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authorCampbell Barton <ideasman42@gmail.com>2012-08-25 03:22:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-25 03:22:34 +0400
commited0489bb6ed0f711aed90f4e903eb862bae4ff1a (patch)
tree581cbff2793d8b3afd2b05191f087dd3efb1d1bc /source/blender/blenkernel/intern/anim.c
parent3da7e0f3bf04d2814b13a395527f450916eebe1f (diff)
style cleanup: also spelling
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 6e857bacb1b..9b4f0a31e28 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -282,7 +282,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
/* ........ */
-/* Note on evaluation optimisations:
+/* Note on evaluation optimizations:
* Optimisations currently used here play tricks with the depsgraph in order to try and
* evaluate as few objects as strictly necessary to get nicer performance under standard
* production conditions. For those people who really need the accurate version,
@@ -323,7 +323,7 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
/* update scene for current frame */
static void motionpaths_calc_update_scene(Scene *scene)
{
-#if 1 // 'production' optimisations always on
+#if 1 // 'production' optimizations always on
Base *base, *last = NULL;
/* only stuff that moves or needs display still */
@@ -431,7 +431,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
if (efra <= sfra) return;
/* optimize the depsgraph for faster updates */
- /* TODO: whether this is used should depend on some setting for the level of optimisations used */
+ /* TODO: whether this is used should depend on some setting for the level of optimizations used */
motionpaths_calc_optimise_depsgraph(scene, targets);
/* calculate path over requested range */