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authorCampbell Barton <ideasman42@gmail.com>2010-11-28 09:03:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-28 09:03:30 +0300
commit34ea1cf0b23977ab76b23b06f6ceb1fda5631f88 (patch)
treefe8ed20a86405a088270ba5e8fef53ae1cb68972 /source/blender/blenkernel/intern/armature.c
parent9d3a17922cad62f1f73ba60eef669a091a2b8687 (diff)
minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files. - use PyList_SET_ITEM macro when list type is ensured. - all mathutils types use subtypes to create new types when available. - use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index d2861a8942c..b4bdb516ab3 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -590,7 +590,7 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info
Mat4 *b_bone_rest= b_bone_spline_setup(pchan, 1);
Mat4 *b_bone_mats;
DualQuat *b_bone_dual_quats= NULL;
- float tmat[4][4];
+ float tmat[4][4]= MAT4_UNITY;
int a;
/* allocate b_bone matrices and dual quats */
@@ -611,7 +611,6 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info
- translate over the curve to the bbone mat space
- transform with b_bone matrix
- transform back into global space */
- unit_m4(tmat);
for(a=0; a<bone->segments; a++) {
invert_m4_m4(tmat, b_bone_rest[a].mat);
@@ -1104,11 +1103,10 @@ void armature_mat_world_to_pose(Object *ob, float inmat[][4], float outmat[][4])
*/
void armature_loc_world_to_pose(Object *ob, float *inloc, float *outloc)
{
- float xLocMat[4][4];
+ float xLocMat[4][4]= MAT4_UNITY;
float nLocMat[4][4];
/* build matrix for location */
- unit_m4(xLocMat);
VECCOPY(xLocMat[3], inloc);
/* get bone-space cursor matrix and extract location */
@@ -1184,11 +1182,10 @@ void armature_mat_pose_to_bone(bPoseChannel *pchan, float inmat[][4], float outm
*/
void armature_loc_pose_to_bone(bPoseChannel *pchan, float *inloc, float *outloc)
{
- float xLocMat[4][4];
+ float xLocMat[4][4]= MAT4_UNITY;
float nLocMat[4][4];
/* build matrix for location */
- unit_m4(xLocMat);
VECCOPY(xLocMat[3], inloc);
/* get bone-space cursor matrix and extract location */