diff options
author | Joshua Leung <aligorith@gmail.com> | 2008-01-28 03:53:54 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-01-28 03:53:54 +0300 |
commit | 354e6b9c189bb6cea57577ba3a8e7fb7ca28a796 (patch) | |
tree | 0d615d7ededf24d7dd8eb97a232f4250a060a4da /source/blender/blenkernel/intern/armature.c | |
parent | b115bd677b1aed98f9534898dfaf09f8c6fc0adc (diff) |
== Automatic Bone Extension Adder ==
Added three new tools to the WKEY menu for Armatures in EditMode/PoseMode. These add .* extensions to the names of selected bones based on their position in 3d-space on the axis considered by that tool.
The current naming schemes are based upon the extensions I normally apply. Some people may have slightly different preferences though.
There is one for:
* Left-Right names (along x-axis)
* Front-Back names (along y-axis)
* Top-Bottom names (along z-axis)
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index f4da821e3ea..62315412aba 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -30,6 +30,8 @@ #include <math.h> #include <string.h> #include <stdio.h> +#include <float.h> + #include "MEM_guardedalloc.h" #include "nla.h" @@ -354,6 +356,88 @@ void bone_flip_name (char *name, int strip_number) sprintf (name, "%s%s%s%s", prefix, replace, suffix, number); } +/* Finds the best possible extension to the name on a particular axis. (For renaming, check for unique names afterwards) + * This assumes that bone names are at most 32 chars long! + * strip_number: removes number extensions (TODO: not used) + * axis: the axis to name on + * head/tail: the head/tail co-ordinate of the bone on the specified axis + */ +void bone_autoside_name (char *name, int strip_number, short axis, float head, float tail) +{ + int len; + char basename[32]={""}; + char extension[3]={""}; + + len= strlen(name); + if (len == 0) return; + strcpy(basename, name); + + /* Figure out extension to append: + * - The extension to append is based upon the axis that we are working on. + * - If head happens to be on 0, then we must consider the tail position as well to decide + * which side the bone is on + * -> If tail is 0, then it's bone is considered to be on axis, so no extension should be added + * -> Otherwise, extension is added from perspective of object based on which side tail goes to + * - If head is non-zero, extension is added from perspective of object based on side head is on + */ + if (axis == 2) { + /* z-axis - vertical (top/bottom) */ + if (IS_EQ(head, 0)) { + if (tail < 0) + strcpy(extension, ".Bot"); + else if (tail > 0) + strcpy(extension, ".Top"); + } + else { + if (head < 0) + strcpy(extension, ".Bot"); + else + strcpy(extension, ".Top"); + } + } + else if (axis == 1) { + /* y-axis - depth (front/back) */ + if (IS_EQ(head, 0)) { + if (tail < 0) + strcpy(extension, ".Fr"); + else if (tail > 0) + strcpy(extension, ".Bk"); + } + else { + if (head < 0) + strcpy(extension, ".Fr"); + else + strcpy(extension, ".Bk"); + } + } + else { + /* x-axis - horizontal (left/right) */ + if (IS_EQ(head, 0)) { + if (tail < 0) + strcpy(extension, ".R"); + else if (tail > 0) + strcpy(extension, ".L"); + } + else { + if (head < 0) + strcpy(extension, ".R"); + else if (head > 0) + strcpy(extension, ".L"); + } + } + + /* Simple name truncation + * - truncate if there is an extension and it wouldn't be able to fit + * - otherwise, just append to end (TODO: this should really check if there was already a tag there, and remove it) + */ + if (extension[0]) { + if ((32 - len) < strlen(extension)) { + strncpy(name, basename, len-strlen(extension); + } + } + + sprintf(name, "%s%s", basename, extension); +} /* ************* B-Bone support ******************* */ |