diff options
author | Joshua Leung <aligorith@gmail.com> | 2016-05-17 18:19:06 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2016-05-17 18:19:06 +0300 |
commit | 49aeee5a3dfa9fc0ae29e99f7c5c0cc0124e560e (patch) | |
tree | 49ace019e0509cd188f24d11c8f799ab676f6bbd /source/blender/blenkernel/intern/action.c | |
parent | 29a17d54da1f4b85a59487e032165bb44dc1b065 (diff) |
Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15
Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
instead of being restricted to trying to indirectly control them through the
neighbouring bones. See the "Bendy Bones" panel...
* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
This is useful for things like eyebrows and mouths/eyelids
* You can now make B-Bones use custom bones as their reference bone handles,
instead of only using the parent/child bones. To do so, enable the
"Use Custom Reference Handles" toggle. If none are specified, then the BBone will
only use the Bendy Bone properties.
* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
just linearly interpolating between the endpoints of the bone.
For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html
-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r-- | source/blender/blenkernel/intern/action.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index b969c9ec787..3a31e4c36cf 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -493,6 +493,8 @@ bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name) unit_axis_angle(chan->rotAxis, &chan->rotAngle); chan->size[0] = chan->size[1] = chan->size[2] = 1.0f; + chan->scaleIn = chan->scaleOut = 1.0f; + chan->limitmin[0] = chan->limitmin[1] = chan->limitmin[2] = -180.0f; chan->limitmax[0] = chan->limitmax[1] = chan->limitmax[2] = 180.0f; chan->stiffness[0] = chan->stiffness[1] = chan->stiffness[2] = 0.0f; @@ -1280,6 +1282,18 @@ short action_get_item_transforms(bAction *act, Object *ob, bPoseChannel *pchan, } } + if ((curves) || (flags & ACT_TRANS_BBONE) == 0) { + /* bbone shape properties */ + pPtr = strstr(bPtr, "bbone_"); + if (pPtr) { + flags |= ACT_TRANS_BBONE; + + if (curves) + BLI_addtail(curves, BLI_genericNodeN(fcu)); + continue; + } + } + if ((curves) || (flags & ACT_TRANS_PROP) == 0) { /* custom properties only */ pPtr = strstr(bPtr, "[\""); /* extra '"' comment here to keep my texteditor functionlist working :) */ |