diff options
author | Joshua Leung <aligorith@gmail.com> | 2015-01-13 08:13:57 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2015-01-13 08:13:57 +0300 |
commit | 8787532184e648e38b4ecee0709dcf87b95862b1 (patch) | |
tree | 82eea3a0835c5d66e5a0d683a437fda3e7a50a2a /source/blender/blenkernel/intern/armature.c | |
parent | f0361fcf54e8d15790e2bad5c7402f6af3c24083 (diff) |
Bugfix: The "bulge_min" setting for the Stretch To constraint prevented bones from shrinking below 1.0 scale
From the looks of things, this was a typo. The result was that if you had a bone
with the minimum volume restriction in place, the bone would not get any thinner
when it was stretched out.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 88b46efc9e6..9232cd6b64b 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -2213,7 +2213,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o } if (bulge < 1.0f) { if (ikData->flag & STRETCHTOCON_USE_BULGE_MIN) { - float bulge_min = CLAMPIS(ikData->bulge_max, 0.0f, 1.0f); + float bulge_min = CLAMPIS(ikData->bulge_min, 0.0f, 1.0f); float hard = max_ff(bulge, bulge_min); float range = 1.0f - bulge_min; |