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authorAlexander Gavrilov <angavrilov@gmail.com>2020-11-23 23:42:05 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2022-06-03 16:18:26 +0300
commitd040e1da4f6133a8b81a1016b4e80220bed8ace3 (patch)
tree2dc7d2ca4e7fe0d06766e81bd8eb204fee65745b /source/blender/blenkernel/intern/action.c
parent284a3431aeee3e6a922d26415afcb50d0bf30b66 (diff)
Constraints: introduce wrapper functions to access target lists.
Instead of directly accessing constraint-specific callbacks in code all over blender, introduce two wrappers to retrieve and free the target list. This incidentally revealed a place within the Collada exporter in BCAnimationSampler.cpp that didn't clean up after retrieving the targets, resulting in a small memory leak. Fixing this should be the only functional change in this commit. This was split off from D9732. Differential Revision: https://developer.blender.org/D13844
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r--source/blender/blenkernel/intern/action.c9
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 371bd8ded6d..05b51e0c9fa 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -980,13 +980,10 @@ void BKE_pose_channels_remove(Object *ob,
else {
/* Maybe something the bone references is being removed instead? */
for (con = pchan->constraints.first; con; con = con->next) {
- const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
- if (cti && cti->get_constraint_targets) {
- cti->get_constraint_targets(con, &targets);
-
+ if (BKE_constraint_targets_get(con, &targets)) {
for (ct = targets.first; ct; ct = ct->next) {
if (ct->tar == ob) {
if (ct->subtarget[0]) {
@@ -998,9 +995,7 @@ void BKE_pose_channels_remove(Object *ob,
}
}
- if (cti->flush_constraint_targets) {
- cti->flush_constraint_targets(con, &targets, 0);
- }
+ BKE_constraint_targets_flush(con, &targets, 0);
}
}