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authorCampbell Barton <ideasman42@gmail.com>2019-04-16 08:27:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-16 08:35:17 +0300
commit2f94b170e4e2f62c069eb2ece1f39bace89338fa (patch)
treec8870cf18fd8ed3659fd32521e66f5f61ee947be /source/blender/blenkernel/intern/anim.c
parent5498e7f193e2399b8693ef17803f864103307b4b (diff)
Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim, causing tests that use 'blenkernel' to require almost all libraries. (complicating gtest linking & causing large binaries).
Diffstat (limited to 'source/blender/blenkernel/intern/anim.c')
-rw-r--r--source/blender/blenkernel/intern/anim.c292
1 files changed, 0 insertions, 292 deletions
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index a4ebfec657c..25a657c4745 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -57,11 +57,6 @@
static CLG_LogRef LOG = {"bke.anim"};
-// XXX bad level call...
-extern short compare_ak_cfraPtr(void *node, void *data);
-extern void agroup_to_keylist(struct AnimData *adt, struct bActionGroup *agrp, struct DLRBT_Tree *keys, int saction_flag);
-extern void action_to_keylist(struct AnimData *adt, struct bAction *act, struct DLRBT_Tree *keys, int saction_flag);
-
/* --------------------- */
/* forward declarations */
@@ -244,293 +239,6 @@ bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Objec
return mpath;
}
-/* ------------------- */
-
-/* Motion path needing to be baked (mpt) */
-typedef struct MPathTarget {
- struct MPathTarget *next, *prev;
-
- bMotionPath *mpath; /* motion path in question */
-
- DLRBT_Tree keys; /* temp, to know where the keyframes are */
-
- /* Original (Source Objects) */
- Object *ob; /* source object */
- bPoseChannel *pchan; /* source posechannel (if applicable) */
-
- /* "Evaluated" Copies (these come from the background COW copie
- * that provide all the coordinates we want to save off)
- */
- Object *ob_eval; /* evaluated object */
-} MPathTarget;
-
-/* ........ */
-
-/* get list of motion paths to be baked for the given object
- * - assumes the given list is ready to be used
- */
-/* TODO: it would be nice in future to be able to update objects dependent on these bones too? */
-void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
-{
- MPathTarget *mpt;
-
- /* object itself first */
- if ((ob->avs.recalc & ANIMVIZ_RECALC_PATHS) && (ob->mpath)) {
- /* new target for object */
- mpt = MEM_callocN(sizeof(MPathTarget), "MPathTarget Ob");
- BLI_addtail(targets, mpt);
-
- mpt->mpath = ob->mpath;
- mpt->ob = ob;
- }
-
- /* bones */
- if ((ob->pose) && (ob->pose->avs.recalc & ANIMVIZ_RECALC_PATHS)) {
- bArmature *arm = ob->data;
- bPoseChannel *pchan;
-
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if ((pchan->bone) && (arm->layer & pchan->bone->layer) && (pchan->mpath)) {
- /* new target for bone */
- mpt = MEM_callocN(sizeof(MPathTarget), "MPathTarget PoseBone");
- BLI_addtail(targets, mpt);
-
- mpt->mpath = pchan->mpath;
- mpt->ob = ob;
- mpt->pchan = pchan;
- }
- }
- }
-}
-
-/* ........ */
-
-/* update scene for current frame */
-static void motionpaths_calc_update_scene(Main *bmain,
- struct Depsgraph *depsgraph)
-{
- /* Do all updates
- * - if this is too slow, resort to using a more efficient way
- * that doesn't force complete update, but for now, this is the
- * most accurate way!
- *
- * TODO(segey): Bring back partial updates, which became impossible
- * with the new depsgraph due to unsorted nature of bases.
- *
- * TODO(sergey): Use evaluation context dedicated to motion paths.
- */
- BKE_scene_graph_update_for_newframe(depsgraph, bmain);
-}
-
-/* ........ */
-
-/* perform baking for the targets on the current frame */
-static void motionpaths_calc_bake_targets(ListBase *targets, int cframe)
-{
- MPathTarget *mpt;
-
- /* for each target, check if it can be baked on the current frame */
- for (mpt = targets->first; mpt; mpt = mpt->next) {
- bMotionPath *mpath = mpt->mpath;
-
- /* current frame must be within the range the cache works for
- * - is inclusive of the first frame, but not the last otherwise we get buffer overruns
- */
- if ((cframe < mpath->start_frame) || (cframe >= mpath->end_frame)) {
- continue;
- }
-
- /* get the relevant cache vert to write to */
- bMotionPathVert *mpv = mpath->points + (cframe - mpath->start_frame);
-
- Object *ob_eval = mpt->ob_eval;
-
- /* Lookup evaluated pose channel, here because the depsgraph
- * evaluation can change them so they are not cached in mpt. */
- bPoseChannel *pchan_eval = NULL;
- if (mpt->pchan) {
- pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, mpt->pchan->name);
- }
-
- /* pose-channel or object path baking? */
- if (pchan_eval) {
- /* heads or tails */
- if (mpath->flag & MOTIONPATH_FLAG_BHEAD) {
- copy_v3_v3(mpv->co, pchan_eval->pose_head);
- }
- else {
- copy_v3_v3(mpv->co, pchan_eval->pose_tail);
- }
-
- /* result must be in worldspace */
- mul_m4_v3(ob_eval->obmat, mpv->co);
- }
- else {
- /* worldspace object location */
- copy_v3_v3(mpv->co, ob_eval->obmat[3]);
- }
-
- float mframe = (float)(cframe);
-
- /* Tag if it's a keyframe */
- if (BLI_dlrbTree_search_exact(&mpt->keys, compare_ak_cfraPtr, &mframe)) {
- mpv->flag |= MOTIONPATH_VERT_KEY;
- }
- else {
- mpv->flag &= ~MOTIONPATH_VERT_KEY;
- }
-
- /* Incremental update on evaluated object if possible, for fast updating
- * while dragging in transform. */
- bMotionPath *mpath_eval = NULL;
- if (mpt->pchan) {
- mpath_eval = (pchan_eval) ? pchan_eval->mpath : NULL;
- }
- else {
- mpath_eval = ob_eval->mpath;
- }
-
- if (mpath_eval && mpath_eval->length == mpath->length) {
- bMotionPathVert *mpv_eval = mpath_eval->points + (cframe - mpath_eval->start_frame);
- *mpv_eval = *mpv;
-
- GPU_VERTBUF_DISCARD_SAFE(mpath_eval->points_vbo);
- GPU_BATCH_DISCARD_SAFE(mpath_eval->batch_line);
- GPU_BATCH_DISCARD_SAFE(mpath_eval->batch_points);
- }
- }
-}
-
-/* Perform baking of the given object's and/or its bones' transforms to motion paths
- * - scene: current scene
- * - ob: object whose flagged motionpaths should get calculated
- * - recalc: whether we need to
- */
-/* TODO: include reports pointer? */
-void animviz_calc_motionpaths(Depsgraph *depsgraph,
- Main *bmain,
- Scene *scene,
- ListBase *targets,
- bool restore,
- bool current_frame_only)
-{
- /* sanity check */
- if (ELEM(NULL, targets, targets->first))
- return;
-
- /* Compute frame range to bake within.
- * TODO: this method could be improved...
- * 1) max range for standard baking
- * 2) minimum range for recalc baking (i.e. between keyframes, but how?) */
- int sfra = INT_MAX;
- int efra = INT_MIN;
-
- for (MPathTarget *mpt = targets->first; mpt; mpt = mpt->next) {
- /* try to increase area to do (only as much as needed) */
- sfra = MIN2(sfra, mpt->mpath->start_frame);
- efra = MAX2(efra, mpt->mpath->end_frame);
- }
-
- if (efra <= sfra) {
- return;
- }
-
- /* Limit frame range if we are updating just the current frame. */
- /* set frame values */
- int cfra = CFRA;
- if (current_frame_only) {
- if (cfra < sfra || cfra > efra) {
- return;
- }
- sfra = efra = cfra;
- }
-
- /* get copies of objects/bones to get the calculated results from
- * (for copy-on-write evaluation), so that we actually get some results
- */
- // TODO: Create a copy of background depsgraph that only contain these entities, and only evaluates them..
- for (MPathTarget *mpt = targets->first; mpt; mpt = mpt->next) {
- mpt->ob_eval = DEG_get_evaluated_object(depsgraph, mpt->ob);
-
- AnimData *adt = BKE_animdata_from_id(&mpt->ob_eval->id);
-
- /* build list of all keyframes in active action for object or pchan */
- BLI_dlrbTree_init(&mpt->keys);
-
- if (adt) {
- bAnimVizSettings *avs;
-
- /* get pointer to animviz settings for each target */
- if (mpt->pchan)
- avs = &mpt->ob->pose->avs;
- else
- avs = &mpt->ob->avs;
-
- /* it is assumed that keyframes for bones are all grouped in a single group
- * unless an option is set to always use the whole action
- */
- if ((mpt->pchan) && (avs->path_viewflag & MOTIONPATH_VIEW_KFACT) == 0) {
- bActionGroup *agrp = BKE_action_group_find_name(adt->action, mpt->pchan->name);
-
- if (agrp) {
- agroup_to_keylist(adt, agrp, &mpt->keys, 0);
- }
- }
- else {
- action_to_keylist(adt, adt->action, &mpt->keys, 0);
- }
- }
- }
-
- /* calculate path over requested range */
- CLOG_INFO(&LOG, 1, "Calculating MotionPaths between frames %d - %d (%d frames)", sfra, efra, efra - sfra + 1);
- for (CFRA = sfra; CFRA <= efra; CFRA++) {
- if (current_frame_only) {
- /* For current frame, only update tagged. */
- BKE_scene_graph_update_tagged(depsgraph, bmain);
- }
- else {
- /* Update relevant data for new frame. */
- motionpaths_calc_update_scene(bmain, depsgraph);
- }
-
- /* perform baking for targets */
- motionpaths_calc_bake_targets(targets, CFRA);
- }
-
- /* reset original environment */
- /* NOTE: We don't always need to reevaluate the main scene, as the depsgraph
- * may be a temporary one that works on a subset of the data. We always have
- * to resoture the current frame though. */
- CFRA = cfra;
- if (!current_frame_only && restore) {
- motionpaths_calc_update_scene(bmain, depsgraph);
- }
-
- /* clear recalc flags from targets */
- for (MPathTarget *mpt = targets->first; mpt; mpt = mpt->next) {
- bAnimVizSettings *avs;
- bMotionPath *mpath = mpt->mpath;
-
- /* get pointer to animviz settings for each target */
- if (mpt->pchan)
- avs = &mpt->ob->pose->avs;
- else
- avs = &mpt->ob->avs;
-
- /* clear the flag requesting recalculation of targets */
- avs->recalc &= ~ANIMVIZ_RECALC_PATHS;
-
- /* Clean temp data */
- BLI_dlrbTree_free(&mpt->keys);
-
- /* Free previous batches to force update. */
- GPU_VERTBUF_DISCARD_SAFE(mpath->points_vbo);
- GPU_BATCH_DISCARD_SAFE(mpath->batch_line);
- GPU_BATCH_DISCARD_SAFE(mpath->batch_points);
- }
-}
-
/* ******************************************************************** */
/* Curve Paths - for curve deforms and/or curve following */