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authorCampbell Barton <ideasman42@gmail.com>2012-09-09 04:00:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-09 04:00:21 +0400
commitaa2d84da37c909fa6b0ed03b54b0a3bc880f00a6 (patch)
tree0697e5957230bc6ff2ff48e9190e844e6853ea6c /source/blender/blenkernel/intern/action.c
parent693ceacc86786003dbe165fda985dd1f4911bd07 (diff)
style cleanup:
also remove some redundant conversions int -> short -> int
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r--source/blender/blenkernel/intern/action.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 6a8ddd8e00a..3e5dff74f3b 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -810,7 +810,7 @@ void framechange_poses_clear_unkeyed(void)
/* TODO: proxies may/may not be correctly handled here... (this needs checking) */
for (ob = G.main->object.first; ob; ob = ob->id.next) {
/* we only need to do this on objects with a pose */
- if ( (pose = ob->pose) ) {
+ if ((pose = ob->pose)) {
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone)
pchan->bone->flag &= ~BONE_UNKEYED;