diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
commit | ea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch) | |
tree | 8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/blender/blenkernel/intern/anim_sys.c | |
parent | 6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff) |
Spelling Cleanup
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim_sys.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index c3d2425f280..ec92685b594 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -2144,7 +2144,7 @@ static void animsys_evaluate_overrides (PointerRNA *ptr, AnimData *adt) /* Overview of how this system works: * 1) Depsgraph sorts data as necessary, so that data is in an order that means - * that all dependences are resolved before dependants. + * that all dependencies are resolved before dependants. * 2) All normal animation is evaluated, so that drivers have some basis values to * work with * a. NLA stacks are done first, as the Active Actions act as 'tweaking' tracks @@ -2153,14 +2153,14 @@ static void animsys_evaluate_overrides (PointerRNA *ptr, AnimData *adt) * * --------------< often in a separate phase... >------------------ * - * 3) Drivers/expressions are evaluated on top of this, in an order where dependences are + * 3) Drivers/expressions are evaluated on top of this, in an order where dependencies are * resolved nicely. * Note: it may be necessary to have some tools to handle the cases where some higher-level * drivers are added and cause some problematic dependencies that didn't exist in the local levels... * * --------------< always executed >------------------ * - * Maintainance of editability of settings (XXX): + * Maintenance of editability of settings (XXX): * In order to ensure that settings that are animated can still be manipulated in the UI without requiring * that keyframes are added to prevent these values from being overwritten, we use 'overrides'. * |