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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-23 07:00:37 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-03-23 07:00:37 +0400
commit62cede96d34d802d97797a635ff8370a5f7556a1 (patch)
treeec56d7f332164b34c31607ed882218ce892c9319 /source/blender/blenkernel/intern/anim_sys.c
parent865e80f0f47b8cda1b126c2130114b833c7c5035 (diff)
A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 738d4c5b089..d4563c936d0 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -86,9 +86,7 @@ short id_type_can_have_animdata(ID *id)
case ID_PA:
case ID_MA: case ID_TE: case ID_NT:
case ID_LA: case ID_CA: case ID_WO:
-#ifdef WITH_FREESTYLE
case ID_LS:
-#endif
case ID_SPK:
case ID_SCE:
case ID_MC:
@@ -831,10 +829,8 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
/* scenes */
ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene);
-#ifdef WITH_FREESTYLE
/* line styles */
ANIMDATA_IDS_CB(mainptr->linestyle.first);
-#endif
}
/* Fix all RNA-Paths throughout the database (directly access the Global.main version)
@@ -920,10 +916,8 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha
/* worlds */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->world.first, World);
-#ifdef WITH_FREESTYLE
/* linestyles */
RENAMEFIX_ANIM_IDS(mainptr->linestyle.first);
-#endif
/* scenes */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene);
@@ -2410,10 +2404,8 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime)
/* movie clips */
EVAL_ANIM_IDS(main->movieclip.first, ADT_RECALC_ANIM);
-#ifdef WITH_FREESTYLE
/* linestyles */
EVAL_ANIM_IDS(main->linestyle.first, ADT_RECALC_ANIM);
-#endif
/* objects */
/* ADT_RECALC_ANIM doesn't need to be supplied here, since object AnimData gets