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authorCampbell Barton <ideasman42@gmail.com>2015-04-04 07:13:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-04 07:13:56 +0300
commit1c96a84320dad3455a94510baa3ecec1bb45b2e7 (patch)
tree1ba21cadb8317d455712c99f834bf1769559871e /source/blender/blenkernel/intern/anim_sys.c
parent89a3e4deffde3f3a20fad22cf95f368153d3da32 (diff)
Cleanup: use BKE_animdata_* prefix
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index b4c396d38d2..3c98d11dbdb 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -134,7 +134,7 @@ AnimData *BKE_animdata_from_id(ID *id)
* the AnimData pointer is stored immediately after the given ID-block in the struct,
* as per IdAdtTemplate. Also note that
*/
-AnimData *BKE_id_add_animdata(ID *id)
+AnimData *BKE_animdata_add_id(ID *id)
{
/* Only some ID-blocks have this info for now, so we cast the
* types that do to be of type IdAdtTemplate, and add the AnimData
@@ -216,7 +216,7 @@ bool BKE_animdata_set_action(ReportList *reports, ID *id, bAction *act)
/* Freeing -------------------------------------------- */
/* Free AnimData used by the nominated ID-block, and clear ID-block's AnimData pointer */
-void BKE_free_animdata(ID *id)
+void BKE_animdata_free(ID *id)
{
/* Only some ID-blocks have this info for now, so we cast the
* types that do to be of type IdAdtTemplate
@@ -253,7 +253,7 @@ void BKE_free_animdata(ID *id)
/* Copying -------------------------------------------- */
/* Make a copy of the given AnimData - to be used when copying datablocks */
-AnimData *BKE_copy_animdata(AnimData *adt, const bool do_action)
+AnimData *BKE_animdata_copy(AnimData *adt, const bool do_action)
{
AnimData *dadt;
@@ -285,25 +285,25 @@ AnimData *BKE_copy_animdata(AnimData *adt, const bool do_action)
return dadt;
}
-bool BKE_copy_animdata_id(ID *id_to, ID *id_from, const bool do_action)
+bool BKE_animdata_copy_id(ID *id_to, ID *id_from, const bool do_action)
{
AnimData *adt;
if ((id_to && id_from) && (GS(id_to->name) != GS(id_from->name)))
return false;
- BKE_free_animdata(id_to);
+ BKE_animdata_free(id_to);
adt = BKE_animdata_from_id(id_from);
if (adt) {
IdAdtTemplate *iat = (IdAdtTemplate *)id_to;
- iat->adt = BKE_copy_animdata(adt, do_action);
+ iat->adt = BKE_animdata_copy(adt, do_action);
}
return true;
}
-void BKE_copy_animdata_id_action(ID *id)
+void BKE_animdata_copy_id_action(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt) {
@@ -426,7 +426,7 @@ void BKE_animdata_make_local(AnimData *adt)
/* When duplicating data (i.e. objects), drivers referring to the original data will
* get updated to point to the duplicated data (if drivers belong to the new data)
*/
-void BKE_relink_animdata(AnimData *adt)
+void BKE_animdata_relink(AnimData *adt)
{
/* sanity check */
if (adt == NULL)
@@ -571,7 +571,7 @@ void BKE_animdata_separate_by_basepath(ID *srcID, ID *dstID, ListBase *basepaths
/* get animdata from src, and create for destination (if needed) */
srcAdt = BKE_animdata_from_id(srcID);
- dstAdt = BKE_id_add_animdata(dstID);
+ dstAdt = BKE_animdata_add_id(dstID);
if (ELEM(NULL, srcAdt, dstAdt)) {
if (G.debug & G_DEBUG)
@@ -1167,7 +1167,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
* i.e. pose.bones["Bone"]
*/
/* TODO: use BKE_animdata_main_cb for looping over all data */
-void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const char *oldName, const char *newName)
+void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const char *oldName, const char *newName)
{
Main *mainptr = G.main;
ID *id;