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authorBastien Montagne <bastien@blender.org>2021-08-26 16:01:14 +0300
committerBastien Montagne <bastien@blender.org>2021-08-26 16:01:14 +0300
commitedb95b3fcbb907fe4b93fecf9e398f41113b3ee4 (patch)
tree0f39a4b935d29a170ecaa887496a0a0ef4cae72a /source/blender/blenkernel/intern/action.c
parent1bb2077250aed65e9445468161e01aa219a89624 (diff)
Cleanup: Use `ID_IS_LINKED` instead of direct `id.lib` pointer check.
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r--source/blender/blenkernel/intern/action.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 981815f400a..16d269f9e26 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1991,7 +1991,7 @@ void BKE_pose_blend_read_lib(BlendLibReader *reader, Object *ob, bPose *pose)
if (UNLIKELY(pchan->bone == NULL)) {
rebuild = true;
}
- else if ((ob->id.lib == NULL) && arm->id.lib) {
+ else if (!ID_IS_LINKED(ob) && ID_IS_LINKED(arm)) {
/* local pose selection copied to armature, bit hackish */
pchan->bone->flag &= ~BONE_SELECTED;
pchan->bone->flag |= pchan->selectflag;