diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-02-18 14:16:20 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-02-18 14:16:20 +0300 |
commit | 7643d5acd5020894875f204855e6c1c9b85ac384 (patch) | |
tree | 9b056a4666564bcf27bef0d6e68c1f26db752b2c /source/blender/blenkernel/intern/armature.c | |
parent | 46f2e465cef89bcf493855d0f77abb5f7a4246fd (diff) |
Fix for bug #7845:
IK stretch lead to bone shaking a bit too quickly since making IK
scale independent, now does more strict clamping of stretch again.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index a7179034ad7..7ec56bd08ab 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1755,7 +1755,7 @@ static void execute_posetree(Object *ob, PoseTree *tree) if(tree->stretch && (pchan->ikstretch > 0.0)) { float ikstretch = pchan->ikstretch*pchan->ikstretch; - IK_SetStiffness(seg, IK_TRANS_Y, MIN2(1.0-ikstretch, 0.999)); + IK_SetStiffness(seg, IK_TRANS_Y, MIN2(1.0-ikstretch, 0.99)); IK_SetLimit(seg, IK_TRANS_Y, 0.001, 1e10); } } |