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authorJoshua Leung <aligorith@gmail.com>2009-11-28 06:49:45 +0300
committerJoshua Leung <aligorith@gmail.com>2009-11-28 06:49:45 +0300
commit54c5859578362976cc54b4e04f0a513117b4698e (patch)
treec377ed51fd218982da61a960c4e5f572c91ab2df /source/blender/blenkernel/intern/action.c
parentc6b4c2716a5fb2784b9b2ddc5ec555ff68a2d24b (diff)
Durian Rigging Requests: (Armature Layers + Rotation Locking Tweaks)
* Increased the number of Armature and Bone Layers from 16 to 32. Please note that older versions of Blender may not correctly resolve the layers that bones are on when loading new files. * Newly added objects are now made by default to allow locking of 4-component rotations using 4 separate locks (i.e. one by component) instead of requiring the obscure 'W' toggle (renamed '4L' now) to be enabled first. The objects in the default scene need modifying manually though.
Diffstat (limited to 'source/blender/blenkernel/intern/action.c')
-rw-r--r--source/blender/blenkernel/intern/action.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index cb6fef0bc30..ace1292f813 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -456,6 +456,8 @@ bPoseChannel *verify_pose_channel(bPose* pose, const char* name)
chan->ikrotweight = chan->iklinweight = 0.0f;
unit_m4(chan->constinv);
+ chan->protectflag = OB_LOCK_ROT4D; /* lock by components by default */
+
BLI_addtail(&pose->chanbase, chan);
return chan;
@@ -1083,7 +1085,10 @@ void copy_pose_result(bPose *to, bPose *from)
VECCOPY(pchanto->pose_head, pchanfrom->pose_head);
VECCOPY(pchanto->pose_tail, pchanfrom->pose_tail);
+
+ pchanto->rotmode= pchanfrom->rotmode;
pchanto->flag= pchanfrom->flag;
+ pchanto->protectflag= pchanfrom->protectflag;
}
}
}