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authorJoshua Leung <aligorith@gmail.com>2009-10-20 07:44:35 +0400
committerJoshua Leung <aligorith@gmail.com>2009-10-20 07:44:35 +0400
commit7f133f65b2049546adddec77720c90aafb9add97 (patch)
treec7ebbb8eb317f0dea27f9f338debe9e1f49035d6 /source/blender/blenkernel/intern/anim_sys.c
parent9e6d1c6cfaf5e06d734a2a1124bd4ee3c030fd38 (diff)
Bugfix #19663: Renaming named data doesn't fix F-Curves
RNA Paths used in F-Curve, Drivers, etc. now get renamed when some data that they use gets renamed. This only works when things like Bones, Constraints, Shape Keys, and Modifiers get renamed, but other cases can get added easily. The code here only performs simple string replacements, so there is the potential for problems when several sets of data with the same names are present. For example, if there are multiple armatures with bones that have the same names, renaming a bone on one armature (with a bone on another armature having the same name) will break all the drivers on the other one, even though they aren't really connected. However, I don't expect the aforementioned scenario to really be a problem in most production scenarios.
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c156
1 files changed, 136 insertions, 20 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 47f5dd116d7..316ac484484 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -238,24 +238,69 @@ void BKE_animdata_make_local(AnimData *adt)
/* Path Validation -------------------------------------------- */
-#if 0
-/* Check if some given RNA Path needs fixing - free the given path and set a new one as appropriate */
-static char *rna_path_rename_fix (ID *owner_id, PointerRNA *modPtr, char *newName, char *oldpath)
+/* Check if some given RNA Path needs fixing - free the given path and set a new one as appropriate
+ *
+ * NOTE: it is assumed that the structure we're replacing is <prefix><["><name><"]>
+ * i.e. pose.pose_channels["Bone"]
+ */
+static char *rna_path_rename_fix (ID *owner_id, char *prefix, char *oldName, char *newName, char *oldpath)
{
+ char *prefixPtr= strstr(oldpath, prefix);
+ char *oldNamePtr= strstr(oldpath, oldName);
+ int prefixLen= strlen(prefix);
+ int oldNameLen= strlen(oldName);
+ /* only start fixing the path if the prefix and oldName feature in the path,
+ * and prefix occurs immediately before oldName (the +2 should take care of any [")
+ */
+ if ( (prefixPtr && oldNamePtr) && (prefixPtr+prefixLen+2 == oldNamePtr) ) {
+ DynStr *ds= BLI_dynstr_new();
+ char *postfixPtr= oldNamePtr+oldNameLen+2;
+ char *newPath = NULL;
+ char oldChar;
+
+ /* add the part of the string that goes up to the start of the prefix */
+ if (prefixPtr > oldpath) {
+ oldChar= prefixPtr[0];
+ prefixPtr[0]= 0;
+ BLI_dynstr_append(ds, oldpath);
+ prefixPtr[0]= oldChar;
+ }
+
+ /* add the prefix, and opening brackets */
+ BLI_dynstr_append(ds, prefix);
+ BLI_dynstr_append(ds, "[\"");
+
+ /* add the new name */
+ BLI_dynstr_append(ds, newName);
+
+ /* add the closing brackets, then the postfix */
+ BLI_dynstr_append(ds, "\"]");
+ BLI_dynstr_append(ds, postfixPtr);
+
+ /* create new path, and cleanup old data */
+ newPath= BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+
+ MEM_freeN(oldpath);
+
+ /* return the new path */
+ return newPath;
+ }
- return oldpath; // FIXME!!!
+ /* the old path doesn't need to be changed */
+ return oldpath;
}
/* Check RNA-Paths for a list of F-Curves */
-static void fcurves_path_rename_fix (ID *owner_id, PointerRNA *modPtr, char *newName, ListBase *curves)
+static void fcurves_path_rename_fix (ID *owner_id, char *prefix, char *oldName, char *newName, ListBase *curves)
{
FCurve *fcu;
/* we need to check every curve... */
for (fcu= curves->first; fcu; fcu= fcu->next) {
/* firstly, handle the F-Curve's own path */
- fcu->rna_path= rna_path_rename_fix(owner_id, modPtr, newName, fcu->rna_path);
+ fcu->rna_path= rna_path_rename_fix(owner_id, prefix, oldName, newName, fcu->rna_path);
/* driver? */
if (fcu->driver) {
@@ -264,14 +309,14 @@ static void fcurves_path_rename_fix (ID *owner_id, PointerRNA *modPtr, char *new
/* driver targets */
for (dtar= driver->targets.first; dtar; dtar=dtar->next) {
- dtat->rna_path= rna_path_rename_fix(dtar->id, modPtr, newName, dtar->rna_path);
+ dtar->rna_path= rna_path_rename_fix(dtar->id, prefix, oldName, newName, dtar->rna_path);
}
}
}
}
/* Fix all RNA-Paths for Actions linked to NLA Strips */
-static void nlastrips_path_rename_fix (ID *owner_id, PointerRNA *modPtr, char *newName, ListBase *strips)
+static void nlastrips_path_rename_fix (ID *owner_id, char *prefix, char *oldName, char *newName, ListBase *strips)
{
NlaStrip *strip;
@@ -279,42 +324,113 @@ static void nlastrips_path_rename_fix (ID *owner_id, PointerRNA *modPtr, char *n
for (strip= strips->first; strip; strip= strip->next) {
/* fix strip's action */
if (strip->act)
- fcurves_path_rename_fix(owner_id, modPtr, newName, &strip->act->curves);
+ fcurves_path_rename_fix(owner_id, prefix, oldName, newName, &strip->act->curves);
/* ignore own F-Curves, since those are local... */
/* check sub-strips (if metas) */
- nlastrips_path_rename_fix(owner_id, modPtr, newName, &strip->strips);
+ nlastrips_path_rename_fix(owner_id, prefix, oldName, newName, &strip->strips);
}
}
/* Fix all RNA-Paths in the AnimData block used by the given ID block
- * - the pointer of interest must not have had its new name assigned already, otherwise
- * path matching for this will never work
+ * NOTE: it is assumed that the structure we're replacing is <prefix><["><name><"]>
+ * i.e. pose.pose_channels["Bone"]
*/
-void BKE_animdata_fix_paths_rename (ID *owner_id, PointerRNA *modPtr, char *newName)
+void BKE_animdata_fix_paths_rename (ID *owner_id, AnimData *adt, char *prefix, char *oldName, char *newName)
{
- AnimData *adt= BKE_animdata_from_id(owner_id);
NlaTrack *nlt;
/* if no AnimData, no need to proceed */
- if (ELEM4(NULL, owner_id, adt, modPtr, newName))
+ if (ELEM4(NULL, owner_id, adt, oldName, newName))
return;
/* Active action and temp action */
if (adt->action)
- fcurves_path_rename_fix(owner_id, modPtr, newName, &adt->action->curves);
+ fcurves_path_rename_fix(owner_id, prefix, oldName, newName, &adt->action->curves);
if (adt->tmpact)
- fcurves_path_rename_fix(owner_id, modPtr, newName, &adt->tmpact->curves);
+ fcurves_path_rename_fix(owner_id, prefix, oldName, newName, &adt->tmpact->curves);
/* Drivers - Drivers are really F-Curves */
- fcurves_path_rename_fix(owner_id, modPtr, newName, &adt->drivers);
+ fcurves_path_rename_fix(owner_id, prefix, oldName, newName, &adt->drivers);
/* NLA Data - Animation Data for Strips */
- for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
+ for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next)
+ nlastrips_path_rename_fix(owner_id, prefix, oldName, newName, &nlt->strips);
+}
+
+/* Fix all RNA-Paths throughout the database (directly access the Global.main version)
+ * NOTE: it is assumed that the structure we're replacing is <prefix><["><name><"]>
+ * i.e. pose.pose_channels["Bone"]
+ */
+void BKE_all_animdata_fix_paths_rename (char *prefix, char *oldName, char *newName)
+{
+ Main *mainptr= G.main;
+ ID *id;
+
+ /* macro for less typing
+ * - whether animdata exists is checked for by the main renaming callback, though taking
+ * this outside of the function may make things slightly faster?
+ */
+#define RENAMEFIX_ANIM_IDS(first) \
+ for (id= first; id; id= id->next) { \
+ AnimData *adt= BKE_animdata_from_id(id); \
+ BKE_animdata_fix_paths_rename(id, adt, prefix, oldName, newName);\
+ }
+
+ /* nodes */
+ RENAMEFIX_ANIM_IDS(mainptr->nodetree.first);
+
+ /* textures */
+ RENAMEFIX_ANIM_IDS(mainptr->tex.first);
+
+ /* lamps */
+ RENAMEFIX_ANIM_IDS(mainptr->lamp.first);
+
+ /* materials */
+ RENAMEFIX_ANIM_IDS(mainptr->mat.first);
+
+ /* cameras */
+ RENAMEFIX_ANIM_IDS(mainptr->camera.first);
+
+ /* shapekeys */
+ RENAMEFIX_ANIM_IDS(mainptr->key.first);
+
+ /* metaballs */
+ RENAMEFIX_ANIM_IDS(mainptr->mball.first);
+
+ /* curves */
+ RENAMEFIX_ANIM_IDS(mainptr->curve.first);
+
+ /* armatures */
+ RENAMEFIX_ANIM_IDS(mainptr->armature.first);
+
+ /* meshes */
+ // TODO...
+
+ /* particles */
+ RENAMEFIX_ANIM_IDS(mainptr->particle.first);
+
+ /* objects */
+ RENAMEFIX_ANIM_IDS(mainptr->object.first);
+
+ /* worlds */
+ RENAMEFIX_ANIM_IDS(mainptr->world.first);
+
+ /* scenes */
+ for (id= mainptr->scene.first; id; id= id->next) {
+ AnimData *adt= BKE_animdata_from_id(id);
+ Scene *scene= (Scene *)id;
+
+ /* do compositing nodes first (since these aren't included in main tree) */
+ if (scene->nodetree) {
+ AnimData *adt2= BKE_animdata_from_id((ID *)scene->nodetree);
+ BKE_animdata_fix_paths_rename((ID *)scene->nodetree, adt2, prefix, oldName, newName);
+ }
+ /* now fix scene animation data as per normal */
+ BKE_animdata_fix_paths_rename((ID *)id, adt, prefix, oldName, newName);
}
}
-#endif
/* *********************************** */
/* KeyingSet API */