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authorCampbell Barton <ideasman42@gmail.com>2017-11-20 14:33:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-11-20 14:33:16 +0300
commit0b413e406d7335a9a5d7d7b2ba2ae4f199d2fbcf (patch)
tree0eb6aadbb65aa0cbe277dcde86741acc1129c847 /source/blender/blenkernel/intern/anim.c
parenta8777f905846f80385fc90135e000c3169bbefc6 (diff)
Avoid passing context to motion path calculation
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c11
1 files changed, 4 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index eb63ea5250d..7a0bf54f1f2 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -54,6 +54,7 @@
#include "BKE_anim.h"
#include "BKE_report.h"
+#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
// XXX bad level call...
@@ -341,15 +342,11 @@ static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets)
* - recalc: whether we need to
*/
/* TODO: include reports pointer? */
-void animviz_calc_motionpaths(bContext *C, Scene *scene, ListBase *targets)
+ void animviz_calc_motionpaths(EvaluationContext *eval_ctx, Main *bmain, Scene *scene, ListBase *targets)
{
MPathTarget *mpt;
int sfra, efra;
int cfra;
- Main *bmain = CTX_data_main(C);
- /* TODO(sergey): Should we mabe pass scene layer explicitly? */
- SceneLayer *scene_layer = CTX_data_scene_layer(C);
- struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
/* sanity check */
if (ELEM(NULL, targets, targets->first))
@@ -372,7 +369,7 @@ void animviz_calc_motionpaths(bContext *C, Scene *scene, ListBase *targets)
/* calculate path over requested range */
for (CFRA = sfra; CFRA <= efra; CFRA++) {
/* update relevant data for new frame */
- motionpaths_calc_update_scene(bmain, scene, scene_layer, depsgraph);
+ motionpaths_calc_update_scene(bmain, scene, eval_ctx->scene_layer, eval_ctx->depsgraph);
/* perform baking for targets */
motionpaths_calc_bake_targets(scene, targets);
@@ -380,7 +377,7 @@ void animviz_calc_motionpaths(bContext *C, Scene *scene, ListBase *targets)
/* reset original environment */
CFRA = cfra;
- motionpaths_calc_update_scene(bmain, scene, scene_layer, depsgraph);
+ motionpaths_calc_update_scene(bmain, scene, eval_ctx->scene_layer, eval_ctx->depsgraph);
/* clear recalc flags from targets */
for (mpt = targets->first; mpt; mpt = mpt->next) {