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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-12 18:57:24 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-12 18:57:24 +0300
commit27882024176a3015e36305d19a763571e1a8c731 (patch)
tree29464f9cdeed9828c5c5f3de497e00fea25a3bb8 /source/blender/blenkernel/intern/anim.c
parentf27ecd56ef1a2d7f7464bbafb8f3625729a355e3 (diff)
Cleanup: moar G.main removal from BKE area.
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index a09065f8b5d..84a8a5d6e29 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -281,7 +281,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
*/
/* tweak the object ordering to trick depsgraph into making MotionPath calculations run faster */
-static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
+static void motionpaths_calc_optimise_depsgraph(Main *bmain, Scene *scene, ListBase *targets)
{
Base *base, *baseNext;
MPathTarget *mpt;
@@ -308,23 +308,23 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
}
/* "brew me a list that's sorted a bit faster now depsy" */
- DAG_scene_relations_rebuild(G.main, scene);
+ DAG_scene_relations_rebuild(bmain, scene);
}
/* update scene for current frame */
-static void motionpaths_calc_update_scene(Scene *scene)
+static void motionpaths_calc_update_scene(Main *bmain, Scene *scene)
{
#if 1 // 'production' optimizations always on
/* rigid body simulation needs complete update to work correctly for now */
/* RB_TODO investigate if we could avoid updating everything */
if (BKE_scene_check_rigidbody_active(scene)) {
- BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay);
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
}
else { /* otherwise we can optimize by restricting updates */
Base *base, *last = NULL;
/* only stuff that moves or needs display still */
- DAG_scene_update_flags(G.main, scene, scene->lay, true, false);
+ DAG_scene_update_flags(bmain, scene, scene->lay, true, false);
/* find the last object with the tag
* - all those afterwards are assumed to not be relevant for our calculations
@@ -340,7 +340,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
* is animated but not attached to/updatable from objects */
for (base = scene->base.first; base; base = base->next) {
/* update this object */
- BKE_object_handle_update(G.main, G.main->eval_ctx, scene, base->object);
+ BKE_object_handle_update(bmain, bmain->eval_ctx, scene, base->object);
/* if this is the last one we need to update, let's stop to save some time */
if (base == last)
@@ -353,7 +353,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
* that doesn't force complete update, but for now, this is the
* most accurate way!
*/
- BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay); /* XXX this is the best way we can get anything moving */
#endif
}
@@ -404,7 +404,7 @@ static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets)
* - recalc: whether we need to
*/
/* TODO: include reports pointer? */
-void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
+void animviz_calc_motionpaths(Main *bmain, Scene *scene, ListBase *targets)
{
MPathTarget *mpt;
int sfra, efra;
@@ -430,12 +430,12 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
/* optimize the depsgraph for faster updates */
/* TODO: whether this is used should depend on some setting for the level of optimizations used */
- motionpaths_calc_optimise_depsgraph(scene, targets);
+ motionpaths_calc_optimise_depsgraph(bmain, scene, targets);
/* calculate path over requested range */
for (CFRA = sfra; CFRA <= efra; CFRA++) {
/* update relevant data for new frame */
- motionpaths_calc_update_scene(scene);
+ motionpaths_calc_update_scene(bmain, scene);
/* perform baking for targets */
motionpaths_calc_bake_targets(scene, targets);
@@ -443,7 +443,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
/* reset original environment */
CFRA = cfra;
- motionpaths_calc_update_scene(scene);
+ motionpaths_calc_update_scene(bmain, scene);
/* clear recalc flags from targets */
for (mpt = targets->first; mpt; mpt = mpt->next) {