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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-02 05:00:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-02 05:05:13 +0300 |
commit | 58a2b2dd7e733766514e207bb876ad2c3391b107 (patch) | |
tree | 9055767798ff2c0c3df2bafda18f435e3229adf0 /source/blender/blenkernel/intern/anim_sys.c | |
parent | 9be956c326d4cc68cf93a08fb8c8c7e09dcd5eb7 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim_sys.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 26a2018f015..1a34c5376f6 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -3940,7 +3940,7 @@ void BKE_animsys_evaluate_all_animation(Main *main, * - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees" * (i.e. scene/material/texture->nodetree) which we need a special exception * for, otherwise they'd get skipped - * - ntp = "node tree parent" = data-block where node tree stuff resides + * - 'ntp' stands for "node tree parent" = data-block where node tree stuff resides */ #define EVAL_ANIM_NODETREE_IDS(first, NtId_Type, aflag) \ for (id = first; id; id = id->next) { \ |