diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-03-11 13:39:56 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-11 13:39:56 +0300 |
commit | 8b2072868d5057bf9a3da52b8d27d13b11c8ae18 (patch) | |
tree | 5937c0d55d6ba9c41b5c2bc1f70de21535607717 /source/blender/blenkernel/intern/armature.c | |
parent | 796683db8edb98adf2165fed458d08454cb7c977 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 0580ad55e43..c23cb9231d7 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1008,12 +1008,12 @@ void BKE_pchan_bbone_handles_compute(const BBoneSplineParameters *param, * - These properties allow users to hand-animate the * bone curve/shape, without having to resort to using * extra bones - * - The "bone" level offsets are for defining the restpose + * - The "bone" level offsets are for defining the rest-pose * shape of the bone (e.g. for curved eyebrows for example). * -> In the viewport, it's needed to define what the rest pose * looks like * -> For "rest == 0", we also still need to have it present - * so that we can "cancel out" this restpose when it comes + * so that we can "cancel out" this rest-pose when it comes * time to deform some geometry, it won't cause double transforms. * - The "pchan" level offsets are the ones that animators actually * end up animating |