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authorPhilipp Oeser <info@graphics-engineer.com>2021-11-09 14:22:06 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-12-21 16:07:48 +0300
commitd13970de8627bab29458a6eef951a84a7962b38a (patch)
tree41d6f43c14810484576c4b3a31fda6a3163b5dc9 /source/blender/blenkernel/intern/action.c
parentfac42e3fa1bfcaedc52e3c1eb5195c8572f0c5f8 (diff)
Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone was on a hidden armature layer. Similar to issues reported in e.g. T58068 and T80464, this is due to the fact that `BKE_pose_channel_active` always checks for the armature layer (and returns NULL if a bone is not on a visible armature layer). Now propose to make this layer check **optional** (and e.g. from the Outliner be more permissive). This also introduces `BKE_pose_channel_active_if_layer_visible` which just wraps `BKE_pose_channel_active` with the check being ON. Maniphest Tasks: T92930 Differential Revision: https://developer.blender.org/D13154
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r--source/blender/blenkernel/intern/action.c20
1 files changed, 16 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index ddba726ba83..764c043f5ed 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -705,7 +705,12 @@ bool BKE_pose_channels_is_valid(const bPose *pose)
#endif
-bPoseChannel *BKE_pose_channel_active(Object *ob)
+bool BKE_pose_is_layer_visible(const bArmature *arm, const bPoseChannel *pchan)
+{
+ return (pchan->bone->layer & arm->layer);
+}
+
+bPoseChannel *BKE_pose_channel_active(Object *ob, const bool check_arm_layer)
{
bArmature *arm = (ob) ? ob->data : NULL;
bPoseChannel *pchan;
@@ -716,14 +721,21 @@ bPoseChannel *BKE_pose_channel_active(Object *ob)
/* find active */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if ((pchan->bone) && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer)) {
- return pchan;
+ if ((pchan->bone) && (pchan->bone == arm->act_bone)) {
+ if (!check_arm_layer || BKE_pose_is_layer_visible(arm, pchan)) {
+ return pchan;
+ }
}
}
return NULL;
}
+bPoseChannel *BKE_pose_channel_active_if_layer_visible(struct Object *ob)
+{
+ return BKE_pose_channel_active(ob, true);
+}
+
bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob)
{
bArmature *arm = (ob) ? ob->data : NULL;
@@ -732,7 +744,7 @@ bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob)
return NULL;
}
- bPoseChannel *pchan = BKE_pose_channel_active(ob);
+ bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob);
if (pchan && (pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone)) {
return pchan;
}