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authorJoshua Leung <aligorith@gmail.com>2013-06-10 08:39:05 +0400
committerJoshua Leung <aligorith@gmail.com>2013-06-10 08:39:05 +0400
commit6f2e36f4ee8965182eff260af53f7ca3906d2a91 (patch)
tree4a757359ea5fd362120aec88cc42ab5c61e96fac /source/blender/blenkernel/intern/anim_sys.c
parent501f6555033455cd1df86f699dc860acf51b1e1f (diff)
Bugfix [#35643] Animated textures are invisible in Graph Editor if it is not
linked via material Textures linked to modifiers are now shown in the AnimEditor channel hierarchy under object level now (i.e. on same level as ob-data, shapekeys, and object's action). This makes it possible to edit such animation data without having to ensure that these textures are also linked to the object's material so that they will appear. As a side-effect of how this is implemented, if playback is slower on scenes following this commit, disable the "modifier" filter under the filtering settings in the relevant animation editor header. In particular, it may be beneficial to disable this when you've got scenes with meshes that have many modifiers (but none of these have any linked data with settings which can be animated), as Blender will still try to go through all those modifiers checking for anything to show.
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
0 files changed, 0 insertions, 0 deletions