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author | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:19:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-01 19:19:39 +0300 |
commit | 75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (patch) | |
tree | 508760dfe37e2fa864b2ee74914a979516a344fc /source/blender/blenkernel/intern/anim.c | |
parent | 051e186d5c61dccfc776b8da9b83c598421be4e7 (diff) |
Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 2f65e71c6d2..a0f069bccf2 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -276,7 +276,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets) /* Note on evaluation optimizations: * Optimization's currently used here play tricks with the depsgraph in order to try and * evaluate as few objects as strictly necessary to get nicer performance under standard - * production conditions. For those people who really need the accurate version, + * production conditions. For those people who really need the accurate version, * disable the ifdef (i.e. 1 -> 0) and comment out the call to motionpaths_calc_optimise_depsgraph() */ |