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authorJacques Lucke <jacques@blender.org>2022-05-18 17:42:49 +0300
committerJacques Lucke <jacques@blender.org>2022-05-18 17:42:49 +0300
commitf517b3a29568fd43b722973c7c46d3c358ba0dda (patch)
treec166fc983bb0a717fcf3e49f6f2bd604dc8998a3 /source/blender/blenkernel/intern/DerivedMesh.cc
parent136a06285f0e953f65dc432a4dba1ff3d1f781ee (diff)
Fix T98157: improve animation fps with better check in depsgraph
Previously, the depsgraph assumed that every node tree might contain a reference to a video. This resulted noticeable overhead when there was no video. Checking whether a node tree contained a video was relatively expensive to do in the depsgraph. It is cheaper now due to the structure of the new node tree updater. This also adds an additional run-time field to `bNodeTree` (there are quite a few already). We should move those to a separate run-time struct, but not as part of a bug fix. Differential Revision: https://developer.blender.org/D14957
Diffstat (limited to 'source/blender/blenkernel/intern/DerivedMesh.cc')
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