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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:46:51 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-24 19:48:29 +0300
commit342e73f90fc5c41af8db3a6e3dfdf1746f7f5bc4 (patch)
tree47fdb91d8e16b1c89f9ca358cb0172e862905ee1 /source/blender/blenkernel/intern/armature.c
parent9682e43bf9e078165b3d4d52c6a19c430ec2cbf2 (diff)
Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r--source/blender/blenkernel/intern/armature.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 83e5e4fe3f7..a5eb49756bb 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1478,7 +1478,7 @@ void BKE_armature_mat_pose_to_bone_ex(struct Depsgraph *depsgraph, Object *ob, b
BKE_pose_where_is_bone(depsgraph, NULL, ob, &work_pchan, 0.0f, false);
/* find the matrix, need to remove the bone transforms first so this is
- * calculated as a matrix to set rather then a difference ontop of whats
+ * calculated as a matrix to set rather then a difference ontop of what's
* already there. */
unit_m4(outmat);
BKE_pchan_apply_mat4(&work_pchan, outmat, false);
@@ -2010,7 +2010,7 @@ void BKE_pose_rebuild(Main *bmain, Object *ob, bArmature *arm, const bool do_id_
/* synchronize protected layers with proxy */
/* HACK! To preserve 2.7x behavior that you always can pose even locked bones,
- * do not do any restauration if this is a COW temp copy! */
+ * do not do any restoration if this is a COW temp copy! */
/* Switched back to just NO_MAIN tag, for some reasons (c) using COW tag was working this morning, but not anymore... */
if (ob->proxy != NULL && (ob->id.tag & LIB_TAG_NO_MAIN) == 0) {
BKE_object_copy_proxy_drivers(ob, ob->proxy);
@@ -2265,7 +2265,7 @@ void BKE_pose_where_is_bone(
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, pchan, CONSTRAINT_OBTYPE_BONE);
/* Solve PoseChannel's Constraints */
- BKE_constraints_solve(depsgraph, &pchan->constraints, cob, ctime); /* ctime doesnt alter objects */
+ BKE_constraints_solve(depsgraph, &pchan->constraints, cob, ctime); /* ctime doesn't alter objects */
/* cleanup after Constraint Solving
* - applies matrix back to pchan, and frees temporary struct used