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author | Joshua Leung <aligorith@gmail.com> | 2011-07-12 07:02:53 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2011-07-12 07:02:53 +0400 |
commit | 2fd3ae7539475fcd2546ba0d5a27687f4e683ccf (patch) | |
tree | cad4cae673771e3c07c4d51ffaa1dfb38af8f320 /source/blender/blenkernel/intern/anim.c | |
parent | de69b6819d9542663e649b577c4e5670bd1aa21e (diff) |
Bugfix #27881: Motion paths don't correctly update with pose sliding
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Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 8aa816f9cb5..3300c82cae2 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -173,7 +173,7 @@ bMotionPath *animviz_verify_motionpaths(Scene *scene, Object *ob, bPoseChannel * } /* avoid 0 size allocs */ - if(avs->path_sf >= avs->path_ef) { + if (avs->path_sf >= avs->path_ef) { return NULL; } @@ -231,6 +231,7 @@ typedef struct MPathTarget { /* get list of motion paths to be baked for the given object * - assumes the given list is ready to be used */ +// TODO: it would be nice in future to be able to update objects dependant on these bones too? void animviz_get_object_motionpaths(Object *ob, ListBase *targets) { MPathTarget *mpt; |