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authorCampbell Barton <ideasman42@gmail.com>2019-11-24 17:14:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-11-24 17:51:11 +0300
commit249f4423ee1c28e7f8ad6fdfff6c61a1f3e6d53d (patch)
tree41f7476be0d4d2ac9856602d1094c542d74afeef /source/blender/blenkernel/intern/action.c
parentace5677ef0db996a4236073d1e1d6895fd5cf4bd (diff)
Cleanup: doxygen comments
Also correct some outdated symbol references, add missing 'name' commands.
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r--source/blender/blenkernel/intern/action.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index de1cbd236fb..ad6c696b655 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -502,9 +502,10 @@ bool BKE_pose_channels_is_valid(const bPose *pose)
#endif
/**
- * Find the active posechannel for an object (we can't just use pose, as layer info is in armature)
+ * Find the active pose-channel for an object
+ * (we can't just use pose, as layer info is in armature)
*
- * \note: Object, not bPose is used here, as we need layer info from Armature)
+ * \note #Object, not #bPose is used here, as we need layer info from Armature.
*/
bPoseChannel *BKE_pose_channel_active(Object *ob)
{