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authorKévin Dietrich <kevin.dietrich@mailoo.org>2016-08-06 07:20:37 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2016-08-06 11:58:13 +0300
commit61050f75b13ef706d3a80b86137436d3fb0bfa93 (patch)
treea8044c720b35ae0b1dd8d265178e7a412a50e8bf /source/blender/blenkernel/intern/anim_sys.c
parent4158737cb2d79898b9f1147eaa26eb486f4980a1 (diff)
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter, and a new CacheFile data block which, for now, wraps around an Alembic archive. This data block is made available through a new modifier ("Mesh Sequence Cache") as well as a new constraint ("Transform Cache") to somewhat properly support respectively geometric and transformation data streaming from alembic caches. A more in-depth documentation is to be found on the wiki, as well as a guide to compile alembic: https://wiki.blender.org/index.php/ User:Kevindietrich/AlembicBasicIo. Many thanks to everyone involved in this little project, and huge shout out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the custom builds and compile fixes. Reviewers: sergey, campbellbarton, mont29 Reviewed By: sergey, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D2060
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 477c7036762..1a5d77bbc07 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -97,6 +97,7 @@ bool id_type_can_have_animdata(const short id_type)
case ID_MC:
case ID_MSK:
case ID_GD:
+ case ID_CF:
return true;
/* no AnimData */
@@ -1160,6 +1161,9 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
/* grease pencil */
ANIMDATA_IDS_CB(mainptr->gpencil.first);
+
+ /* cache files */
+ ANIMDATA_IDS_CB(mainptr->cachefiles.first);
}
/* Fix all RNA-Paths throughout the database (directly access the Global.main version)
@@ -1250,6 +1254,9 @@ void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const cha
/* grease pencil */
RENAMEFIX_ANIM_IDS(mainptr->gpencil.first);
+
+ /* cache files */
+ RENAMEFIX_ANIM_IDS(mainptr->cachefiles.first);
/* scenes */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene);
@@ -2873,6 +2880,9 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime)
/* grease pencil */
EVAL_ANIM_IDS(main->gpencil.first, ADT_RECALC_ANIM);
+
+ /* cache files */
+ EVAL_ANIM_IDS(main->cachefiles.first, ADT_RECALC_ANIM);
/* objects */
/* ADT_RECALC_ANIM doesn't need to be supplied here, since object AnimData gets