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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-09 17:57:09 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-09 17:57:09 +0400
commitdc5ba03945c9f9cc8cbc93c91ff872a29c38659c (patch)
tree0aa4387b569001a94d416aedbffbe1e6f7549338 /source/blender/blenkernel/intern/anim_sys.c
parent079a0a30e49c036c1ce4425c949e0c370a91492b (diff)
Fix #33123: lamp nodes drivers not working, now uses same hacks as material
to work around dependency graph limitations.
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 75ab02ee8e9..40b883e3f4e 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -781,7 +781,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
ANIMDATA_NODETREE_IDS_CB(mainptr->tex.first, Tex);
/* lamps */
- ANIMDATA_IDS_CB(mainptr->lamp.first);
+ ANIMDATA_NODETREE_IDS_CB(mainptr->lamp.first, Lamp);
/* materials */
ANIMDATA_NODETREE_IDS_CB(mainptr->mat.first, Material);
@@ -823,7 +823,7 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
ANIMDATA_IDS_CB(mainptr->mask.first);
/* worlds */
- ANIMDATA_IDS_CB(mainptr->world.first);
+ ANIMDATA_NODETREE_IDS_CB(mainptr->world.first, World);
/* scenes */
ANIMDATA_NODETREE_IDS_CB(mainptr->scene.first, Scene);
@@ -868,7 +868,7 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->tex.first, Tex);
/* lamps */
- RENAMEFIX_ANIM_IDS(mainptr->lamp.first);
+ RENAMEFIX_ANIM_NODETREE_IDS(mainptr->lamp.first, Lamp);
/* materials */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->mat.first, Material);
@@ -910,7 +910,7 @@ void BKE_all_animdata_fix_paths_rename(ID *ref_id, const char *prefix, const cha
RENAMEFIX_ANIM_IDS(mainptr->mask.first);
/* worlds */
- RENAMEFIX_ANIM_IDS(mainptr->world.first);
+ RENAMEFIX_ANIM_NODETREE_IDS(mainptr->world.first, World);
/* scenes */
RENAMEFIX_ANIM_NODETREE_IDS(mainptr->scene.first, Scene);