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authorJoerg Mueller <nexyon@gmail.com>2011-08-01 15:44:20 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-08-01 15:44:20 +0400
commit3e85ec432ef050563d75488eca3049b77497153d (patch)
tree147c765f8b099b0d525c5e55ccc6a70995632509 /source/blender/blenkernel/intern/anim_sys.c
parentf3c867c3dbde6919653e7cc712099e48b7508715 (diff)
3D Audio GSoC:
Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme)
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c14
1 files changed, 12 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index a3d0377b196..a43cdc8143e 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -85,6 +85,7 @@ short id_type_can_have_animdata (ID *id)
case ID_PA:
case ID_MA: case ID_TE: case ID_NT:
case ID_LA: case ID_CA: case ID_WO:
+ case ID_SPK:
case ID_SCE:
{
return 1;
@@ -787,7 +788,10 @@ void BKE_animdata_main_cb (Main *mainptr, ID_AnimData_Edit_Callback func, void *
/* particles */
ANIMDATA_IDS_CB(mainptr->particle.first);
-
+
+ /* speakers */
+ ANIMDATA_IDS_CB(mainptr->speaker.first);
+
/* objects */
ANIMDATA_IDS_CB(mainptr->object.first);
@@ -865,7 +869,10 @@ void BKE_all_animdata_fix_paths_rename (char *prefix, char *oldName, char *newNa
/* particles */
RENAMEFIX_ANIM_IDS(mainptr->particle.first);
-
+
+ /* speakers */
+ RENAMEFIX_ANIM_IDS(mainptr->speaker.first);
+
/* objects */
RENAMEFIX_ANIM_IDS(mainptr->object.first);
@@ -2309,6 +2316,9 @@ void BKE_animsys_evaluate_all_animation (Main *main, Scene *scene, float ctime)
/* particles */
EVAL_ANIM_IDS(main->particle.first, ADT_RECALC_ANIM);
+ /* lamps */
+ EVAL_ANIM_IDS(main->speaker.first, ADT_RECALC_ANIM);
+
/* objects */
/* ADT_RECALC_ANIM doesn't need to be supplied here, since object AnimData gets
* this tagged by Depsgraph on framechange. This optimisation means that objects