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authorJulian Eisel <eiseljulian@gmail.com>2017-11-19 14:24:12 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-11-19 15:13:37 +0300
commit3133d2d58c391544a48342860120336e2a0f944e (patch)
tree675caccc4008fec4f8a8dc489995761193fa75fd /source/blender/blenkernel/intern/appdir.c
parent10a112093fe8dd3553a67c3d671ca66c259f308b (diff)
Swap priority of system path overrides for dev builds
Suggested by Campbell, thanks! Also moved the exception into own function and improved comments. Fixes T53008.
Diffstat (limited to 'source/blender/blenkernel/intern/appdir.c')
-rw-r--r--source/blender/blenkernel/intern/appdir.c46
1 files changed, 28 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c
index 6dd852c7875..8d4776dca0e 100644
--- a/source/blender/blenkernel/intern/appdir.c
+++ b/source/blender/blenkernel/intern/appdir.c
@@ -290,6 +290,33 @@ static bool get_path_user(
}
/**
+ * Special convenience exception for dev builds to allow overrides to the system path.
+ * With this, need for running 'make install' can be avoided, e.g. by symlinking SOURCE_DIR/release
+ * to EXECUTABLE_DIR/release, or by running Blender from source directory directly.
+ */
+static bool get_path_system_dev_build_exception(
+ char *targetpath, size_t targetpath_len, const char *relfolder)
+{
+ char cwd[FILE_MAX];
+
+ /* Try EXECUTABLE_DIR/release/folder_name. Allows symlinking release folder from source dir. */
+ if (test_path(targetpath, targetpath_len, bprogdir, "release", relfolder)) {
+ return true;
+ }
+ /* Try CWD/release/folder_name. Allows executing Blender from any directory
+ * (usually source dir), even without a release dir in bprogdir. */
+ if (BLI_current_working_dir(cwd, sizeof(cwd))) {
+ if (test_path(targetpath, targetpath_len, cwd, "release", relfolder)) {
+ return true;
+ }
+ }
+ /* never use if not existing. */
+ targetpath[0] = '\0';
+
+ return false;
+}
+
+/**
* Returns the path of a folder within the Blender installation directory.
*
* \param targetpath String to return path
@@ -305,7 +332,6 @@ static bool get_path_system(
{
char system_path[FILE_MAX];
const char *system_base_path;
- char cwd[FILE_MAX];
char relfolder[FILE_MAX];
if (folder_name) {
@@ -320,25 +346,9 @@ static bool get_path_system(
relfolder[0] = '\0';
}
- /* first allow developer only overrides to the system path
- * these are only used when running blender from source */
-
- /* try CWD/release/folder_name */
- if (BLI_current_working_dir(cwd, sizeof(cwd))) {
- if (test_path(targetpath, targetpath_len, cwd, "release", relfolder)) {
- return true;
- }
- }
- /* try EXECUTABLE_DIR/release/folder_name */
- if (test_path(targetpath, targetpath_len, bprogdir, "release", relfolder)) {
+ if (get_path_system_dev_build_exception(targetpath, targetpath_len, relfolder)) {
return true;
}
- /* never use if not existing. */
- targetpath[0] = '\0';
-
- /* end developer overrides */
-
-
system_path[0] = '\0';