diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-01-29 14:22:34 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-01-29 14:22:34 +0300 |
commit | 2869ce6cfab3aa4ff471bef6e49ac6fe15426247 (patch) | |
tree | a0d0e1fa45671e3fd0f57bcba0bbc7e08311a56e /source/blender/blenkernel/intern/action.c | |
parent | b1a001942ac2cb63e02394c5675426c333aa2f2b (diff) |
Animato: Groundwork for getting Action Constraint functional again
Currently this still works really badly, but I'm not sure of the exact cause yet.
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r-- | source/blender/blenkernel/intern/action.c | 124 |
1 files changed, 45 insertions, 79 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index eb68b1f3a6a..3758f9ba0db 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -45,6 +45,7 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_anim.h" #include "BKE_armature.h" @@ -610,46 +611,6 @@ void extract_pose_from_pose(bPose *pose, const bPose *src) } } -/* Pose should exist, can have any number of channels too (used for constraint) */ -void extract_pose_from_action(bPose *pose, bAction *act, float ctime) -{ -#if 0 // XXX old animation system - bActionChannel *achan; - bPoseChannel *pchan; - Ipo *ipo; - - if (!act) - return; - if (!pose) - return; - - /* Copy the data from the action into the pose */ - for (pchan= pose->chanbase.first; pchan; pchan=pchan->next) { - /* skip this pose channel if it has been tagged as having unkeyed poses */ - if ((pchan->bone) && (pchan->bone->flag & BONE_UNKEYED)) - continue; - - /* get action channel and clear pchan-transform flags */ - achan= get_action_channel(act, pchan->name); - pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE); - - if (achan) { - ipo = achan->ipo; - if (ipo) { - /* Evaluates and sets the internal ipo value */ - calc_ipo(ipo, ctime); - /* This call also sets the pchan flags */ - execute_action_ipo(achan, pchan); - } - /* 0 = do all ipos, not only drivers */ - do_constraint_channels(&pchan->constraints, &achan->constraintChannels, ctime, 0); - } - } -#endif // XXX old animation system - - pose->ctime= ctime; /* used for cyclic offset matching */ -} - /* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */ void rest_pose(bPose *pose) { @@ -708,6 +669,50 @@ void copy_pose_result(bPose *to, bPose *from) } } +/* For the calculation of the effects of an Action at the given frame on an object + * This is currently only used for the Action Constraint + */ +void what_does_obaction (Scene *scene, Object *ob, Object *workob, bPose *pose, bAction *act, float cframe) +{ + AnimData adt; + + /* clear workob and animdata */ + clear_workob(workob); + memset(&adt, 0, sizeof(AnimData)); + + /* init workob */ + Mat4CpyMat4(workob->obmat, ob->obmat); + Mat4CpyMat4(workob->parentinv, ob->parentinv); + Mat4CpyMat4(workob->constinv, ob->constinv); + workob->parent= ob->parent; + workob->track= ob->track; + + workob->trackflag= ob->trackflag; + workob->upflag= ob->upflag; + + workob->partype= ob->partype; + workob->par1= ob->par1; + workob->par2= ob->par2; + workob->par3= ob->par3; + + workob->constraints.first = ob->constraints.first; + workob->constraints.last = ob->constraints.last; + + workob->pose= pose; /* need to set pose too, since this is used for both types of Action Constraint */ + + strcpy(workob->parsubstr, ob->parsubstr); + strcpy(workob->id.name, "OB<ConstrWorkOb>"); /* we don't use real object name, otherwise RNA screws with the real thing */ + + /* init animdata, and attach to workob */ + workob->adt= &adt; + + adt.recalc= ADT_RECALC_ANIM; + adt.action= act; + + /* execute effects of Action on to workob (or it's PoseChannels) */ + BKE_animsys_evaluate_animdata(workob, &adt, cframe, ADT_RECALC_ANIM); +} + /* ********** NLA with non-poses works with ipo channels ********** */ #if 0 // XXX OLD ANIMATION SYSTEM (TO BE REMOVED) @@ -1162,45 +1167,6 @@ static Object *get_parent_path(Object *ob) /* ************** do the action ************ */ -/* For the calculation of the effects of an action at the given frame on an object - * This is currently only used for the action constraint - */ -void what_does_obaction (Scene *scene, Object *ob, Object *workob, bAction *act, float cframe) -{ - ListBase tchanbase= {NULL, NULL}; - - clear_workob(workob); - Mat4CpyMat4(workob->obmat, ob->obmat); - Mat4CpyMat4(workob->parentinv, ob->parentinv); - Mat4CpyMat4(workob->constinv, ob->constinv); - workob->parent= ob->parent; - workob->track= ob->track; - - workob->trackflag= ob->trackflag; - workob->upflag= ob->upflag; - - workob->partype= ob->partype; - workob->par1= ob->par1; - workob->par2= ob->par2; - workob->par3= ob->par3; - - workob->constraints.first = ob->constraints.first; - workob->constraints.last = ob->constraints.last; - - strcpy(workob->parsubstr, ob->parsubstr); - strcpy(workob->id.name, ob->id.name); - - /* extract_ipochannels_from_action needs id's! */ - workob->action= act; - - extract_ipochannels_from_action(&tchanbase, &workob->id, act, "Object", bsystem_time(scene, workob, cframe, 0.0)); - - if (tchanbase.first) { - execute_ipochannels(&tchanbase); - BLI_freelistN(&tchanbase); - } -} - /* ----- nla, etc. --------- */ static void do_nla(Scene *scene, Object *ob, int blocktype) |