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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-12 16:30:02 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-12 16:30:02 +0400
commit6b65102c20e9bdafd90f55f60c2a2084d873e809 (patch)
treea0f5554702501d2da1073b22ff55f740aff135f9 /source/blender/blenkernel/intern/armature.c
parent053710fcbc78ff83b9617be87558876e381f85a6 (diff)
parent83de5cb30831328548502126dff84ffdb72544f2 (diff)
Merge w/ trunk: r51141-52085 (Important Note: gameengine and blenderplayer were not merged due to complex differences)
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c27
1 files changed, 15 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index b87342f85fa..b3cbc1f2b16 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -534,10 +534,12 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest)
mul_m4_v3(imat, h2);
/* if next bone is B-bone too, use average handle direction */
- if (next->bone->segments > 1)
- ;
- else
+ if (next->bone->segments > 1) {
+ /* pass */
+ }
+ else {
h2[1] -= length;
+ }
normalize_v3(h2);
/* find the next roll to interpolate as well */
@@ -945,7 +947,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
}
}
- if (use_dverts || armature_def_nr >= 0) {
+ if (use_dverts || armature_def_nr != -1) {
if (dm)
dvert = dm->getVertData(dm, i, CD_MDEFORMVERT);
else if (dverts && i < target_totvert)
@@ -956,7 +958,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float
else
dvert = NULL;
- if (armature_def_nr >= 0 && dvert) {
+ if (armature_def_nr != -1 && dvert) {
armature_weight = defvert_find_weight(dvert, armature_def_nr);
if (invert_vgroup)
@@ -1423,19 +1425,20 @@ void BKE_rotMode_change_values(float quat[4], float eul[3], float axis[3], float
* *************************************************************************** */
/* Computes vector and roll based on a rotation.
* "mat" must contain only a rotation, and no scaling. */
-void mat3_to_vec_roll(float mat[][3], float vec[3], float *roll)
+void mat3_to_vec_roll(float mat[][3], float r_vec[3], float *r_roll)
{
- if (vec)
- copy_v3_v3(vec, mat[1]);
+ if (r_vec) {
+ copy_v3_v3(r_vec, mat[1]);
+ }
- if (roll) {
+ if (r_roll) {
float vecmat[3][3], vecmatinv[3][3], rollmat[3][3];
vec_roll_to_mat3(mat[1], 0.0f, vecmat);
invert_m3_m3(vecmatinv, vecmat);
mul_m3_m3m3(rollmat, vecmatinv, mat);
- *roll = (float)atan2(rollmat[2][0], rollmat[2][2]);
+ *r_roll = atan2f(rollmat[2][0], rollmat[2][2]);
}
}
@@ -1459,7 +1462,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3])
* so a value inbetween these is needed.
*
* was 0.000001, causes bug [#30438] (which is same as [#27675, imho).
- * Reseting it to org value seems to cause no more [#23954]...
+ * Resetting it to org value seems to cause no more [#23954]...
*
* was 0.0000000000001, caused bug [#31333], smaller values give unstable
* roll when toggling editmode again...
@@ -1590,7 +1593,7 @@ static void pose_proxy_synchronize(Object *ob, Object *from, int layer_protected
if (UNLIKELY(pchanp == NULL)) {
/* happens for proxies that become invalid because of a missing link
- * for regulat cases it shouldn't happen at all */
+ * for regular cases it shouldn't happen at all */
}
else if (pchan->bone->layer & layer_protected) {
ListBase proxylocal_constraints = {NULL, NULL};