diff options
author | Bastien Montagne <bastien@blender.org> | 2020-10-08 13:50:04 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2020-10-08 13:50:04 +0300 |
commit | 1cf5ce5e251efdb66dd7066decbdf2e7023a16f3 (patch) | |
tree | 9cd52eaafa74189e00c2192a74397b3d44af7b87 /source/blender/blenkernel/intern/armature.c | |
parent | df5fe9718b18aa730662fb7b0fe43bd02b22d0bf (diff) |
Cleanup/refactor: `BKE_libblock_alloc` -> `BKE_id_new` in ID creation code.
Better use higher-level code from common ID management when possible.
Helps to de-duplicate logic, and reduces outside usages of more
'dangerous' functions.
Note that we could get rid of many of those `BKE_<id_type>_add`
functions now, but on the other hand several of those take extra
parameters and perform additional actions, so think we can keep them all
for now as 'non-standard ID specific creation functions'.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index ed8c811c116..db5a5ce8ddf 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -331,7 +331,7 @@ bArmature *BKE_armature_add(Main *bmain, const char *name) { bArmature *arm; - arm = BKE_libblock_alloc(bmain, ID_AR, name, 0); + arm = BKE_id_new(bmain, ID_AR, name); arm->deformflag = ARM_DEF_VGROUP | ARM_DEF_ENVELOPE; arm->flag = ARM_COL_CUSTOM; /* custom bone-group colors */ arm->layer = 1; |