diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-04-21 16:27:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-04-21 16:27:48 +0400 |
commit | fba7ebcbea35d3b14f535f7f7a50c61074ae7092 (patch) | |
tree | 91045bfb888e38b02b109b6174c8b93102b649d2 /source/blender/blenkernel/intern/action.c | |
parent | f7717b2e80907a974b472d0ee786f63b06efa40c (diff) |
replace add_v3_v3v3() --> add_v3_v3() where possible
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r-- | source/blender/blenkernel/intern/action.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 1040784284f..253da25b871 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -1251,12 +1251,12 @@ static void blend_pose_offset_bone(bActionStrip *strip, bPose *dst, bPose *src, /* if blending, we only add with factor scrweight */ mul_v3_fl(vec, srcweight); - add_v3_v3v3(dst->cyclic_offset, dst->cyclic_offset, vec); + add_v3_v3(dst->cyclic_offset, vec); } } } - add_v3_v3v3(dst->cyclic_offset, dst->cyclic_offset, src->cyclic_offset); + add_v3_v3(dst->cyclic_offset, src->cyclic_offset); } /* added "sizecorr" here, to allow armatures to be scaled and still have striding. @@ -1616,7 +1616,7 @@ static void do_nla(Scene *scene, Object *ob, int blocktype) } else if(blocktype==ID_AR) { /* apply stride offset to object */ - add_v3_v3v3(ob->obmat[3], ob->obmat[3], ob->pose->stride_offset); + add_v3_v3(ob->obmat[3], ob->pose->stride_offset); } /* free */ |