diff options
author | Joshua Leung <aligorith@gmail.com> | 2011-11-06 10:08:18 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2011-11-06 10:08:18 +0400 |
commit | 723484ec066d3e2d2b0943dc9dca156d63c07c39 (patch) | |
tree | b7a6c13a32422df9acec10231a82a084c3d0c55a /source/blender/blenkernel/intern/armature.c | |
parent | 440c1c2c1745b6d4acd13f405643100cb913fb3b (diff) |
Removed old "bsystem_time()" function, which by now is just a
duplicate of BKE_curframe() which just takes two extra args.
For the few calls in the physics engine where CFRA+1 instead of CFRA
was being used, I've added a new BKE_nextframe() call, which will
calculate for CFRA+1 instead of CFRA in much the same way that
bsystem_time() would end up doing things (which means including
subframe steps).
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index e9a19b50a81..f19ed859064 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -68,6 +68,7 @@ #include "BKE_lattice.h" #include "BKE_main.h" #include "BKE_object.h" +#include "BKE_scene.h" #include "BIK_api.h" #include "BKE_sketch.h" @@ -2406,7 +2407,7 @@ void where_is_pose (Scene *scene, Object *ob) if((ob->pose==NULL) || (ob->pose->flag & POSE_RECALC)) armature_rebuild_pose(ob, arm); - ctime= bsystem_time(scene, ob, (float)scene->r.cfra, 0.0); /* not accurate... */ + ctime= BKE_curframe(scene); /* not accurate... */ /* In editmode or restposition we read the data from the bones */ if(arm->edbo || (arm->flag & ARM_RESTPOS)) { |