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authorBastien Montagne <montagne29@wanadoo.fr>2012-02-22 20:21:17 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-02-22 20:21:17 +0400
commit34e2fb40c75f92532bdb4ceae955b38c998904ae (patch)
treea954b8724a3f1f435aa7f1a976e3959bd3b315c9 /source/blender/blenkernel/intern/armature.c
parent92c47145fde8449cd7fb0547d29dbf9491b40d97 (diff)
More style edits (adding a space between statements and parenthesis, if (foo) blah;), to follow http://wiki.blender.org/index.php/User:Nazg-gul/CodeStyle proposition.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c530
1 files changed, 265 insertions, 265 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 7acb3120a3b..922ac3fd3a4 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -88,7 +88,7 @@ bArmature *add_armature(const char *name)
bArmature *get_armature(Object *ob)
{
- if(ob->type == OB_ARMATURE)
+ if (ob->type == OB_ARMATURE)
return (bArmature *)ob->data;
return NULL;
}
@@ -97,8 +97,8 @@ void free_bonelist(ListBase *lb)
{
Bone *bone;
- for(bone = lb->first; bone; bone = bone->next) {
- if(bone->prop) {
+ for (bone = lb->first; bone; bone = bone->next) {
+ if (bone->prop) {
IDP_FreeProperty(bone->prop);
MEM_freeN(bone->prop);
}
@@ -110,11 +110,11 @@ void free_bonelist(ListBase *lb)
void free_armature(bArmature *arm)
{
- if(arm) {
+ if (arm) {
free_bonelist(&arm->bonebase);
/* free editmode data */
- if(arm->edbo) {
+ if (arm->edbo) {
BLI_freelistN(arm->edbo);
MEM_freeN(arm->edbo);
@@ -122,13 +122,13 @@ void free_armature(bArmature *arm)
}
/* free sketch */
- if(arm->sketch) {
+ if (arm->sketch) {
freeSketch(arm->sketch);
arm->sketch = NULL;
}
/* free animation data */
- if(arm->adt) {
+ if (arm->adt) {
BKE_free_animdata(&arm->id);
arm->adt = NULL;
}
@@ -141,35 +141,35 @@ void make_local_armature(bArmature *arm)
int is_local = FALSE, is_lib = FALSE;
Object *ob;
- if(arm->id.lib == NULL)
+ if (arm->id.lib == NULL)
return;
- if(arm->id.us == 1) {
+ if (arm->id.us == 1) {
id_clear_lib_data(bmain, &arm->id);
return;
}
- for(ob = bmain->object.first; ob && ELEM(0, is_lib, is_local); ob = ob->id.next) {
- if(ob->data == arm) {
- if(ob->id.lib)
+ for (ob = bmain->object.first; ob && ELEM(0, is_lib, is_local); ob = ob->id.next) {
+ if (ob->data == arm) {
+ if (ob->id.lib)
is_lib = TRUE;
else
is_local = TRUE;
}
}
- if(is_local && is_lib == FALSE) {
+ if (is_local && is_lib == FALSE) {
id_clear_lib_data(bmain, &arm->id);
}
- else if(is_local && is_lib) {
+ else if (is_local && is_lib) {
bArmature *arm_new = copy_armature(arm);
arm_new->id.us = 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, arm->id.lib, &arm_new->id);
- for(ob = bmain->object.first; ob; ob = ob->id.next) {
- if(ob->data == arm) {
- if(ob->id.lib == NULL) {
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ if (ob->data == arm) {
+ if (ob->id.lib == NULL) {
ob->data = arm_new;
arm_new->id.us++;
arm->id.us--;
@@ -183,10 +183,10 @@ static void copy_bonechildren(Bone* newBone, Bone* oldBone, Bone* actBone, Bone
{
Bone *curBone, *newChildBone;
- if(oldBone == actBone)
+ if (oldBone == actBone)
*newActBone = newBone;
- if(oldBone->prop)
+ if (oldBone->prop)
newBone->prop = IDP_CopyProperty(oldBone->prop);
/* Copy this bone's list */
@@ -194,7 +194,7 @@ static void copy_bonechildren(Bone* newBone, Bone* oldBone, Bone* actBone, Bone
/* For each child in the list, update it's children */
newChildBone = newBone->childbase.first;
- for(curBone = oldBone->childbase.first; curBone; curBone = curBone->next){
+ for (curBone = oldBone->childbase.first; curBone; curBone = curBone->next){
newChildBone->parent = newBone;
copy_bonechildren(newChildBone, curBone, actBone, newActBone);
newChildBone = newChildBone->next;
@@ -212,7 +212,7 @@ bArmature *copy_armature(bArmature *arm)
/* Duplicate the childrens' lists*/
newBone = newArm->bonebase.first;
- for(oldBone = arm->bonebase.first; oldBone; oldBone = oldBone->next) {
+ for (oldBone = arm->bonebase.first; oldBone; oldBone = oldBone->next) {
newBone->parent = NULL;
copy_bonechildren(newBone, oldBone, arm->act_bone, &newActBone);
newBone = newBone->next;
@@ -231,12 +231,12 @@ static Bone *get_named_bone_bonechildren(Bone *bone, const char *name)
{
Bone *curBone, *rbone;
- if(!strcmp(bone->name, name))
+ if (!strcmp(bone->name, name))
return bone;
- for(curBone = bone->childbase.first; curBone; curBone = curBone->next) {
+ for (curBone = bone->childbase.first; curBone; curBone = curBone->next) {
rbone = get_named_bone_bonechildren(curBone, name);
- if(rbone)
+ if (rbone)
return rbone;
}
@@ -249,12 +249,12 @@ Bone *get_named_bone(bArmature *arm, const char *name)
{
Bone *bone = NULL, *curBone;
- if(!arm)
+ if (!arm)
return NULL;
- for(curBone = arm->bonebase.first; curBone; curBone = curBone->next) {
+ for (curBone = arm->bonebase.first; curBone; curBone = curBone->next) {
bone = get_named_bone_bonechildren(curBone, name);
- if(bone)
+ if (bone)
return bone;
}
@@ -272,7 +272,7 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
char extension[5] = "";
len = strlen(name);
- if(len == 0)
+ if (len == 0)
return 0;
BLI_strncpy(basename, name, sizeof(basename));
@@ -284,31 +284,31 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
* -> Otherwise, extension is added from perspective of object based on which side tail goes to
* - If head is non-zero, extension is added from perspective of object based on side head is on
*/
- if(axis == 2) {
+ if (axis == 2) {
/* z-axis - vertical (top/bottom) */
- if(IS_EQ(head, 0)) {
- if(tail < 0)
+ if (IS_EQ(head, 0)) {
+ if (tail < 0)
strcpy(extension, "Bot");
- else if(tail > 0)
+ else if (tail > 0)
strcpy(extension, "Top");
}
else {
- if(head < 0)
+ if (head < 0)
strcpy(extension, "Bot");
else
strcpy(extension, "Top");
}
}
- else if(axis == 1) {
+ else if (axis == 1) {
/* y-axis - depth (front/back) */
- if(IS_EQ(head, 0)) {
- if(tail < 0)
+ if (IS_EQ(head, 0)) {
+ if (tail < 0)
strcpy(extension, "Fr");
- else if(tail > 0)
+ else if (tail > 0)
strcpy(extension, "Bk");
}
else {
- if(head < 0)
+ if (head < 0)
strcpy(extension, "Fr");
else
strcpy(extension, "Bk");
@@ -316,17 +316,17 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
}
else {
/* x-axis - horizontal (left/right) */
- if(IS_EQ(head, 0)) {
- if(tail < 0)
+ if (IS_EQ(head, 0)) {
+ if (tail < 0)
strcpy(extension, "R");
- else if(tail > 0)
+ else if (tail > 0)
strcpy(extension, "L");
}
else {
- if(head < 0)
+ if (head < 0)
strcpy(extension, "R");
/* XXX Shouldn't this be simple else, as for z and y axes? */
- else if(head > 0)
+ else if (head > 0)
strcpy(extension, "L");
}
}
@@ -335,20 +335,20 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
* - truncate if there is an extension and it wouldn't be able to fit
* - otherwise, just append to end
*/
- if(extension[0]) {
+ if (extension[0]) {
int change = 1;
- while(change) { /* remove extensions */
+ while (change) { /* remove extensions */
change = 0;
- if(len > 2 && basename[len-2] == '.') {
- if(basename[len-1] == 'L' || basename[len-1] == 'R') { /* L R */
+ if (len > 2 && basename[len-2] == '.') {
+ if (basename[len-1] == 'L' || basename[len-1] == 'R') { /* L R */
basename[len-2] = '\0';
len -= 2;
change = 1;
}
}
- else if(len > 3 && basename[len-3] == '.') {
- if((basename[len-2] == 'F' && basename[len-1] == 'r') || /* Fr */
+ else if (len > 3 && basename[len-3] == '.') {
+ if ((basename[len-2] == 'F' && basename[len-1] == 'r') || /* Fr */
(basename[len-2] == 'B' && basename[len-1] == 'k')) /* Bk */
{
basename[len-3] = '\0';
@@ -356,8 +356,8 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
change = 1;
}
}
- else if(len > 4 && basename[len-4] == '.') {
- if((basename[len-3] == 'T' && basename[len-2] == 'o' && basename[len-1] == 'p') || /* Top */
+ else if (len > 4 && basename[len-4] == '.') {
+ if ((basename[len-3] == 'T' && basename[len-2] == 'o' && basename[len-1] == 'p') || /* Top */
(basename[len-3] == 'B' && basename[len-2] == 'o' && basename[len-1] == 't')) /* Bot */
{
basename[len-4] = '\0';
@@ -367,7 +367,7 @@ int bone_autoside_name(char name[MAXBONENAME], int UNUSED(strip_number), short a
}
}
- if((MAXBONENAME - len) < strlen(extension) + 1) { /* add 1 for the '.' */
+ if ((MAXBONENAME - len) < strlen(extension) + 1) { /* add 1 for the '.' */
strncpy(name, basename, len-strlen(extension));
}
@@ -393,7 +393,7 @@ static void equalize_bezier(float *data, int desired)
int a, nr;
pdist[0] = 0.0f;
- for(a = 0, fp = data; a < MAX_BBONE_SUBDIV; a++, fp += 4) {
+ for (a = 0, fp = data; a < MAX_BBONE_SUBDIV; a++, fp += 4) {
copy_qt_qt(temp[a], fp);
pdist[a+1] = pdist[a] + len_v3v3(fp, fp+4);
}
@@ -404,11 +404,11 @@ static void equalize_bezier(float *data, int desired)
/* go over distances and calculate new points */
ddist = totdist/((float)desired);
nr = 1;
- for(a = 1, fp = data+4; a < desired; a++, fp += 4) {
+ for (a = 1, fp = data+4; a < desired; a++, fp += 4) {
dist = ((float)a)*ddist;
/* we're looking for location (distance) 'dist' in the array */
- while((dist >= pdist[nr]) && nr < MAX_BBONE_SUBDIV)
+ while ((dist >= pdist[nr]) && nr < MAX_BBONE_SUBDIV)
nr++;
fac1 = pdist[nr] - pdist[nr-1];
@@ -441,13 +441,13 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
length = bone->length;
- if(!rest) {
+ if (!rest) {
/* check if we need to take non-uniform bone scaling into account */
scale[0] = len_v3(pchan->pose_mat[0]);
scale[1] = len_v3(pchan->pose_mat[1]);
scale[2] = len_v3(pchan->pose_mat[2]);
- if(fabsf(scale[0] - scale[1]) > 1e-6f || fabsf(scale[1] - scale[2]) > 1e-6f) {
+ if (fabsf(scale[0] - scale[1]) > 1e-6f || fabsf(scale[1] - scale[2]) > 1e-6f) {
unit_m4(scalemat);
scalemat[0][0] = scale[0];
scalemat[1][1] = scale[1];
@@ -463,7 +463,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
hlength2 = bone->ease2*length*0.390464f;
/* evaluate next and prev bones */
- if(bone->flag & BONE_CONNECTED)
+ if (bone->flag & BONE_CONNECTED)
prev = pchan->parent;
else
prev = NULL;
@@ -473,10 +473,10 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
/* find the handle points, since this is inside bone space, the
* first point = (0,0,0)
* last point = (0, length, 0) */
- if(rest) {
+ if (rest) {
invert_m4_m4(imat, pchan->bone->arm_mat);
}
- else if(doscale) {
+ else if (doscale) {
copy_m4_m4(posemat, pchan->pose_mat);
normalize_m4(posemat);
invert_m4_m4(imat, posemat);
@@ -484,17 +484,17 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
else
invert_m4_m4(imat, pchan->pose_mat);
- if(prev) {
+ if (prev) {
float difmat[4][4], result[3][3], imat3[3][3];
/* transform previous point inside this bone space */
- if(rest)
+ if (rest)
copy_v3_v3(h1, prev->bone->arm_head);
else
copy_v3_v3(h1, prev->pose_head);
mul_m4_v3(imat, h1);
- if(prev->bone->segments>1) {
+ if (prev->bone->segments>1) {
/* if previous bone is B-bone too, use average handle direction */
h1[1] -= length;
roll1 = 0.0f;
@@ -503,9 +503,9 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
normalize_v3(h1);
mul_v3_fl(h1, -hlength1);
- if(prev->bone->segments == 1) {
+ if (prev->bone->segments == 1) {
/* find the previous roll to interpolate */
- if(rest)
+ if (rest)
mult_m4_m4m4(difmat, imat, prev->bone->arm_mat);
else
mult_m4_m4m4(difmat, imat, prev->pose_mat);
@@ -523,25 +523,25 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
h1[0] = 0.0f; h1[1] = hlength1; h1[2] = 0.0f;
roll1 = 0.0f;
}
- if(next) {
+ if (next) {
float difmat[4][4], result[3][3], imat3[3][3];
/* transform next point inside this bone space */
- if(rest)
+ if (rest)
copy_v3_v3(h2, next->bone->arm_tail);
else
copy_v3_v3(h2, next->pose_tail);
mul_m4_v3(imat, h2);
/* if next bone is B-bone too, use average handle direction */
- if(next->bone->segments>1)
+ if (next->bone->segments>1)
;
else
h2[1]-= length;
normalize_v3(h2);
/* find the next roll to interpolate as well */
- if(rest)
+ if (rest)
mult_m4_m4m4(difmat, imat, next->bone->arm_mat);
else
mult_m4_m4m4(difmat, imat, next->pose_mat);
@@ -563,7 +563,7 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
}
/* make curve */
- if(bone->segments > MAX_BBONE_SUBDIV)
+ if (bone->segments > MAX_BBONE_SUBDIV)
bone->segments = MAX_BBONE_SUBDIV;
forward_diff_bezier(0.0, h1[0], h2[0], 0.0, data[0],
@@ -578,14 +578,14 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
equalize_bezier(data[0], bone->segments); /* note: does stride 4! */
/* make transformation matrices for the segments for drawing */
- for(a = 0, fp = data[0]; a < bone->segments; a++, fp += 4) {
+ for (a = 0, fp = data[0]; a < bone->segments; a++, fp += 4) {
sub_v3_v3v3(h1, fp+4, fp);
vec_roll_to_mat3(h1, fp[3], mat3); /* fp[3] is roll */
copy_m4_m3(result_array[a].mat, mat3);
copy_v3_v3(result_array[a].mat[3], fp);
- if(doscale) {
+ if (doscale) {
/* correct for scaling when this matrix is used in scaled space */
mul_serie_m4(result_array[a].mat, iscalemat, result_array[a].mat, scalemat, NULL, NULL, NULL, NULL, NULL);
}
@@ -616,7 +616,7 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info
b_bone_mats = MEM_mallocN((1+bone->segments)*sizeof(Mat4), "BBone defmats");
pdef_info->b_bone_mats = b_bone_mats;
- if(use_quaternion) {
+ if (use_quaternion) {
b_bone_dual_quats = MEM_mallocN((bone->segments)*sizeof(DualQuat), "BBone dqs");
pdef_info->b_bone_dual_quats = b_bone_dual_quats;
}
@@ -631,13 +631,13 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info
* - transform with b_bone matrix
* - transform back into global space */
- for(a = 0; a < bone->segments; a++) {
+ for (a = 0; a < bone->segments; a++) {
invert_m4_m4(tmat, b_bone_rest[a].mat);
mul_serie_m4(b_bone_mats[a+1].mat, pchan->chan_mat, bone->arm_mat, b_bone[a].mat, tmat, b_bone_mats[0].mat,
NULL, NULL, NULL);
- if(use_quaternion)
+ if (use_quaternion)
mat4_to_dquat(&b_bone_dual_quats[a], bone->arm_mat, b_bone_mats[a+1].mat);
}
}
@@ -660,13 +660,13 @@ static void b_bone_deform(bPoseChanDeform *pdef_info, Bone *bone, float *co, Dua
* straight joints in restpos. */
CLAMP(a, 0, bone->segments-1);
- if(dq) {
+ if (dq) {
copy_dq_dq(dq, &(pdef_info->b_bone_dual_quats)[a]);
}
else {
mul_m4_v3(b_bone[a+1].mat, co);
- if(defmat)
+ if (defmat)
copy_m3_m4(defmat, b_bone[a+1].mat);
}
}
@@ -687,12 +687,12 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3
a = dot_v3v3(bdelta, pdelta);
hsqr = dot_v3v3(pdelta, pdelta);
- if(a < 0.0f) {
+ if (a < 0.0f) {
/* If we're past the end of the bone, do a spherical field attenuation thing */
dist = len_squared_v3v3(b1, vec);
rad = rad1;
}
- else if(a > l) {
+ else if (a > l) {
/* If we're past the end of the bone, do a spherical field attenuation thing */
dist = len_squared_v3v3(b2, vec);
rad = rad2;
@@ -700,7 +700,7 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3
else {
dist = (hsqr - (a*a));
- if(l != 0.0f) {
+ if (l != 0.0f) {
rad = a/l;
rad = rad*rad2 + (1.0f-rad)*rad1;
}
@@ -709,12 +709,12 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3
}
a = rad*rad;
- if(dist < a)
+ if (dist < a)
return 1.0f;
else {
l = rad+rdist;
l *= l;
- if(rdist == 0.0f || dist >= l)
+ if (rdist == 0.0f || dist >= l)
return 0.0f;
else {
a = sqrtf(dist)-rad;
@@ -727,7 +727,7 @@ static void pchan_deform_mat_add(bPoseChannel *pchan, float weight, float bbonem
{
float wmat[3][3];
- if(pchan->bone->segments > 1)
+ if (pchan->bone->segments > 1)
copy_m3_m3(wmat, bbonemat);
else
copy_m3_m4(wmat, pchan->chan_mat);
@@ -744,19 +744,19 @@ static float dist_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f
float cop[3], bbonemat[3][3];
DualQuat bbonedq;
- if(bone == NULL)
+ if (bone == NULL)
return 0.0f;
copy_v3_v3(cop, co);
fac = distfactor_to_bone(cop, bone->arm_head, bone->arm_tail, bone->rad_head, bone->rad_tail, bone->dist);
- if(fac > 0.0f) {
+ if (fac > 0.0f) {
fac *= bone->weight;
contrib = fac;
- if(contrib > 0.0f) {
- if(vec) {
- if(bone->segments > 1)
+ if (contrib > 0.0f) {
+ if (vec) {
+ if (bone->segments > 1)
/* applies on cop and bbonemat */
b_bone_deform(pdef_info, bone, cop, NULL, (mat) ? bbonemat : NULL);
else
@@ -766,11 +766,11 @@ static float dist_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f
sub_v3_v3(cop, co);
madd_v3_v3fl(vec, cop, fac);
- if(mat)
+ if (mat)
pchan_deform_mat_add(pchan, fac, bbonemat, mat);
}
else {
- if(bone->segments > 1) {
+ if (bone->segments > 1) {
b_bone_deform(pdef_info, bone, cop, &bbonedq, NULL);
add_weighted_dq_dq(dq, &bbonedq, fac);
}
@@ -789,13 +789,13 @@ static void pchan_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f
float cop[3], bbonemat[3][3];
DualQuat bbonedq;
- if(!weight)
+ if (!weight)
return;
copy_v3_v3(cop, co);
- if(vec) {
- if(pchan->bone->segments>1)
+ if (vec) {
+ if (pchan->bone->segments>1)
/* applies on cop and bbonemat */
b_bone_deform(pdef_info, pchan->bone, cop, NULL, (mat) ? bbonemat : NULL);
else
@@ -805,11 +805,11 @@ static void pchan_bone_deform(bPoseChannel *pchan, bPoseChanDeform *pdef_info, f
vec[1] += (cop[1]-co[1])*weight;
vec[2] += (cop[2]-co[2])*weight;
- if(mat)
+ if (mat)
pchan_deform_mat_add(pchan, weight, bbonemat, mat);
}
else {
- if(pchan->bone->segments > 1) {
+ if (pchan->bone->segments > 1) {
b_bone_deform(pdef_info, pchan->bone, cop, &bbonedq, NULL);
add_weighted_dq_dq(dq, &bbonedq, weight);
}
@@ -842,7 +842,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
int armature_def_nr;
int totchan;
- if(arm->edbo) return;
+ if (arm->edbo) return;
invert_m4_m4(obinv, target->obmat);
copy_m4_m4(premat, target->obmat);
@@ -854,7 +854,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
/* initialize B_bone matrices and dual quaternions */
totchan = BLI_countlist(&armOb->pose->chanbase);
- if(use_quaternion) {
+ if (use_quaternion) {
dualquats = MEM_callocN(sizeof(DualQuat)*totchan, "dualquats");
}
@@ -862,12 +862,12 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
totchan = 0;
pdef_info = pdef_info_array;
- for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) {
- if(!(pchan->bone->flag & BONE_NO_DEFORM)) {
- if(pchan->bone->segments > 1)
+ for (pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) {
+ if (!(pchan->bone->flag & BONE_NO_DEFORM)) {
+ if (pchan->bone->segments > 1)
pchan_b_bone_defmats(pchan, pdef_info, use_quaternion);
- if(use_quaternion) {
+ if (use_quaternion) {
pdef_info->dual_quat = &dualquats[totchan++];
mat4_to_dquat(pdef_info->dual_quat, pchan->bone->arm_mat, pchan->chan_mat);
}
@@ -877,41 +877,41 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
/* get the def_nr for the overall armature vertex group if present */
armature_def_nr = defgroup_name_index(target, defgrp_name);
- if(ELEM(target->type, OB_MESH, OB_LATTICE)) {
+ if (ELEM(target->type, OB_MESH, OB_LATTICE)) {
defbase_tot = BLI_countlist(&target->defbase);
- if(target->type == OB_MESH) {
+ if (target->type == OB_MESH) {
Mesh *me = target->data;
dverts = me->dvert;
- if(dverts)
+ if (dverts)
target_totvert = me->totvert;
}
else {
Lattice *lt = target->data;
dverts = lt->dvert;
- if(dverts)
+ if (dverts)
target_totvert = lt->pntsu*lt->pntsv*lt->pntsw;
}
}
/* get a vertex-deform-index to posechannel array */
- if(deformflag & ARM_DEF_VGROUP) {
- if(ELEM(target->type, OB_MESH, OB_LATTICE)) {
+ if (deformflag & ARM_DEF_VGROUP) {
+ if (ELEM(target->type, OB_MESH, OB_LATTICE)) {
/* if we have a DerivedMesh, only use dverts if it has them */
- if(dm)
- if(dm->getVertData(dm, 0, CD_MDEFORMVERT))
+ if (dm)
+ if (dm->getVertData(dm, 0, CD_MDEFORMVERT))
use_dverts = 1;
else use_dverts = 0;
- else if(dverts) use_dverts = 1;
+ else if (dverts) use_dverts = 1;
- if(use_dverts) {
+ if (use_dverts) {
defnrToPC = MEM_callocN(sizeof(*defnrToPC) * defbase_tot, "defnrToBone");
defnrToPCIndex = MEM_callocN(sizeof(*defnrToPCIndex) * defbase_tot, "defnrToIndex");
- for(i = 0, dg = target->defbase.first; dg; i++, dg = dg->next) {
+ for (i = 0, dg = target->defbase.first; dg; i++, dg = dg->next) {
defnrToPC[i] = get_pose_channel(armOb->pose, dg->name);
/* exclude non-deforming bones */
- if(defnrToPC[i]) {
- if(defnrToPC[i]->bone->flag & BONE_NO_DEFORM) {
+ if (defnrToPC[i]) {
+ if (defnrToPC[i]->bone->flag & BONE_NO_DEFORM) {
defnrToPC[i] = NULL;
}
else {
@@ -923,7 +923,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
}
}
- for(i = 0; i < numVerts; i++) {
+ for (i = 0; i < numVerts; i++) {
MDeformVert *dvert;
DualQuat sumdq, *dq = NULL;
float *co, dco[3];
@@ -933,7 +933,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
float armature_weight = 1.0f; /* default to 1 if no overall def group */
float prevco_weight = 1.0f; /* weight for optional cached vertexcos */
- if(use_quaternion) {
+ if (use_quaternion) {
memset(&sumdq, 0, sizeof(DualQuat));
dq = &sumdq;
}
@@ -941,16 +941,16 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
sumvec[0] = sumvec[1] = sumvec[2] = 0.0f;
vec = sumvec;
- if(defMats) {
+ if (defMats) {
zero_m3(summat);
smat = summat;
}
}
- if(use_dverts || armature_def_nr >= 0) {
- if(dm)
+ if (use_dverts || armature_def_nr >= 0) {
+ if (dm)
dvert = dm->getVertData(dm, i, CD_MDEFORMVERT);
- else if(dverts && i < target_totvert)
+ else if (dverts && i < target_totvert)
dvert = dverts + i;
else
dvert = NULL;
@@ -958,21 +958,21 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
else
dvert = NULL;
- if(armature_def_nr >= 0 && dvert) {
+ if (armature_def_nr >= 0 && dvert) {
armature_weight = defvert_find_weight(dvert, armature_def_nr);
- if(invert_vgroup)
+ if (invert_vgroup)
armature_weight = 1.0f-armature_weight;
/* hackish: the blending factor can be used for blending with prevCos too */
- if(prevCos) {
+ if (prevCos) {
prevco_weight = armature_weight;
armature_weight = 1.0f;
}
}
/* check if there's any point in calculating for this vert */
- if(armature_weight == 0.0f)
+ if (armature_weight == 0.0f)
continue;
/* get the coord we work on */
@@ -981,21 +981,21 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
/* Apply the object's matrix */
mul_m4_v3(premat, co);
- if(use_dverts && dvert && dvert->totweight) { /* use weight groups ? */
+ if (use_dverts && dvert && dvert->totweight) { /* use weight groups ? */
MDeformWeight *dw = dvert->dw;
int deformed = 0;
unsigned int j;
- for(j = dvert->totweight; j != 0; j--, dw++) {
+ for (j = dvert->totweight; j != 0; j--, dw++) {
const int index = dw->def_nr;
- if(index < defbase_tot && (pchan = defnrToPC[index])) {
+ if (index < defbase_tot && (pchan = defnrToPC[index])) {
float weight = dw->weight;
Bone *bone = pchan->bone;
pdef_info = pdef_info_array + defnrToPCIndex[index];
deformed = 1;
- if(bone && bone->flag & BONE_MULT_VG_ENV) {
+ if (bone && bone->flag & BONE_MULT_VG_ENV) {
weight *= distfactor_to_bone(co, bone->arm_head, bone->arm_tail,
bone->rad_head, bone->rad_tail, bone->dist);
}
@@ -1004,28 +1004,28 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
}
/* if there are vertexgroups but not groups with bones
* (like for softbody groups) */
- if(deformed == 0 && use_envelope) {
+ if (deformed == 0 && use_envelope) {
pdef_info = pdef_info_array;
- for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) {
- if(!(pchan->bone->flag & BONE_NO_DEFORM))
+ for (pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) {
+ if (!(pchan->bone->flag & BONE_NO_DEFORM))
contrib += dist_bone_deform(pchan, pdef_info, vec, dq, smat, co);
}
}
}
- else if(use_envelope) {
+ else if (use_envelope) {
pdef_info = pdef_info_array;
- for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) {
- if(!(pchan->bone->flag & BONE_NO_DEFORM))
+ for (pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) {
+ if (!(pchan->bone->flag & BONE_NO_DEFORM))
contrib += dist_bone_deform(pchan, pdef_info, vec, dq, smat, co);
}
}
/* actually should be EPSILON? weight values and contrib can be like 10e-39 small */
- if(contrib > 0.0001f) {
- if(use_quaternion) {
+ if (contrib > 0.0001f) {
+ if (use_quaternion) {
normalize_dq(dq, contrib);
- if(armature_weight != 1.0f) {
+ if (armature_weight != 1.0f) {
copy_v3_v3(dco, co);
mul_v3m3_dq( dco, (defMats) ? summat : NULL,dq);
sub_v3_v3(dco, co);
@@ -1042,14 +1042,14 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
add_v3_v3v3(co, vec, co);
}
- if(defMats) {
+ if (defMats) {
float pre[3][3], post[3][3], tmpmat[3][3];
copy_m3_m4(pre, premat);
copy_m3_m4(post, postmat);
copy_m3_m3(tmpmat, defMats[i]);
- if(!use_quaternion) /* quaternion already is scale corrected */
+ if (!use_quaternion) /* quaternion already is scale corrected */
mul_m3_fl(smat, armature_weight/contrib);
mul_serie_m3(defMats[i], tmpmat, pre, smat, post, NULL, NULL, NULL, NULL);
@@ -1060,7 +1060,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
mul_m4_v3(postmat, co);
/* interpolate with previous modifier position using weight group */
- if(prevCos) {
+ if (prevCos) {
float mw = 1.0f - prevco_weight;
vertexCos[i][0] = prevco_weight*vertexCos[i][0] + mw*co[0];
vertexCos[i][1] = prevco_weight*vertexCos[i][1] + mw*co[1];
@@ -1068,19 +1068,19 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
}
}
- if(dualquats)
+ if (dualquats)
MEM_freeN(dualquats);
- if(defnrToPC)
+ if (defnrToPC)
MEM_freeN(defnrToPC);
- if(defnrToPCIndex)
+ if (defnrToPCIndex)
MEM_freeN(defnrToPCIndex);
/* free B_bone matrices */
pdef_info = pdef_info_array;
- for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) {
- if(pdef_info->b_bone_mats)
+ for (pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next, pdef_info++) {
+ if (pdef_info->b_bone_mats)
MEM_freeN(pdef_info->b_bone_mats);
- if(pdef_info->b_bone_dual_quats)
+ if (pdef_info->b_bone_dual_quats)
MEM_freeN(pdef_info->b_bone_dual_quats);
}
@@ -1103,7 +1103,7 @@ void armature_mat_world_to_pose(Object *ob, float inmat[][4], float outmat[][4])
float obmat[4][4];
/* prevent crashes */
- if(ob == NULL)
+ if (ob == NULL)
return;
/* get inverse of (armature) object's matrix */
@@ -1156,7 +1156,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
parbone = bone->parent;
parchan = pchan->parent;
- if(parchan) {
+ if (parchan) {
float offs_bone[4][4]; /* yoffs(b-1) + root(b) + bonemat(b). */
/* Bone transform itself. */
@@ -1169,11 +1169,11 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
offs_bone[3][1] += parbone->length;
/* Compose the rotscale matrix for this bone. */
- if((bone->flag & BONE_HINGE) && (bone->flag & BONE_NO_SCALE)) {
+ if ((bone->flag & BONE_HINGE) && (bone->flag & BONE_NO_SCALE)) {
/* Parent rest rotation and scale. */
mult_m4_m4m4(rotscale_mat, parbone->arm_mat, offs_bone);
}
- else if(bone->flag & BONE_HINGE) {
+ else if (bone->flag & BONE_HINGE) {
/* Parent rest rotation and pose scale. */
float tmat[4][4], tscale[3];
@@ -1186,7 +1186,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
mult_m4_m4m4(rotscale_mat, tmat, offs_bone);
}
- else if(bone->flag & BONE_NO_SCALE) {
+ else if (bone->flag & BONE_NO_SCALE) {
/* Parent pose rotation and rest scale (i.e. no scaling). */
float tmat[4][4];
copy_m4_m4(tmat, parchan->pose_mat);
@@ -1201,7 +1201,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
/* NOTE: That version deos not modify bone's loc when HINGE/NO_SCALE options are set. */
/* In this case, use the object's space *orientation*. */
- if(bone->flag & BONE_NO_LOCAL_LOCATION) {
+ if (bone->flag & BONE_NO_LOCAL_LOCATION) {
/* XXX I'm sure that code can be simplified! */
float bone_loc[4][4], bone_rotscale[3][3], tmat4[4][4], tmat3[3][3];
unit_m4(bone_loc);
@@ -1218,7 +1218,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
mult_m4_m4m4(loc_mat, bone_loc, tmat4);
}
/* Those flags do not affect position, use plain parent transform space! */
- else if(bone->flag & (BONE_HINGE|BONE_NO_SCALE)) {
+ else if (bone->flag & (BONE_HINGE|BONE_NO_SCALE)) {
mult_m4_m4m4(loc_mat, parchan->pose_mat, offs_bone);
}
/* Else (i.e. default, usual case), just use the same matrix for rotation/scaling, and location. */
@@ -1230,7 +1230,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
/* NOTE: That version modifies bone's loc when HINGE/NO_SCALE options are set. */
/* In these cases we need to compute location separately */
- if(bone->flag & (BONE_HINGE|BONE_NO_SCALE|BONE_NO_LOCAL_LOCATION)) {
+ if (bone->flag & (BONE_HINGE|BONE_NO_SCALE|BONE_NO_LOCAL_LOCATION)) {
float bone_loc[4][4], bone_rotscale[3][3], tmat4[4][4], tmat3[3][3];
unit_m4(bone_loc);
unit_m4(loc_mat);
@@ -1240,16 +1240,16 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
/* "No local location" is not transformed by bone matrix. */
/* This only affects orientations (rotations), as scale is always 1.0 here. */
- if(bone->flag & BONE_NO_LOCAL_LOCATION)
+ if (bone->flag & BONE_NO_LOCAL_LOCATION)
unit_m3(bone_rotscale);
else
/* We could also use bone->bone_mat directly, here... */
copy_m3_m4(bone_rotscale, offs_bone);
- if(bone->flag & BONE_HINGE) {
+ if (bone->flag & BONE_HINGE) {
copy_m3_m4(tmat3, parbone->arm_mat);
/* for hinge-only, we use armature *rotation*, but pose mat *scale*! */
- if(!(bone->flag & BONE_NO_SCALE)) {
+ if (!(bone->flag & BONE_NO_SCALE)) {
float size[3], tsmat[3][3];
mat4_to_size(size, parchan->pose_mat);
size_to_mat3(tsmat, size);
@@ -1257,7 +1257,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
}
mul_m3_m3m3(bone_rotscale, tmat3, bone_rotscale);
}
- else if(bone->flag & BONE_NO_SCALE) {
+ else if (bone->flag & BONE_NO_SCALE) {
/* For no-scale only, normalized parent pose mat is enough! */
copy_m3_m4(tmat3, parchan->pose_mat);
normalize_m3(tmat3);
@@ -1282,7 +1282,7 @@ void pchan_to_pose_mat(bPoseChannel *pchan, float rotscale_mat[][4], float loc_m
/* Rotation/scaling. */
copy_m4_m4(rotscale_mat, pchan->bone->arm_mat);
/* Translation. */
- if(pchan->bone->flag & BONE_NO_LOCAL_LOCATION) {
+ if (pchan->bone->flag & BONE_NO_LOCAL_LOCATION) {
/* Translation of arm_mat, without the rotation. */
unit_m4(loc_mat);
copy_v3_v3(loc_mat[3], pchan->bone->arm_mat[3]);
@@ -1362,7 +1362,7 @@ void pchan_mat3_to_rot(bPoseChannel *pchan, float mat[][3], short use_compat)
mat3_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, mat);
break;
default: /* euler */
- if(use_compat)
+ if (use_compat)
mat3_to_compatible_eulO(pchan->eul, pchan->eul, pchan->rotmode, mat);
else
mat3_to_eulO(pchan->eul, pchan->rotmode, mat);
@@ -1398,42 +1398,42 @@ void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float
void BKE_rotMode_change_values (float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode)
{
/* check if any change - if so, need to convert data */
- if(newMode > 0) { /* to euler */
- if(oldMode == ROT_MODE_AXISANGLE) {
+ if (newMode > 0) { /* to euler */
+ if (oldMode == ROT_MODE_AXISANGLE) {
/* axis-angle to euler */
axis_angle_to_eulO( eul, newMode,axis, *angle);
}
- else if(oldMode == ROT_MODE_QUAT) {
+ else if (oldMode == ROT_MODE_QUAT) {
/* quat to euler */
normalize_qt(quat);
quat_to_eulO(eul, newMode,quat);
}
/* else { no conversion needed } */
}
- else if(newMode == ROT_MODE_QUAT) { /* to quat */
- if(oldMode == ROT_MODE_AXISANGLE) {
+ else if (newMode == ROT_MODE_QUAT) { /* to quat */
+ if (oldMode == ROT_MODE_AXISANGLE) {
/* axis angle to quat */
axis_angle_to_quat(quat, axis, *angle);
}
- else if(oldMode > 0) {
+ else if (oldMode > 0) {
/* euler to quat */
eulO_to_quat(quat, eul, oldMode);
}
/* else { no conversion needed } */
}
- else if(newMode == ROT_MODE_AXISANGLE) { /* to axis-angle */
- if(oldMode > 0) {
+ else if (newMode == ROT_MODE_AXISANGLE) { /* to axis-angle */
+ if (oldMode > 0) {
/* euler to axis angle */
eulO_to_axis_angle(axis, angle, eul, oldMode);
}
- else if(oldMode == ROT_MODE_QUAT) {
+ else if (oldMode == ROT_MODE_QUAT) {
/* quat to axis angle */
normalize_qt(quat);
quat_to_axis_angle(axis, angle, quat);
}
/* when converting to axis-angle, we need a special exception for the case when there is no axis */
- if(IS_EQF(axis[0], axis[1]) && IS_EQF(axis[1], axis[2])) {
+ if (IS_EQF(axis[0], axis[1]) && IS_EQF(axis[1], axis[2])) {
/* for now, rotate around y-axis then (so that it simply becomes the roll) */
axis[1] = 1.0f;
}
@@ -1463,10 +1463,10 @@ void BKE_rotMode_change_values (float quat[4], float eul[3], float axis[3], floa
* "mat" must contain only a rotation, and no scaling. */
void mat3_to_vec_roll(float mat[][3], float *vec, float *roll)
{
- if(vec)
+ if (vec)
copy_v3_v3(vec, mat[1]);
- if(roll) {
+ if (roll) {
float vecmat[3][3], vecmatinv[3][3], rollmat[3][3];
vec_roll_to_mat3(mat[1], 0.0f, vecmat);
@@ -1496,7 +1496,7 @@ void vec_roll_to_mat3(float *vec, float roll, float mat[][3])
* was 0.00001, causes bug [#27675], with 0.00000495,
* so a value inbetween these is needed.
*/
- if(dot_v3v3(axis,axis) > 0.000001f) {
+ if (dot_v3v3(axis,axis) > 0.000001f) {
/* if nor is *not* a multiple of target ... */
normalize_v3(axis);
@@ -1539,13 +1539,13 @@ void where_is_armature_bone(Bone *bone, Bone *prevbone)
bone->length = len_v3v3(bone->head, bone->tail);
/* this is called on old file reading too... */
- if(bone->xwidth == 0.0f) {
+ if (bone->xwidth == 0.0f) {
bone->xwidth = 0.1f;
bone->zwidth = 0.1f;
bone->segments = 1;
}
- if(prevbone) {
+ if (prevbone) {
float offs_bone[4][4]; /* yoffs(b-1) + root(b) + bonemat(b) */
/* bone transform itself */
@@ -1567,7 +1567,7 @@ void where_is_armature_bone(Bone *bone, Bone *prevbone)
/* and the kiddies */
prevbone = bone;
- for(bone = bone->childbase.first; bone; bone = bone->next) {
+ for (bone = bone->childbase.first; bone; bone = bone->next) {
where_is_armature_bone(bone, prevbone);
}
}
@@ -1579,7 +1579,7 @@ void where_is_armature(bArmature *arm)
Bone *bone;
/* hierarchical from root to children */
- for(bone = arm->bonebase.first; bone; bone = bone->next) {
+ for (bone = arm->bonebase.first; bone; bone = bone->next) {
where_is_armature_bone(bone, NULL);
}
}
@@ -1593,14 +1593,14 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
bConstraint *con;
int error = 0;
- if(frompose == NULL)
+ if (frompose == NULL)
return;
/* in some cases when rigs change, we cant synchronize
* to avoid crashing check for possible errors here */
- for(pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
- if(pchan->bone->layer & layer_protected) {
- if(get_pose_channel(frompose, pchan->name) == NULL) {
+ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (pchan->bone->layer & layer_protected) {
+ if (get_pose_channel(frompose, pchan->name) == NULL) {
printf("failed to sync proxy armature because '%s' is missing pose channel '%s'\n",
from->id.name, pchan->name);
error = 1;
@@ -1608,7 +1608,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
}
}
- if(error)
+ if (error)
return;
/* clear all transformation values from library */
@@ -1623,10 +1623,10 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
BLI_duplicatelist(&pose->agroups, &frompose->agroups);
pose->active_group = frompose->active_group;
- for(pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
+ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
pchanp = get_pose_channel(frompose, pchan->name);
- if(pchan->bone->layer & layer_protected) {
+ if (pchan->bone->layer & layer_protected) {
ListBase proxylocal_constraints = {NULL, NULL};
/* copy posechannel to temp, but restore important pointers */
@@ -1637,11 +1637,11 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
pchanw.child = pchan->child;
/* this is freed so copy a copy, else undo crashes */
- if(pchanw.prop) {
+ if (pchanw.prop) {
pchanw.prop = IDP_CopyProperty(pchanw.prop);
/* use the values from the the existing props */
- if(pchan->prop) {
+ if (pchan->prop) {
IDP_SyncGroupValues(pchanw.prop, pchan->prop);
}
}
@@ -1658,20 +1658,20 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
BLI_movelisttolist(&pchanw.constraints, &proxylocal_constraints);
/* constraints - set target ob pointer to own object */
- for(con = pchanw.constraints.first; con; con = con->next) {
+ for (con = pchanw.constraints.first; con; con = con->next) {
bConstraintTypeInfo *cti = constraint_get_typeinfo(con);
ListBase targets = {NULL, NULL};
bConstraintTarget *ct;
- if(cti && cti->get_constraint_targets) {
+ if (cti && cti->get_constraint_targets) {
cti->get_constraint_targets(con, &targets);
- for(ct = targets.first; ct; ct = ct->next) {
- if(ct->tar == from)
+ for (ct = targets.first; ct; ct = ct->next) {
+ if (ct->tar == from)
ct->tar = ob;
}
- if(cti->flush_constraint_targets)
+ if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 0);
}
}
@@ -1690,9 +1690,9 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
/* ID-Property Syncing */
{
IDProperty *prop_orig = pchan->prop;
- if(pchanp->prop) {
+ if (pchanp->prop) {
pchan->prop = IDP_CopyProperty(pchanp->prop);
- if(prop_orig) {
+ if (prop_orig) {
/* copy existing values across when types match */
IDP_SyncGroupValues(pchan->prop, prop_orig);
}
@@ -1700,7 +1700,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
else {
pchan->prop = NULL;
}
- if(prop_orig) {
+ if (prop_orig) {
IDP_FreeProperty(prop_orig);
MEM_freeN(prop_orig);
}
@@ -1718,10 +1718,10 @@ static int rebuild_pose_bone(bPose *pose, Bone *bone, bPoseChannel *parchan, int
counter++;
- for(bone = bone->childbase.first; bone; bone = bone->next) {
+ for (bone = bone->childbase.first; bone; bone = bone->next) {
counter = rebuild_pose_bone(pose, bone, pchan, counter);
/* for quick detecting of next bone in chain, only b-bone uses it now */
- if(bone->flag & BONE_CONNECTED)
+ if (bone->flag & BONE_CONNECTED)
pchan->child = get_pose_channel(pose, bone->name);
}
@@ -1738,7 +1738,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm)
int counter = 0;
/* only done here */
- if(ob->pose == NULL) {
+ if (ob->pose == NULL) {
/* create new pose */
ob->pose = MEM_callocN(sizeof(bPose), "new pose");
@@ -1748,20 +1748,20 @@ void armature_rebuild_pose(Object *ob, bArmature *arm)
pose = ob->pose;
/* clear */
- for(pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
+ for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
pchan->bone = NULL;
pchan->child = NULL;
}
/* first step, check if all channels are there */
- for(bone = arm->bonebase.first; bone; bone = bone->next) {
+ for (bone = arm->bonebase.first; bone; bone = bone->next) {
counter = rebuild_pose_bone(pose, bone, NULL, counter);
}
/* and a check for garbage */
- for(pchan = pose->chanbase.first; pchan; pchan = next) {
+ for (pchan = pose->chanbase.first; pchan; pchan = next) {
next = pchan->next;
- if(pchan->bone == NULL) {
+ if (pchan->bone == NULL) {
free_pose_channel(pchan);
free_pose_channels_hash(pose);
BLI_freelinkN(&pose->chanbase, pchan);
@@ -1770,7 +1770,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm)
/* printf("rebuild pose %s, %d bones\n", ob->id.name, counter); */
/* synchronize protected layers with proxy */
- if(ob->proxy) {
+ if (ob->proxy) {
object_copy_proxy_drivers(ob, ob->proxy);
pose_proxy_synchronize(ob, ob->proxy, arm->layer_protected);
}
@@ -1778,7 +1778,7 @@ void armature_rebuild_pose(Object *ob, bArmature *arm)
update_pose_constraint_flags(ob->pose); /* for IK detection for example */
/* the sorting */
- if(counter>1)
+ if (counter>1)
DAG_pose_sort(ob);
ob->pose->flag &= ~POSE_RECALC;
@@ -1823,28 +1823,28 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
int segcount = 0;
/* find the SplineIK constraint */
- for(con = pchan_tip->constraints.first; con; con = con->next) {
- if(con->type == CONSTRAINT_TYPE_SPLINEIK) {
+ for (con = pchan_tip->constraints.first; con; con = con->next) {
+ if (con->type == CONSTRAINT_TYPE_SPLINEIK) {
ikData = con->data;
/* target can only be curve */
- if((ikData->tar == NULL) || (ikData->tar->type != OB_CURVE))
+ if ((ikData->tar == NULL) || (ikData->tar->type != OB_CURVE))
continue;
/* skip if disabled */
- if((con->enforce == 0.0f) || (con->flag & (CONSTRAINT_DISABLE|CONSTRAINT_OFF)))
+ if ((con->enforce == 0.0f) || (con->flag & (CONSTRAINT_DISABLE|CONSTRAINT_OFF)))
continue;
/* otherwise, constraint is ok... */
break;
}
}
- if(con == NULL)
+ if (con == NULL)
return;
/* make sure that the constraint targets are ok
* - this is a workaround for a depsgraph bug...
*/
- if(ikData->tar) {
+ if (ikData->tar) {
Curve *cu = ikData->tar->data;
/* note: when creating constraints that follow path, the curve gets the CU_PATH set now,
@@ -1852,13 +1852,13 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
*/
/* only happens on reload file, but violates depsgraph still... fix! */
- if((cu->path == NULL) || (cu->path->data == NULL))
+ if ((cu->path == NULL) || (cu->path->data == NULL))
makeDispListCurveTypes(scene, ikData->tar, 0);
}
/* find the root bone and the chain of bones from the root to the tip
* NOTE: this assumes that the bones are connected, but that may not be true... */
- for(pchan = pchan_tip; pchan && (segcount < ikData->chainlen); pchan = pchan->parent, segcount++) {
+ for (pchan = pchan_tip; pchan && (segcount < ikData->chainlen); pchan = pchan->parent, segcount++) {
/* store this segment in the chain */
pchanChain[segcount] = pchan;
@@ -1867,18 +1867,18 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
totLength += boneLengths[segcount];
}
- if(segcount == 0)
+ if (segcount == 0)
return;
else
pchanRoot = pchanChain[segcount-1];
/* perform binding step if required */
- if((ikData->flag & CONSTRAINT_SPLINEIK_BOUND) == 0) {
+ if ((ikData->flag & CONSTRAINT_SPLINEIK_BOUND) == 0) {
float segmentLen = (1.0f / (float)segcount);
int i;
/* setup new empty array for the points list */
- if(ikData->points)
+ if (ikData->points)
MEM_freeN(ikData->points);
ikData->numpoints = ikData->chainlen+1;
ikData->points = MEM_callocN(sizeof(float)*ikData->numpoints, "Spline IK Binding");
@@ -1889,11 +1889,11 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
/* perform binding of the joints to parametric positions along the curve based
* proportion of the total length that each bone occupies
*/
- for(i = 0; i < segcount; i++) {
+ for (i = 0; i < segcount; i++) {
/* 'head' joints, travelling towards the root of the chain
* - 2 methods; the one chosen depends on whether we've got usable lengths
*/
- if((ikData->flag & CONSTRAINT_SPLINEIK_EVENSPLITS) || (totLength == 0.0f)) {
+ if ((ikData->flag & CONSTRAINT_SPLINEIK_EVENSPLITS) || (totLength == 0.0f)) {
/* 1) equi-spaced joints */
ikData->points[i+1] = ikData->points[i] - segmentLen;
}
@@ -1912,7 +1912,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
/* apply corrections for sensitivity to scaling on a copy of the bind points,
* since it's easier to determine the positions of all the joints beforehand this way
*/
- if((ikData->flag & CONSTRAINT_SPLINEIK_SCALE_LIMITED) && (totLength != 0.0f)) {
+ if ((ikData->flag & CONSTRAINT_SPLINEIK_SCALE_LIMITED) && (totLength != 0.0f)) {
Curve *cu = (Curve *)ikData->tar->data;
float splineLen, maxScale;
int i;
@@ -1936,7 +1936,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
/* apply scaling correction to all of the temporary points */
/* TODO: this is really not adequate enough on really short chains */
- for(i = 0; i < segcount; i++)
+ for (i = 0; i < segcount; i++)
jointPoints[i] *= maxScale;
}
else {
@@ -1981,8 +1981,8 @@ static void splineik_init_tree(Scene *scene, Object *ob, float UNUSED(ctime))
bPoseChannel *pchan;
/* find the tips of Spline IK chains, which are simply the bones which have been tagged as such */
- for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if(pchan->constflag & PCHAN_HAS_SPLINEIK)
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (pchan->constflag & PCHAN_HAS_SPLINEIK)
splineik_init_tree_from_pchan(scene, ob, pchan);
}
}
@@ -2009,22 +2009,22 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
float tailBlendFac = 1.0f;
/* determine if the bone should still be affected by SplineIK */
- if(tree->points[index+1] >= 1.0f) {
+ if (tree->points[index+1] >= 1.0f) {
/* spline doesn't affect the bone anymore, so done... */
pchan->flag |= POSE_DONE;
return;
}
- else if((tree->points[index] >= 1.0f) && (tree->points[index+1] < 1.0f)) {
+ else if ((tree->points[index] >= 1.0f) && (tree->points[index+1] < 1.0f)) {
/* blending factor depends on the amount of the bone still left on the chain */
tailBlendFac = (1.0f - tree->points[index+1]) / (tree->points[index] - tree->points[index+1]);
}
/* tail endpoint */
- if(where_on_path(ikData->tar, tree->points[index], vec, dir, NULL, &rad, NULL)) {
+ if (where_on_path(ikData->tar, tree->points[index], vec, dir, NULL, &rad, NULL)) {
/* apply curve's object-mode transforms to the position
* unless the option to allow curve to be positioned elsewhere is activated (i.e. no root)
*/
- if((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0)
+ if ((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0)
mul_m4_v3(ikData->tar->obmat, vec);
/* convert the position to pose-space, then store it */
@@ -2036,11 +2036,11 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
}
/* head endpoint */
- if(where_on_path(ikData->tar, tree->points[index+1], vec, dir, NULL, &rad, NULL)) {
+ if (where_on_path(ikData->tar, tree->points[index+1], vec, dir, NULL, &rad, NULL)) {
/* apply curve's object-mode transforms to the position
* unless the option to allow curve to be positioned elsewhere is activated (i.e. no root)
*/
- if((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0)
+ if ((ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0)
mul_m4_v3(ikData->tar->obmat, vec);
/* store the position, and convert it to pose space */
@@ -2131,7 +2131,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
/* calculate volume preservation factor which is
* basically the inverse of the y-scaling factor
*/
- if(fabsf(scaleFac) != 0.0f) {
+ if (fabsf(scaleFac) != 0.0f) {
scale = 1.0f / fabsf(scaleFac);
/* we need to clamp this within sensible values */
@@ -2151,25 +2151,25 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
/* finally, multiply the x and z scaling by the radius of the curve too,
* to allow automatic scales to get tweaked still
*/
- if((ikData->flag & CONSTRAINT_SPLINEIK_NO_CURVERAD) == 0) {
+ if ((ikData->flag & CONSTRAINT_SPLINEIK_NO_CURVERAD) == 0) {
mul_v3_fl(poseMat[0], radius);
mul_v3_fl(poseMat[2], radius);
}
}
/* step 5: set the location of the bone in the matrix */
- if(ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) {
+ if (ikData->flag & CONSTRAINT_SPLINEIK_NO_ROOT) {
/* when the 'no-root' option is affected, the chain can retain
* the shape but be moved elsewhere
*/
copy_v3_v3(poseHead, pchan->pose_head);
}
- else if(tree->con->enforce < 1.0f) {
+ else if (tree->con->enforce < 1.0f) {
/* when the influence is too low
* - blend the positions for the 'root' bone
* - stick to the parent for any other
*/
- if(pchan->parent) {
+ if (pchan->parent) {
copy_v3_v3(poseHead, pchan->pose_head);
}
else {
@@ -2196,22 +2196,22 @@ static void splineik_execute_tree(Scene *scene, Object *ob, bPoseChannel *pchan_
tSplineIK_Tree *tree;
/* for each pose-tree, execute it if it is spline, otherwise just free it */
- while((tree = pchan_root->siktree.first) != NULL) {
+ while ((tree = pchan_root->siktree.first) != NULL) {
int i;
/* walk over each bone in the chain, calculating the effects of spline IK
* - the chain is traversed in the opposite order to storage order (i.e. parent to children)
* so that dependencies are correct
*/
- for(i = tree->chainlen-1; i >= 0; i--) {
+ for (i = tree->chainlen-1; i >= 0; i--) {
bPoseChannel *pchan = tree->chain[i];
splineik_evaluate_bone(tree, scene, ob, pchan, i, ctime);
}
/* free the tree info specific to SplineIK trees now */
- if(tree->chain)
+ if (tree->chain)
MEM_freeN(tree->chain);
- if(tree->free_points)
+ if (tree->free_points)
MEM_freeN(tree->points);
/* free this tree */
@@ -2232,11 +2232,11 @@ void pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4])
size_to_mat3(smat, pchan->size);
/* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
- if(pchan->rotmode > 0) {
+ if (pchan->rotmode > 0) {
/* euler rotations (will cause gimble lock, but this can be alleviated a bit with rotation orders) */
eulO_to_mat3(rmat, pchan->eul, pchan->rotmode);
}
- else if(pchan->rotmode == ROT_MODE_AXISANGLE) {
+ else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
/* axis-angle - not really that great for 3D-changing orientations */
axis_angle_to_mat3(rmat, pchan->rotAxis, pchan->rotAngle);
}
@@ -2258,7 +2258,7 @@ void pchan_to_mat4(bPoseChannel *pchan, float chan_mat[4][4])
/* prevent action channels breaking chains */
/* need to check for bone here, CONSTRAINT_TYPE_ACTION uses this call */
- if((pchan->bone == NULL) || !(pchan->bone->flag & BONE_CONNECTED)) {
+ if ((pchan->bone == NULL) || !(pchan->bone->flag & BONE_CONNECTED)) {
copy_v3_v3(chan_mat[3], pchan->loc);
}
}
@@ -2316,17 +2316,17 @@ static void do_strip_modifiers(Scene *scene, Object *armob, Bone *bone, bPoseCha
if (do_modif) {
/* temporal solution to prevent 2 strips accumulating */
- if(scene_cfra==strip->end && strip->next && strip->next->start==scene_cfra)
+ if (scene_cfra==strip->end && strip->next && strip->next->start==scene_cfra)
continue;
- for(amod= strip->modifiers.first; amod; amod= amod->next) {
+ for (amod= strip->modifiers.first; amod; amod= amod->next) {
switch (amod->type) {
case ACTSTRIP_MOD_DEFORM:
{
/* validate first */
- if(amod->ob && amod->ob->type==OB_CURVE && amod->channel[0]) {
+ if (amod->ob && amod->ob->type==OB_CURVE && amod->channel[0]) {
- if( strcmp(pchan->name, amod->channel)==0 ) {
+ if ( strcmp(pchan->name, amod->channel)==0 ) {
float mat4[4][4], mat3[3][3];
curve_deform_vector(scene, amod->ob, armob, bone->arm_mat[3], pchan->pose_mat[3], mat3, amod->no_rot_axis);
@@ -2339,7 +2339,7 @@ static void do_strip_modifiers(Scene *scene, Object *armob, Bone *bone, bPoseCha
break;
case ACTSTRIP_MOD_NOISE:
{
- if( strcmp(pchan->name, amod->channel)==0 ) {
+ if ( strcmp(pchan->name, amod->channel)==0 ) {
float nor[3], loc[3], ofs;
float eul[3], size[3], eulo[3], sizeo[3];
@@ -2416,7 +2416,7 @@ void where_is_pose_bone_tail(bPoseChannel *pchan)
void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float ctime, int do_extra)
{
/* This gives a chan_mat with actions (ipos) results. */
- if(do_extra)
+ if (do_extra)
pchan_calc_mat(pchan);
else
unit_m4(pchan->chan_mat);
@@ -2437,19 +2437,19 @@ void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float cti
/* Only rootbones get the cyclic offset (unless user doesn't want that). */
/* XXX That could be a problem for snapping and other "reverse transform" features... */
- if(!pchan->parent) {
- if((pchan->bone->flag & BONE_NO_CYCLICOFFSET) == 0)
+ if (!pchan->parent) {
+ if ((pchan->bone->flag & BONE_NO_CYCLICOFFSET) == 0)
add_v3_v3(pchan->pose_mat[3], ob->pose->cyclic_offset);
}
- if(do_extra) {
+ if (do_extra) {
#if 0 /* XXX OLD ANIMSYS, NLASTRIPS ARE NO LONGER USED */
/* do NLA strip modifiers - i.e. curve follow */
do_strip_modifiers(scene, ob, bone, pchan);
#endif
/* Do constraints */
- if(pchan->constraints.first) {
+ if (pchan->constraints.first) {
bConstraintOb *cob;
float vec[3];
@@ -2470,7 +2470,7 @@ void where_is_pose_bone(Scene *scene, Object *ob, bPoseChannel *pchan, float cti
constraints_clear_evalob(cob);
/* prevent constraints breaking a chain */
- if(pchan->bone->flag & BONE_CONNECTED) {
+ if (pchan->bone->flag & BONE_CONNECTED) {
copy_v3_v3(pchan->pose_mat[3], vec);
}
}
@@ -2492,22 +2492,22 @@ void where_is_pose (Scene *scene, Object *ob)
float imat[4][4];
float ctime;
- if(ob->type != OB_ARMATURE)
+ if (ob->type != OB_ARMATURE)
return;
arm = ob->data;
- if(ELEM(NULL, arm, scene))
+ if (ELEM(NULL, arm, scene))
return;
- if((ob->pose == NULL) || (ob->pose->flag & POSE_RECALC))
+ if ((ob->pose == NULL) || (ob->pose->flag & POSE_RECALC))
armature_rebuild_pose(ob, arm);
ctime = BKE_curframe(scene); /* not accurate... */
/* In editmode or restposition we read the data from the bones */
- if(arm->edbo || (arm->flag & ARM_RESTPOS)) {
- for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (arm->edbo || (arm->flag & ARM_RESTPOS)) {
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bone = pchan->bone;
- if(bone) {
+ if (bone) {
copy_m4_m4(pchan->pose_mat, bone->arm_mat);
copy_v3_v3(pchan->pose_head, bone->arm_head);
copy_v3_v3(pchan->pose_tail, bone->arm_tail);
@@ -2518,7 +2518,7 @@ void where_is_pose (Scene *scene, Object *ob)
invert_m4_m4(ob->imat, ob->obmat); /* imat is needed */
/* 1. clear flags */
- for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
pchan->flag &= ~(POSE_DONE|POSE_CHAIN|POSE_IKTREE|POSE_IKSPLINE);
}
@@ -2532,17 +2532,17 @@ void where_is_pose (Scene *scene, Object *ob)
splineik_init_tree(scene, ob, ctime);
/* 3. the main loop, channels are already hierarchical sorted from root to children */
- for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
/* 4a. if we find an IK root, we handle it separated */
- if(pchan->flag & POSE_IKTREE) {
+ if (pchan->flag & POSE_IKTREE) {
BIK_execute_tree(scene, ob, pchan, ctime);
}
/* 4b. if we find a Spline IK root, we handle it separated too */
- else if(pchan->flag & POSE_IKSPLINE) {
+ else if (pchan->flag & POSE_IKSPLINE) {
splineik_execute_tree(scene, ob, pchan, ctime);
}
/* 5. otherwise just call the normal solver */
- else if(!(pchan->flag & POSE_DONE)) {
+ else if (!(pchan->flag & POSE_DONE)) {
where_is_pose_bone(scene, ob, pchan, ctime, 1);
}
}
@@ -2551,8 +2551,8 @@ void where_is_pose (Scene *scene, Object *ob)
}
/* calculating deform matrices */
- for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if(pchan->bone) {
+ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ if (pchan->bone) {
invert_m4_m4(imat, pchan->bone->arm_mat);
mult_m4_m4m4(pchan->chan_mat, pchan->pose_mat, imat);
}
@@ -2569,11 +2569,11 @@ int get_selected_defgroups(Object *ob, char *dg_selection, int defbase_tot)
Object *armob = object_pose_armature_get(ob);
int dg_flags_sel_tot = 0;
- if(armob) {
+ if (armob) {
bPose *pose = armob->pose;
- for(i = 0, defgroup = ob->defbase.first; i < defbase_tot && defgroup; defgroup = defgroup->next, i++) {
+ for (i = 0, defgroup = ob->defbase.first; i < defbase_tot && defgroup; defgroup = defgroup->next, i++) {
bPoseChannel *pchan = get_pose_channel(pose, defgroup->name);
- if(pchan && (pchan->bone->flag & BONE_SELECTED)) {
+ if (pchan && (pchan->bone->flag & BONE_SELECTED)) {
dg_selection[i] = TRUE;
dg_flags_sel_tot++;
}