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author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 04:09:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 04:13:14 +0300 |
commit | 909665a0d4ed23620afc537c583a6e84cdee50b9 (patch) | |
tree | ada49fe1ae8d78bc5e0c7a79fcccbc2ceaa8a8b8 /source/blender/blenkernel/intern/anim_sys.c | |
parent | f70470b540b78c220f9679c6de2efb4bafc80648 (diff) |
ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim_sys.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 5bc22197021..cc5cd3b03ae 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -3906,10 +3906,10 @@ void BKE_animsys_evaluate_all_animation(Main *main, } /* macros for less typing - * - only evaluate animation data for id if it has users (and not just fake ones) - * - whether animdata exists is checked for by the evaluation function, though taking - * this outside of the function may make things slightly faster? - */ + * - only evaluate animation data for id if it has users (and not just fake ones) + * - whether animdata exists is checked for by the evaluation function, though taking + * this outside of the function may make things slightly faster? + */ #define EVAL_ANIM_IDS(first, aflag) \ for (id = first; id; id = id->next) { \ if (ID_REAL_USERS(id) > 0) { \ @@ -3920,11 +3920,11 @@ void BKE_animsys_evaluate_all_animation(Main *main, (void)0 /* another macro for the "embedded" nodetree cases - * - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees" - * (i.e. scene/material/texture->nodetree) which we need a special exception - * for, otherwise they'd get skipped - * - ntp = "node tree parent" = datablock where node tree stuff resides - */ + * - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees" + * (i.e. scene/material/texture->nodetree) which we need a special exception + * for, otherwise they'd get skipped + * - ntp = "node tree parent" = datablock where node tree stuff resides + */ #define EVAL_ANIM_NODETREE_IDS(first, NtId_Type, aflag) \ for (id = first; id; id = id->next) { \ if (ID_REAL_USERS(id) > 0) { \ @@ -4096,7 +4096,7 @@ void BKE_animsys_eval_driver(Depsgraph *depsgraph, /* evaluate this using values set already in other places * NOTE: for 'layering' option later on, we should check if we should remove old value before * adding new to only be done when drivers only changed */ - //printf("\told val = %f\n", fcu->curval); + // printf("\told val = %f\n", fcu->curval); PathResolvedRNA anim_rna; if (animsys_store_rna_setting(&id_ptr, fcu->rna_path, fcu->array_index, &anim_rna)) { |