diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-06-04 20:42:58 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-04 20:42:58 +0400 |
commit | 68a9dd54ec909d8e56da0da487c6ec3559551edd (patch) | |
tree | 9b0949fdc65604fe3e39b765b4085a714b8e7471 /source/blender/blenkernel/intern/anim_sys.c | |
parent | 2230f3346e8a7ac2191690627856a1a8745bd8e9 (diff) |
mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor
note - mask editing tools need continued development, feather option is not working 100%
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim_sys.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 1358c2e34a8..7fc80529753 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -90,6 +90,7 @@ short id_type_can_have_animdata(ID *id) case ID_SPK: case ID_SCE: case ID_MC: + case ID_MSK: { return 1; } @@ -802,10 +803,13 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u /* objects */ ANIMDATA_IDS_CB(mainptr->object.first); + + /* masks */ + ANIMDATA_IDS_CB(mainptr->mask.first); /* worlds */ ANIMDATA_IDS_CB(mainptr->world.first); - + /* scenes */ ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene); } @@ -886,6 +890,9 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha /* objects */ RENAMEFIX_ANIM_IDS(mainptr->object.first); + + /* masks */ + RENAMEFIX_ANIM_IDS(mainptr->mask.first); /* worlds */ RENAMEFIX_ANIM_IDS(mainptr->world.first); @@ -2350,6 +2357,9 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime) * linked from other (not-visible) scenes will not need their data calculated. */ EVAL_ANIM_IDS(main->object.first, 0); + + /* masks */ + EVAL_ANIM_IDS(main->mask.first, ADT_RECALC_ANIM); /* worlds */ EVAL_ANIM_NODETREE_IDS(main->world.first, World, ADT_RECALC_ANIM); |