diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-28 09:03:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-28 09:03:30 +0300 |
commit | 34ea1cf0b23977ab76b23b06f6ceb1fda5631f88 (patch) | |
tree | fe8ed20a86405a088270ba5e8fef53ae1cb68972 /source/blender/blenkernel/intern/armature.c | |
parent | 9d3a17922cad62f1f73ba60eef669a091a2b8687 (diff) |
minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index d2861a8942c..b4bdb516ab3 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -590,7 +590,7 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info Mat4 *b_bone_rest= b_bone_spline_setup(pchan, 1); Mat4 *b_bone_mats; DualQuat *b_bone_dual_quats= NULL; - float tmat[4][4]; + float tmat[4][4]= MAT4_UNITY; int a; /* allocate b_bone matrices and dual quats */ @@ -611,7 +611,6 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info - translate over the curve to the bbone mat space - transform with b_bone matrix - transform back into global space */ - unit_m4(tmat); for(a=0; a<bone->segments; a++) { invert_m4_m4(tmat, b_bone_rest[a].mat); @@ -1104,11 +1103,10 @@ void armature_mat_world_to_pose(Object *ob, float inmat[][4], float outmat[][4]) */ void armature_loc_world_to_pose(Object *ob, float *inloc, float *outloc) { - float xLocMat[4][4]; + float xLocMat[4][4]= MAT4_UNITY; float nLocMat[4][4]; /* build matrix for location */ - unit_m4(xLocMat); VECCOPY(xLocMat[3], inloc); /* get bone-space cursor matrix and extract location */ @@ -1184,11 +1182,10 @@ void armature_mat_pose_to_bone(bPoseChannel *pchan, float inmat[][4], float outm */ void armature_loc_pose_to_bone(bPoseChannel *pchan, float *inloc, float *outloc) { - float xLocMat[4][4]; + float xLocMat[4][4]= MAT4_UNITY; float nLocMat[4][4]; /* build matrix for location */ - unit_m4(xLocMat); VECCOPY(xLocMat[3], inloc); /* get bone-space cursor matrix and extract location */ |