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authorCampbell Barton <ideasman42@gmail.com>2012-06-04 20:42:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-04 20:42:58 +0400
commit68a9dd54ec909d8e56da0da487c6ec3559551edd (patch)
tree9b0949fdc65604fe3e39b765b4085a714b8e7471 /source/blender/blenkernel/intern/anim_sys.c
parent2230f3346e8a7ac2191690627856a1a8745bd8e9 (diff)
mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 1358c2e34a8..7fc80529753 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -90,6 +90,7 @@ short id_type_can_have_animdata(ID *id)
case ID_SPK:
case ID_SCE:
case ID_MC:
+ case ID_MSK:
{
return 1;
}
@@ -802,10 +803,13 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
/* objects */
ANIMDATA_IDS_CB(mainptr->object.first);
+
+ /* masks */
+ ANIMDATA_IDS_CB(mainptr->mask.first);
/* worlds */
ANIMDATA_IDS_CB(mainptr->world.first);
-
+
/* scenes */
ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene);
}
@@ -886,6 +890,9 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha
/* objects */
RENAMEFIX_ANIM_IDS(mainptr->object.first);
+
+ /* masks */
+ RENAMEFIX_ANIM_IDS(mainptr->mask.first);
/* worlds */
RENAMEFIX_ANIM_IDS(mainptr->world.first);
@@ -2350,6 +2357,9 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime)
* linked from other (not-visible) scenes will not need their data calculated.
*/
EVAL_ANIM_IDS(main->object.first, 0);
+
+ /* masks */
+ EVAL_ANIM_IDS(main->mask.first, ADT_RECALC_ANIM);
/* worlds */
EVAL_ANIM_NODETREE_IDS(main->world.first, World, ADT_RECALC_ANIM);