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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-11 13:14:18 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-11 13:15:14 +0300
commitd0956e9cb3077971a9ae6c1ba9560604d5ad1ef7 (patch)
tree0dea964abf85748db7ab15a2feee1a41bf6ec52c /source/blender/blenkernel/intern/anim.c
parent8055ed2741d1da48f2bf84c75ccb37b54cef1ab8 (diff)
Cleanup: Moar G.main removal of Hell.
This commit actually adds some G.main... but at much, much higher level than the ones it removes, so should still be better ;)
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index a0f069bccf2..a09065f8b5d 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -340,7 +340,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
* is animated but not attached to/updatable from objects */
for (base = scene->base.first; base; base = base->next) {
/* update this object */
- BKE_object_handle_update(G.main->eval_ctx, scene, base->object);
+ BKE_object_handle_update(G.main, G.main->eval_ctx, scene, base->object);
/* if this is the last one we need to update, let's stop to save some time */
if (base == last)