diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-12 02:00:22 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-12 02:00:22 +0400 |
commit | 53d845ba69dee3b285e1584e987517f3e238078c (patch) | |
tree | ac15723377effdbf12c3156dd216ef20ec01b353 /source/blender/blenkernel/intern/anim_sys.c | |
parent | c9dc80111b63fc1b28cae27d6f7ed02ee3bd53db (diff) |
A big cleaning patch by Bastien Montagne (thanks a lot!)
* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).
* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference. Also recovered the missing
release/bin/blender-softwaregl file.
* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc. In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim_sys.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 9c94e267a7e..838cf3b8542 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -762,7 +762,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u AnimData *adt = BKE_animdata_from_id(id); \ if (adt) func(id, adt, user_data); \ } (void)0 - + /* "embedded" nodetree cases (i.e. scene/material/texture->nodetree) */ #define ANIMDATA_NODETREE_IDS_CB(first, NtId_Type) \ for (id = first; id; id = id->next) { \ @@ -774,13 +774,13 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u } \ if (adt) func(id, adt, user_data); \ } (void)0 - + /* nodes */ ANIMDATA_IDS_CB(mainptr->nodetree.first); - + /* textures */ ANIMDATA_NODETREE_IDS_CB(mainptr->tex.first, Tex); - + /* lamps */ ANIMDATA_NODETREE_IDS_CB(mainptr->lamp.first, Lamp); @@ -921,8 +921,8 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha /* scenes */ RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene); - } - +} + /* *********************************** */ /* KeyingSet API */ |