diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-04-29 21:11:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-29 21:11:40 +0400 |
commit | 343edf2722a9e114b98944c1147676e630e699b7 (patch) | |
tree | 7b969239ccab922b6390e040f85e96afa956932a /source/blender/blenkernel/intern/armature.c | |
parent | b6c1850fd35c040c9d489eb42c2190f38564d381 (diff) |
style cleanup: function calls & whitespace.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 48ba9caf947..b0d0ace2a7e 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1360,13 +1360,13 @@ void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float /* Called from RNA when rotation mode changes * - the result should be that the rotations given in the provided pointers have had conversions * applied (as appropriate), such that the rotation of the element hasn't 'visually' changed */ -void BKE_rotMode_change_values (float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode) +void BKE_rotMode_change_values(float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode) { /* check if any change - if so, need to convert data */ if (newMode > 0) { /* to euler */ if (oldMode == ROT_MODE_AXISANGLE) { /* axis-angle to euler */ - axis_angle_to_eulO( eul, newMode, axis, *angle); + axis_angle_to_eulO(eul, newMode, axis, *angle); } else if (oldMode == ROT_MODE_QUAT) { /* quat to euler */ @@ -2435,7 +2435,7 @@ void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float cti /* This only reads anim data from channels, and writes to channels */ /* This is the only function adding poses */ -void where_is_pose (Scene *scene, Object *ob) +void where_is_pose(Scene *scene, Object *ob) { bArmature *arm; Bone *bone; |