diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-07 02:48:28 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-07 02:48:28 +0400 |
commit | 3a0593cc3d5de33248b3a7b913a45729c37dc1b4 (patch) | |
tree | 88fcddc5e3c060c87a6313d853315f0efa484a52 /source/blender/blenkernel/intern/armature.c | |
parent | 2336aadb80f8602f001b2c5b0bcaacf3ad858f83 (diff) |
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
also added some comments.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 5822b296a8a..c10b1e2d4f4 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -2049,7 +2049,8 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o cross_v3_v3v3(raxis, rmat[1], splineVec); rangle = dot_v3v3(rmat[1], splineVec); - rangle = acos(MAX2(-1.0f, MIN2(1.0f, rangle))); + CLAMP(rangle, -1.0f, 1.0f); + rangle = acosf(rangle); /* multiply the magnitude of the angle by the influence of the constraint to * control the influence of the SplineIK effect |