diff options
author | Julian Eisel <julian@blender.org> | 2020-03-12 17:58:03 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-12 17:58:03 +0300 |
commit | b86be9b2145458037fd0b17433b7af0efa7b6472 (patch) | |
tree | f333625555402992ebb35d258f93eda1130389e6 /source/blender/blenkernel/intern/armature.c | |
parent | 00f83ec125207e90bf180b3eb7752d8cb6482a86 (diff) | |
parent | cb6cec904fa14ce0ab10a2a53af5c936d56376cf (diff) |
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 0580ad55e43..c23cb9231d7 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1008,12 +1008,12 @@ void BKE_pchan_bbone_handles_compute(const BBoneSplineParameters *param, * - These properties allow users to hand-animate the * bone curve/shape, without having to resort to using * extra bones - * - The "bone" level offsets are for defining the restpose + * - The "bone" level offsets are for defining the rest-pose * shape of the bone (e.g. for curved eyebrows for example). * -> In the viewport, it's needed to define what the rest pose * looks like * -> For "rest == 0", we also still need to have it present - * so that we can "cancel out" this restpose when it comes + * so that we can "cancel out" this rest-pose when it comes * time to deform some geometry, it won't cause double transforms. * - The "pchan" level offsets are the ones that animators actually * end up animating |