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authorCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-18 11:38:51 +0400
commit4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch)
treee46c13dd84a493177c80af0715f8f9b09c333943 /source/blender/blenkernel/intern/action.c
parente56f71400060f10f73bed6b5c52fc537e5a0d617 (diff)
spelling cleanup
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r--source/blender/blenkernel/intern/action.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index b1b98c030eb..dcd4a712dbb 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1054,7 +1054,7 @@ short action_get_item_transforms (bAction *act, Object *ob, bPoseChannel *pchan,
/* Copy the data from the action-pose (src) into the pose */
/* both args are assumed to be valid */
/* exported to game engine */
-/* Note! this assumes both poses are aligned, this isnt always true when dealing with user poses */
+/* Note! this assumes both poses are aligned, this isn't always true when dealing with user poses */
void extract_pose_from_pose(bPose *pose, const bPose *src)
{
const bPoseChannel *schan;