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authorCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
commitea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch)
tree8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/blender/blenkernel/intern/anim.c
parent6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff)
Spelling Cleanup
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 77523980a64..d0733166074 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -81,7 +81,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
/* ******************************************************************** */
/* Animation Visualisation */
-/* Initialise the default settings for animation visualisation */
+/* Initialize the default settings for animation visualisation */
void animviz_settings_init(bAnimVizSettings *avs)
{
/* sanity check */
@@ -234,7 +234,7 @@ typedef struct MPathTarget {
/* get list of motion paths to be baked for the given object
* - assumes the given list is ready to be used
*/
-// TODO: it would be nice in future to be able to update objects dependant on these bones too?
+// TODO: it would be nice in future to be able to update objects dependent on these bones too?
void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
{
MPathTarget *mpt;