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authorCampbell Barton <ideasman42@gmail.com>2013-10-31 18:10:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-10-31 18:10:01 +0400
commitbeae4f498da5a730889e9deb17455263a6e2f054 (patch)
tree7125bce543db017bfdc0c020f21aa7d1a303ace2 /source/blender/blenkernel/intern/anim.c
parent50d1129a57cb1eab3f87ffa1149d4b0ad76a012f (diff)
code cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 225be335c6d..9226538910c 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -285,7 +285,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
/* ........ */
/* Note on evaluation optimizations:
- * Optimisations currently used here play tricks with the depsgraph in order to try and
+ * Optimization's currently used here play tricks with the depsgraph in order to try and
* evaluate as few objects as strictly necessary to get nicer performance under standard
* production conditions. For those people who really need the accurate version,
* disable the ifdef (i.e. 1 -> 0) and comment out the call to motionpaths_calc_optimise_depsgraph()