diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-16 20:20:27 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-04-16 20:20:27 +0400 |
commit | ee387c6addb2a6c92b48525b0ee5b3b734430002 (patch) | |
tree | 09af636c76fa9fed17e9de184d49ecff42efede7 /source/blender/blenkernel/intern/armature.c | |
parent | a7120b97307d60a2c8bc4cf00f62a960b633e86d (diff) |
Fix T39750: Bones disappearing with strange transforms.
Fixed this issue and another similar one, and some minor optimizations.
Diffstat (limited to 'source/blender/blenkernel/intern/armature.c')
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index a8f533b8f55..b2b94992cb3 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1488,7 +1488,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3]) normalize_v3_v3(nor, vec); - theta = 1 + nor[1]; + theta = 1.0f + nor[1]; /* With old algo, 1.0e-13f caused T23954 and T31333, 1.0e-6f caused T27675 and T30438, * so using 1.0e-9f as best compromise. @@ -1496,7 +1496,7 @@ void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3]) * New algo is supposed much more precise, since less complex computations are performed, * but it uses two different threshold values... */ - if (theta > 1.0e-9f) { + if ((nor[0] || nor[2]) && theta > 1.0e-9f) { /* nor is *not* -Y. * We got these values for free... so be happy with it... ;) */ |