diff options
author | Joshua Leung <aligorith@gmail.com> | 2010-01-30 08:08:42 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-01-30 08:08:42 +0300 |
commit | 78934da5c46946b768850005d7bebbbdb4cd3777 (patch) | |
tree | 904e367c6babd18ca8b716d32f8cb5a25531dcda /source/blender/blenkernel/intern/anim_sys.c | |
parent | e1fdf7fc58573de84fba5514bcdef1749bb61d16 (diff) |
A few minor code cleanup tweaks for recent commits in animation code, to better follow conventions elsewhere here :)
Diffstat (limited to 'source/blender/blenkernel/intern/anim_sys.c')
-rw-r--r-- | source/blender/blenkernel/intern/anim_sys.c | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c index 81871828af2..bcc25b6a60f 100644 --- a/source/blender/blenkernel/intern/anim_sys.c +++ b/source/blender/blenkernel/intern/anim_sys.c @@ -422,14 +422,17 @@ void BKE_animdata_fix_paths_rename (ID *owner_id, AnimData *adt, char *prefix, c MEM_freeN(newN); } -void BKE_animdata_main_cb(Main *main, void (*func)(ID *, AnimData *, void *), void *user_data) +/* Whole Database Ops -------------------------------------------- */ + +/* apply the given callback function on all data in main database */ +void BKE_animdata_main_cb (Main *main, ID_AnimData_Edit_Callback func, void *user_data) { ID *id; #define ANIMDATA_IDS_CB(first) \ for (id= first; id; id= id->next) { \ AnimData *adt= BKE_animdata_from_id(id); \ - if(adt) func(id, adt, user_data); \ + if (adt) func(id, adt, user_data); \ } ANIMDATA_IDS_CB(main->nodetree.first); /* nodes */ @@ -450,15 +453,15 @@ void BKE_animdata_main_cb(Main *main, void (*func)(ID *, AnimData *, void *), vo for (id= main->scene.first; id; id= id->next) { AnimData *adt= BKE_animdata_from_id(id); Scene *scene= (Scene *)id; - + /* do compositing nodes first (since these aren't included in main tree) */ if (scene->nodetree) { AnimData *adt2= BKE_animdata_from_id((ID *)scene->nodetree); - if(adt2) func(id, adt2, user_data); + if (adt2) func(id, adt2, user_data); } - + /* now fix scene animation data as per normal */ - if(adt) func((ID *)id, adt, user_data); + if (adt) func((ID *)id, adt, user_data); } } |