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authorJoshua Leung <aligorith@gmail.com>2011-11-06 10:08:18 +0400
committerJoshua Leung <aligorith@gmail.com>2011-11-06 10:08:18 +0400
commit723484ec066d3e2d2b0943dc9dca156d63c07c39 (patch)
treeb7a6c13a32422df9acec10231a82a084c3d0c55a /source/blender/blenkernel/intern/armature.c
parent440c1c2c1745b6d4acd13f405643100cb913fb3b (diff)
Removed old "bsystem_time()" function, which by now is just a
duplicate of BKE_curframe() which just takes two extra args. For the few calls in the physics engine where CFRA+1 instead of CFRA was being used, I've added a new BKE_nextframe() call, which will calculate for CFRA+1 instead of CFRA in much the same way that bsystem_time() would end up doing things (which means including subframe steps).
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index e9a19b50a81..f19ed859064 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -68,6 +68,7 @@
#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_object.h"
+#include "BKE_scene.h"
#include "BIK_api.h"
#include "BKE_sketch.h"
@@ -2406,7 +2407,7 @@ void where_is_pose (Scene *scene, Object *ob)
if((ob->pose==NULL) || (ob->pose->flag & POSE_RECALC))
armature_rebuild_pose(ob, arm);
- ctime= bsystem_time(scene, ob, (float)scene->r.cfra, 0.0); /* not accurate... */
+ ctime= BKE_curframe(scene); /* not accurate... */
/* In editmode or restposition we read the data from the bones */
if(arm->edbo || (arm->flag & ARM_RESTPOS)) {