh *em_eval = BKE_editmesh_from_object(obedit_eval); + return editbmesh_get_eval_cage(depsgraph, scene_eval, obedit_eval, em_eval, dataMask); +} + +/***/ + +/* same as above but for vert coords */ +struct MappedUserData { + float (*vertexcos)[3]; + BLI_bitmap *vertex_visit; +}; + +static void make_vertexcos__mapFunc(void *userData, + int index, + const float co[3], + const float UNUSED(no_f[3]), + const short UNUSED(no_s[3])) +{ + MappedUserData *mappedData = (MappedUserData *)userData; + + if (BLI_BITMAP_TEST(mappedData->vertex_visit, index) == 0) { + /* we need coord from prototype vertex, not from copies, + * assume they stored in the beginning of vertex array stored in DM + * (mirror modifier for eg does this) */ + copy_v3_v3(mappedData->vertexcos[index], co); + BLI_BITMAP_ENABLE(mappedData->vertex_visit, index); + } +} + +void mesh_get_mapped_verts_coords(Mesh *me_eval, float (*r_cos)[3], const int totcos) +{ + if (me_eval->runtime.deformed_only == false) { + MappedUserData userData; + memset(r_cos, 0, sizeof(*r_cos) * totcos); + userData.vertexcos = r_cos; + userData.vertex_visit = BLI_BITMAP_NEW(totcos, "vertexcos flags"); + BKE_mesh_foreach_mapped_vert(me_eval, make_vertexcos__mapFunc, &userData, MESH_FOREACH_NOP); + MEM_freeN(userData.vertex_visit); + } + else { + MVert *mv = me_eval->mvert; + for (int i = 0; i < totcos; i++, mv++) { + copy_v3_v3(r_cos[i], mv->co); + } + } +} + +void DM_calc_loop_tangents(DerivedMesh *dm, + bool calc_active_tangent, + const char (*tangent_names)[MAX_NAME], + int tangent_names_len) +{ + BKE_mesh_calc_loop_tangent_ex( + dm->getVertArray(dm), + dm->getPolyArray(dm), + dm->getNumPolys(dm), + dm->getLoopArray(dm), + dm->getLoopTriArray(dm), + dm->getNumLoopTri(dm), + &dm->loopData, + calc_active_tangent, + tangent_names, + tangent_names_len, + (float(*)[3])CustomData_get_layer(&dm->polyData, CD_NORMAL), + (float(*)[3])dm->getLoopDataArray(dm, CD_NORMAL), + (float(*)[3])dm->getVertDataArray(dm, CD_ORCO), /* may be nullptr */ + /* result */ + &dm->loopData, + dm->getNumLoops(dm), + &dm->tangent_mask); +} + +static void mesh_init_origspace(Mesh *mesh) +{ + const float default_osf[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}}; + + OrigSpaceLoop *lof_array = (OrigSpaceLoop *)CustomData_get_layer(&mesh->ldata, + CD_ORIGSPACE_MLOOP); + const int numpoly = mesh->totpoly; + // const int numloop = mesh->totloop; + MVert *mv = mesh->mvert; + MLoop *ml = mesh->mloop; + MPoly *mp = mesh->mpoly; + int i, j, k; + + blender::Vector<blender::float2, 64> vcos_2d; + + for (i = 0; i < numpoly; i++, mp++) { + OrigSpaceLoop *lof = lof_array + mp->loopstart; + + if (ELEM(mp->totloop, 3, 4)) { + for (j = 0; j < mp->totloop; j++, lof++) { + copy_v2_v2(lof->uv, default_osf[j]); + } + } + else { + MLoop *l = &ml[mp->loopstart]; + float p_nor[3], co[3]; + float mat[3][3]; + + float min[2] = {FLT_MAX, FLT_MAX}, max[2] = {-FLT_MAX, -FLT_MAX}; + float translate[2], scale[2]; + + BKE_mesh_calc_poly_normal(mp, l, mv, p_nor); + axis_dominant_v3_to_m3(mat, p_nor); + + vcos_2d.resize(mp->totloop); + for (j = 0; j < mp->totloop; j++, l++) { + mul_v3_m3v3(co, mat, mv[l->v].co); + copy_v2_v2(vcos_2d[j], co); + + for (k = 0; k < 2; k++) { + if (co[k] > max[k]) { + max[k] = co[k]; + } + else if (co[k] < min[k]) { + min[k] = co[k]; + } + } + } + + /* Brings min to (0, 0). */ + negate_v2_v2(translate, min); + + /* Scale will bring max to (1, 1). */ + sub_v2_v2v2(scale, max, min); + if (scale[0] == 0.0f) { + scale[0] = 1e-9f; + } + if (scale[1] == 0.0f) { + scale[1] = 1e-9f; + } + invert_v2(scale); + + /* Finally, transform all vcos_2d into ((0, 0), (1, 1)) + * square and assign them as origspace. */ + for (j = 0; j < mp->totloop; j++, lof++) { + add_v2_v2v2(lof->uv, vcos_2d[j], translate); + mul_v2_v2(lof->uv, scale); + } + } + } + + BKE_mesh_tessface_clear(mesh); +} + +/* derivedmesh info printing function, + * to help track down differences DM output */ + +#ifndef NDEBUG +# include "BLI_dynstr.h" + +static void dm_debug_info_layers(DynStr *dynstr, + DerivedMesh *dm, + CustomData *cd, + void *(*getElemDataArray)(DerivedMesh *, int)) +{ + int type; + + for (type = 0; type < CD_NUMTYPES; type++) { + if (CustomData_has_layer(cd, type)) { + /* note: doesn't account for multiple layers */ + const char *name = CustomData_layertype_name(type); + const int size = CustomData_sizeof(type); + const void *pt = getElemDataArray(dm, type); + const int pt_size = pt ? (int)(MEM_allocN_len(pt) / size) : 0; + const char *structname; + int structnum; + CustomData_file_write_info(type, &structname, &structnum); + BLI_dynstr_appendf( + dynstr, + " dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n", + name, + structname, + type, + (const void *)pt, + size, + pt_size); + } + } +} + +char *DM_debug_info(DerivedMesh *dm) +{ + DynStr *dynstr = BLI_dynstr_new(); + char *ret; + const char *tstr; + + BLI_dynstr_append(dynstr, "{\n"); + BLI_dynstr_appendf(dynstr, " 'ptr': '%p',\n", (void *)dm); + switch (dm->type) { + case DM_TYPE_CDDM: + tstr = "DM_TYPE_CDDM"; + break; + case DM_TYPE_CCGDM: + tstr = "DM_TYPE_CCGDM"; + break; + default: + tstr = "UNKNOWN"; + break; + } + BLI_dynstr_appendf(dynstr, " 'type': '%s',\n", tstr); + BLI_dynstr_appendf(dynstr, " 'numVertData': %d,\n", dm->numVertData); + BLI_dynstr_appendf(dynstr, " 'numEdgeData': %d,\n", dm->numEdgeData); + BLI_dynstr_appendf(dynstr, " 'numTessFaceData': %d,\n", dm->numTessFaceData); + BLI_dynstr_appendf(dynstr, " 'numPolyData': %d,\n", dm->numPolyData); + BLI_dynstr_appendf(dynstr, " 'deformedOnly': %d,\n", dm->deformedOnly); + + BLI_dynstr_append(dynstr, " 'vertexLayers': (\n"); + dm_debug_info_layers(dynstr, dm, &dm->vertData, dm->getVertDataArray); + BLI_dynstr_append(dynstr, " ),\n"); + + BLI_dynstr_append(dynstr, " 'edgeLayers': (\n"); + dm_debug_info_layers(dynstr, dm, &dm->edgeData, dm->getEdgeDataArray); + BLI_dynstr_append(dynstr, " ),\n"); + + BLI_dynstr_append(dynstr, " 'loopLayers': (\n"); + dm_debug_info_layers(dynstr, dm, &dm->loopData, dm->getLoopDataArray); + BLI_dynstr_append(dynstr, " ),\n"); + + BLI_dynstr_append(dynstr, " 'polyLayers': (\n"); + dm_debug_info_layers(dynstr, dm, &dm->polyData, dm->getPolyDataArray); + BLI_dynstr_append(dynstr, " ),\n"); + + BLI_dynstr_append(dynstr, " 'tessFaceLayers': (\n"); + dm_debug_info_layers(dynstr, dm, &dm->faceData, dm->getTessFaceDataArray); + BLI_dynstr_append(dynstr, " ),\n"); + + BLI_dynstr_append(dynstr, "}\n"); + + ret = BLI_dynstr_get_cstring(dynstr); + BLI_dynstr_free(dynstr); + return ret; +} + +void DM_debug_print(DerivedMesh *dm) +{ + char *str = DM_debug_info(dm); + puts(str); + fflush(stdout); + MEM_freeN(str); +} + +bool DM_is_valid(DerivedMesh *dm) +{ + const bool do_verbose = true; + const bool do_fixes = false; + + bool is_valid = true; + bool changed = true; + + is_valid &= BKE_mesh_validate_all_customdata( + dm->getVertDataLayout(dm), + dm->getNumVerts(dm), + dm->getEdgeDataLayout(dm), + dm->getNumEdges(dm), + dm->getLoopDataLayout(dm), + dm->getNumLoops(dm), + dm->getPolyDataLayout(dm), + dm->getNumPolys(dm), + false, /* setting mask here isn't useful, gives false positives */ + do_verbose, + do_fixes, + &changed); + + is_valid &= BKE_mesh_validate_arrays(nullptr, + dm->getVertArray(dm), + dm->getNumVerts(dm), + dm->getEdgeArray(dm), + dm->getNumEdges(dm), + dm->getTessFaceArray(dm), + dm->getNumTessFaces(dm), + dm->getLoopArray(dm), + dm->getNumLoops(dm), + dm->getPolyArray(dm), + dm->getNumPolys(dm), + (MDeformVert *)dm->getVertDataArray(dm, CD_MDEFORMVERT), + do_verbose, + do_fixes, + &changed); + + BLI_assert(changed == false); + + return is_valid; +} + +#endif /* NDEBUG */ |