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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-12 02:00:22 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-12 02:00:22 +0400
commit53d845ba69dee3b285e1584e987517f3e238078c (patch)
treeac15723377effdbf12c3156dd216ef20ec01b353 /source/blender/blenkernel/intern/anim_sys.c
parentc9dc80111b63fc1b28cae27d6f7ed02ee3bd53db (diff)
A big cleaning patch by Bastien Montagne (thanks a lot!)
* Split and moved Cycles’ render layers panels into the render_layer context as well (would be nice to hide this context when not needed, e.g. with the BGE, but this is not so easy to do nicely...). * Fixed some inconsistencies with trunk (probably due to svn merge glitches) using r52858 as reference. Also recovered the missing release/bin/blender-softwaregl file. * A bunch of style code fixes in Blender's own code (not Freestyle itself yet): line lengths, spaces around operators, block formatting, headers, etc. In rna_linestyle.c, color_blend_items was replaced by ramp_blend_items (exported from rna_material.c).
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 9c94e267a7e..838cf3b8542 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -762,7 +762,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
AnimData *adt = BKE_animdata_from_id(id); \
if (adt) func(id, adt, user_data); \
} (void)0
-
+
/* "embedded" nodetree cases (i.e. scene/material/texture->nodetree) */
#define ANIMDATA_NODETREE_IDS_CB(first, NtId_Type) \
for (id = first; id; id = id->next) { \
@@ -774,13 +774,13 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
} \
if (adt) func(id, adt, user_data); \
} (void)0
-
+
/* nodes */
ANIMDATA_IDS_CB(mainptr->nodetree.first);
-
+
/* textures */
ANIMDATA_NODETREE_IDS_CB(mainptr->tex.first, Tex);
-
+
/* lamps */
ANIMDATA_NODETREE_IDS_CB(mainptr->lamp.first, Lamp);
@@ -921,8 +921,8 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha
/* scenes */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene);
- }
-
+}
+
/* *********************************** */
/* KeyingSet API */