diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-09 17:57:09 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-09 17:57:09 +0400 |
commit | dc5ba03945c9f9cc8cbc93c91ff872a29c38659c (patch) | |
tree | 0aa4387b569001a94d416aedbffbe1e6f7549338 /source/blender/blenkernel/intern/anim_sys.c | |
parent | 079a0a30e49c036c1ce4425c949e0c370a91492b (diff) |
Fix #33123: lamp nodes drivers not working, now uses same hacks as material
to work around dependency graph limitations.
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim_sys.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 75ab02ee8e9..40b883e3f4e 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -781,7 +781,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u ANIMDATA_NODETREE_IDS_CB(mainptr->tex.first, Tex); /* lamps */ - ANIMDATA_IDS_CB(mainptr->lamp.first); + ANIMDATA_NODETREE_IDS_CB(mainptr->lamp.first, Lamp); /* materials */ ANIMDATA_NODETREE_IDS_CB(mainptr->mat.first, Material); @@ -823,7 +823,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u ANIMDATA_IDS_CB(mainptr->mask.first); /* worlds */ - ANIMDATA_IDS_CB(mainptr->world.first); + ANIMDATA_NODETREE_IDS_CB(mainptr->world.first, World); /* scenes */ ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene); @@ -868,7 +868,7 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha RENAMEFIX_ANIM_NODETREE_IDS(mainptr->tex.first, Tex); /* lamps */ - RENAMEFIX_ANIM_IDS(mainptr->lamp.first); + RENAMEFIX_ANIM_NODETREE_IDS(mainptr->lamp.first, Lamp); /* materials */ RENAMEFIX_ANIM_NODETREE_IDS(mainptr->mat.first, Material); @@ -910,7 +910,7 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha RENAMEFIX_ANIM_IDS(mainptr->mask.first); /* worlds */ - RENAMEFIX_ANIM_IDS(mainptr->world.first); + RENAMEFIX_ANIM_NODETREE_IDS(mainptr->world.first, World); /* scenes */ RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene); |